Kojima Productions
CompanyJapan
Documents about Kojima Productions
Extra Credits95 min
Sony Fumbles Kojima, Zelda’s Ocarina of Load Times & Skyrim LOVES Ikea | Games For Breakfast
The gaming industry is currently navigating a period of significant strategic volatility, characterized by shifting publisher priorities and evolving consumer expectations.
- IKEA has released a playable Skyrim mod featuring actor Matt Barry as part of a marketing campaign to promote a new shelving system.
- Sony and Kojima Productions have experienced a public disconnect regarding the developer's departure from the PlayStation ecosystem, with Xbox actively courting the studio.
- Nintendo has confirmed it will not provide refunds to customers for costs associated with past illegal tariffs, instead opting to host a customer appreciation sale to discount products.
Extra CreditsSep 2026
Jason Schreier18 min
Why PlayStation Ditched Hideo Kojima's Physint
PlayStation has officially terminated its partnership with Hideo Kojima for the development of his upcoming espionage action title, Physint.
- PlayStation cancelled its partnership with Hideo Kojima on the espionage game 'Physint' (renamed 'Fizzant') due to the project consistently missing development milestones, exceeding budget expectations, and failing to meet internal revenue targets.
- Kojima Productions has moved the 'Physint' project to Xbox, which views the investment as a strategic play to expand its presence in Asian markets and secure film and television rights for both 'Physint' and 'OD'.
- PlayStation is currently undergoing a strategic shift toward maximizing revenue per user and implementing more rigorous development milestones, following a period where previous Kojima titles like 'Death Stranding' failed to meet the company's high commercial expectations.
Jason SchreierSep 2026
Game Developers Conference84 min
Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Sponsored)
Kojima Productions developed the proprietary Fox Engine to establish a new standard for photorealism in the Metal Gear Solid franchise, specifically targeting the transition to physically based rendering (PBR).
- Kojima Productions developed the proprietary Fox Engine to transition the Metal Gear Solid franchise to a physically based rendering (PBR) pipeline using a linear space workflow.
- The engine achieves photorealism by integrating raw photographic data and 3D scanning of physical sculptures and environmental objects to create accurate models.
- The deferred rendering pipeline utilizes a G-buffer to manage complex material properties, including subsurface scattering, anisotropic specular highlights, and view-dependent roughness.
Game Developers ConferenceMay 2018

