Skip to main content

Niantic

Company78 documents

Documents about Niantic

Cover of Pokémon GO Surpasses $6 Billion in Lifetime Revenue
Article

Pokémon GO Surpasses $6 Billion in Lifetime Revenue

The mobile gaming landscape has undergone a significant structural shift with Scopely’s acquisition of Niantic’s game development business for $3.5 billion.

  • Scopely has acquired Niantic’s game development business for $3.5 billion, taking ownership of titles including Pokémon GO, Monster Hunter Now, and Pikmin Bloom.
  • Pokémon GO has surpassed $8 billion in cumulative gross player spending since its 2016 launch, maintaining an average annual revenue of $1 billion.
  • The acquired game portfolio generates over $1 billion in annual revenue and maintains a combined monthly active user base exceeding 30 million.
Game World ObserverJun 2022
Cover of two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide
51 min
Two & a Half Gamers51 min

two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide

The gaming industry currently faces significant challenges regarding marketing efficiency, platform monetization, and the long-term viability of major titles.

  • High-budget TV advertising is not a guaranteed path to profitability, as evidenced by Metacore incurring a $65 million loss despite significant revenue growth.
  • CD Projekt Red experienced a 63% year-over-year revenue decline, highlighting the difficulty of maintaining long-term financial momentum following a troubled product launch.
  • Security vulnerabilities remain a critical industry risk, exemplified by the $600 million Axie Infinity crypto heist attributed to state-sponsored actors.
Two & a Half GamersApr 2022
Cover of Two & a Half Gamers Session #12: Metacore, Niantic, and Industry Conference Guide
Article

Two & a Half Gamers Session #12: Metacore, Niantic, and Industry Conference Guide

This podcast episode provides a candid, informal analysis of current events and strategic trends within the mobile gaming industry as of April 2022.

  • Metacore incurred a $65 million loss despite a $20 million investment in television advertising, highlighting the challenges of scaling user acquisition through traditional media.
  • The Ronin Network bridge exploit resulted in a $600 million loss for Axie Infinity, with investigations linking the heist to North Korean actors.
  • CD Projekt Red reported $207 million in revenue for the 2021 fiscal year, reflecting the financial performance of major industry players during that period.
Brutally HonestApr 2022
Article

Our Seven Predictions for Mobile Gaming in 2022

The mobile gaming industry faced a transformative year in 2022, characterized by shifting technological priorities and heightened regulatory scrutiny.

  • Augmented Reality (AR) games and technology are predicted to grow significantly in 2022, driven by major investments like Niantic's $300 million funding and the success of games like Pokémon Go (earning $3.5-$4.5 billion since 2016) and Jurassic World Alive ($100 million revenue, 25 million downloads in 3 years).
  • The metaverse hype is expected to slow down in 2022 as the technology, while advancing, lacks an accessible consumer-facing experience, despite increased focus from companies like Unity and Nvidia.
  • NFTs will persist but require a 'killer app' to become mainstream, as the current process is too complex for average gamers and major platforms like Steam have banned NFT games, while Ubisoft's Quartz received poor reception.
GameAnalyticsJan 2022
Cover of Niantic Shutting Down Harry Potter: Wizards Unite
Article

Niantic Shutting Down Harry Potter: Wizards Unite

The provided text details a significant strategic shift for Niantic, transitioning from a mobile game developer to a geospatial artificial intelligence firm.

  • Scopely has agreed to acquire Niantic’s game development business for $3.5 billion, gaining control of major titles including Pokémon GO, Monster Hunter Now, and Pikmin Bloom.
  • Niantic’s game portfolio, which generates over $1 billion in annual revenue and maintains 30 million monthly active users, will continue to be led by Kei Kawai and Ed Wu post-acquisition.
  • Following the sale, Niantic will pivot to focus on geospatial AI and AR technology through a new standalone entity, Niantic Spatial, funded by $250 million in capital.
Game World ObserverNov 2021
Cover of Game Makers Change Tune About Ads
Article

Game Makers Change Tune About Ads

The video game industry is undergoing a significant shift in its business model, moving away from a historical aversion to advertising toward a strategy that embraces it as a primary revenue stream.

