1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Sensor Tower
During the week of December 26, the game generated approximately $22.1 million in U.S. revenue. This marked a significant resurgence in performance.
Pokémon GO experienced a significant resurgence in U.S. revenue during the final week of 2016, marking its strongest performance since the game’s initial launch in July. Driven by a combination of holiday-related leisure time, increased consumer spending, and the implementation of multiple in-game live events, the title solidified its position as the top-grossing mobile application in the United States for that period, outperforming major competitors such as Clash of Clans and Clash Royale.
Data indicates that the week of December 26, 2016, generated approximately $22.1 million in domestic gross revenue, representing a 26 percent increase over the revenue recorded during the week of the game's Halloween event. Furthermore, December 31 served as the game's most lucrative single day since July 18, with players spending roughly $4.9 million in-app. These figures highlight the effectiveness of Niantic’s live-service strategy in maintaining player engagement and monetization throughout the holiday season.
In contrast, the analysis notes a decline in the financial performance of Super Mario Run during the same timeframe. Despite high download volume, the title struggled to maintain its standing among the top-grossing apps in the U.S. App Store. The findings suggest that consumer resistance to the game's $9.99 premium price point resulted in a global conversion rate of less than 9 percent, falling short of initial market expectations. This comparative analysis underscores the divergent monetization outcomes between Pokémon GO’s event-driven model and the premium pricing structure utilized by Super Mario Run during the 2016 holiday period.
Two & a Half Gamers · 2026