  • The gaming industry is pivoting toward advertising as a primary revenue stream to offset rising development costs and monetize non-paying users in free-to-play titles.
  • King demonstrated the financial viability of this shift by reporting over 50% year-over-year growth in advertising earnings during 2020.
  • Zynga generated $117 million in ad revenue during the fourth quarter of 2020, highlighting the scale of potential income beyond traditional microtransactions.
SuperJoostFeb 2021
Article

Top Mobile Games by Worldwide Revenue: August 2020

The mobile gaming industry experienced significant revenue growth in August 2020, driven by seasonal trends and the ongoing impact of global pandemic-related lockdowns.

  • PUBG Mobile was the top-grossing mobile game worldwide in August 2020, generating $221 million in revenue, a 25.5% increase year-over-year.
  • Honor of Kings ranked second globally with $204.8 million in revenue, also achieving 25.5% year-over-year growth, with 95% of its earnings originating from China.
  • Fate/Grand Order and Knives Out both reached record-high monthly revenues in August 2020, earning $163 million and $79.5 million respectively.
Sensor TowerSep 2020
Cover of PocketGamer.biz Podcast Episode 8: Mikko Kodisoja leaves Supercell, Crash Bandicoot Mobile, and more
51 min
PocketGamer.biz51 min

PocketGamer.biz Podcast Episode 8: Mikko Kodisoja leaves Supercell, Crash Bandicoot Mobile, and more

The mobile gaming industry is currently navigating a period of significant structural and regulatory transition.

  • PUBG Mobile has surpassed $3 billion in lifetime revenue, with the Chinese localized version, Game for Peace, serving as the primary driver for this growth.
  • New ISBN approval requirements in China are creating significant barriers to entry for independent developers, effectively consolidating market power among established giants like Tencent and NetEase.
  • AT&T is considering a $4 billion divestiture of Warner Bros. Interactive Entertainment, attracting interest from Microsoft and EA despite the exclusion of key intellectual properties like Batman and Harry Potter.
PocketGamer.bizAug 2020
Article

Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue

Pokémon GO has solidified its position as the dominant force in the location-based mobile gaming sector, surpassing $3.6 billion in lifetime global player spending as of its four-year anniversary in July 2020.

  • Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
  • The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
  • H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Sensor TowerJul 2020
Article

Pokémon GO Catches $3 Billion in Lifetime Gross Revenue

Niantic’s location-based mobile title, Pokémon GO, has officially surpassed $3 billion in lifetime gross revenue.

  • Pokémon GO has surpassed $3 billion in lifetime gross revenue since its 2016 launch, with an average revenue per download of approximately $5.60.
  • The game is on track to exceed its 2016 record of $832.4 million in annual revenue, having already generated $774.3 million through the first ten months of 2019.
  • The United States is the top-grossing market with $1.1 billion in lifetime revenue (36.2%), followed by Japan with $884.5 million (29.4%).
Sensor TowerOct 2019
Article

Top Grossing Mobile Games Worldwide: August 2019

The mobile gaming landscape in August 2019 was characterized by significant revenue generation from established titles, with Sony’s Fate/Grand Order securing the top position globally.

  • Sony’s Fate/Grand Order was the top-grossing mobile game worldwide in August 2019, generating $162.7 million with a 27 percent year-over-year revenue increase.
  • Tencent’s PUBG Mobile ranked second globally with over $160 million in revenue, marking a 6.4x increase compared to August 2018.
  • Japan was the primary market for Fate/Grand Order, contributing 81 percent of the title's total global revenue.
Sensor TowerSep 2019
Article

Pokémon GO Revenue Reaches $2.6 Billion

Pokémon GO continues to demonstrate significant commercial longevity, reaching a cumulative global revenue of $2.6 billion as of June 2019.

  • As of May 2019, Pokémon GO has generated $2.6 billion in total global player spending, with $55 million earned in May alone.
  • Year-to-date revenue for 2019 reached $368 million, representing a 21% increase compared to the $304 million generated during the same period in 2018.
  • The United States leads 2019 revenue for the title at 35% of total spending, followed closely by Japan at 31%.
Sensor TowerJun 2019

Writers

Related topics