Metal Gear Solid
20 documents in the library are about Metal Gear Solid, from writers such as Konami, GameDiscoverCo and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.
- Released
- Sep 3, 1998
- Developer
- Konami Computer Entertainment Japan
- Publisher
- Konami
- Genres
- Shooter, Tactical, Adventure
- Platforms
- PlayStation 3, PlayStation, PlayStation Portable
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Metal Gear Solid Delta: Snake Eater reached a cumulative sales milestone of 2 million units as of March 2026.
GameDev Reports, 2026 · Games and Numbers: February 25 - March 11, 2026
'Metal Gear Solid Delta: Snake Eater' sold 500,000 units cross-platform following its August 26 debut, though its $70 price point may hinder long-term momentum compared to lower-priced competitors.
Alinea Analytics, 2025 · August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
Other Konami titles maintain smaller live-streaming footprints, with eFootball 2024 capturing 17.2% of the company's total viewership, followed by Metal Gear Solid (11.6%) and Powerful Pro Baseball 2024-2025 (8.7%).
Stream Hatchet, 2024 · Yu-Gi-Oh! Master Duel: Konami’s Most Watched Game on Twitch and
Documents about Metal Gear Solid
Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate
Bulkhead Studios’ War Dogs has disrupted the military shooter landscape, achieving 2.2 million sales within its first four days by prioritizing a systems-based design over traditional genre conventions.
- Bulkhead Studios’ War Dogs sold 2.2 million units in its first four days by utilizing a 100-player, three-team format and a systems-based design.
- The game’s persistent in-round cash economy allows players to purchase tactical reinforcements, which incentivizes objective-oriented play and reduces gear fear.
- The 1v1v1 format creates a unique dynamic that increases player agency and comeback potential, though it introduces concerns regarding positioning and vulnerability.
Can Hideo Kojima Make Xbox Cool: Here’s The Dring
The primary focus of this analysis is the strategic shift in the partnership between renowned game creator Hideo Kojima and major industry publishers.
- Sony cancelled its publishing partnership for Hideo Kojima’s upcoming Metal Gear Solid successor, titled Physint, in mid-June 2026.
- Following the cancellation by Sony, Microsoft has secured the publishing rights for Physint and will collaborate with Kojima Productions on associated film and television projects.
- Xbox is now the primary partner for multiple Kojima Productions titles, as it was already signed to publish the horror game OD.
Why PlayStation Ditched Hideo Kojima's Physint
PlayStation has officially terminated its partnership with Hideo Kojima for the development of his upcoming espionage action title, Physint.
- PlayStation cancelled its partnership with Hideo Kojima on the espionage game 'Physint' (renamed 'Fizzant') due to the project consistently missing development milestones, exceeding budget expectations, and failing to meet internal revenue targets.
- Kojima Productions has moved the 'Physint' project to Xbox, which views the investment as a strategic play to expand its presence in Asian markets and secure film and television rights for both 'Physint' and 'OD'.
- PlayStation is currently undergoing a strategic shift toward maximizing revenue per user and implementing more rigorous development milestones, following a period where previous Kojima titles like 'Death Stranding' failed to meet the company's high commercial expectations.
News Round-up: Gunzilla Drama, FAA Recruitment, Sunset Visitor's Next Game
This news summary provides a mid-April 2026 update on various developments within the global video game industry, focusing on corporate shifts, labor disputes, and upcoming software releases.
- Amazon’s Luna platform will terminate support for a la carte game purchases, third-party stores, and external subscriptions effective June 10, 2026.
- Gunzilla Games is under scrutiny for delayed employee payments, which the CEO has officially attributed to cash-flow management strategies.
- The U.S. Federal Aviation Administration is actively recruiting gamers to fill air traffic control roles amid ongoing agency staffing pressures.
Games and Numbers: February 25 - March 11, 2026
This bi-weekly industry update provides a snapshot of performance milestones and engagement metrics for major PC and console titles between February 25 and March 11, 2026.
- Resident Evil Requiem set a series record by selling 5 million copies in less than one week.
- Slay the Spire 2 achieved a strong Early Access launch on Steam, peaking at over 574,000 concurrent players.
- Crimson Desert saw a 50% increase in interest over one month, growing from 2 million to 3 million wishlists ahead of its March 19 release.
Sony’s Good News, Discord’s Supervillain Arc, and No Hogwarts at Wizards | Games For Breakfast
The contemporary gaming industry is currently defined by a strategic tension between the successful revitalization of legacy intellectual property and the volatile challenges of maintaining live-service ecosystems.
- Sony’s recent State of Play event received positive reception, contrasting with the current industry trend of negative sentiment toward major publishers like Blizzard.
- Discord is facing significant user backlash regarding recent platform changes, leading to widespread cancellations of Nitro subscriptions and the disabling of their feedback site.
- Wizards of the Coast has officially confirmed there are no plans for Harry Potter-themed Magic: The Gathering cards, opting instead to focus on their existing intellectual property.
Konami Group Semi-annual Condensed Consolidated Financial Statements: Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its diversified business portfolio.
- Konami Group reported strong growth for the six months ended September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% increase year-on-year.
- Profit attributable to owners of the parent rose 27.7% to ¥46,486 million, resulting in basic earnings per share of ¥342.92 compared to ¥268.53 in the prior year period.
- The Digital Entertainment segment remains the primary driver of growth, generating ¥168,777 million in revenue (up 28.2%) and ¥61,378 million in business profit (up 31.6%).
Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its core business operations.
- Konami Group achieved record-high financial results for the first half of the fiscal year ending September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% year-on-year increase.
- Profit attributable to owners of the parent rose 27.7% year-on-year to ¥46,486 million, marking the second consecutive fiscal year of record-high first-half profits.
- The Digital Entertainment segment remains the primary growth driver, supported by the continued performance of key titles including eFootball™, which has surpassed 900 million cumulative downloads, and Yu-Gi-Oh! MASTER DUEL, which has exceeded 90 million downloads.
What Were August's Biggest New PC & Console Game Hits?
This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.
- Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
- Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
- Titan Quest II led new PC game sales with 430,000 units sold during the month.
August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
This analysis examines gaming download trends across PlayStation, Xbox, and Steam for August 2025, highlighting the performance of major new releases and established titles.
- The game 'PEAK' remained the most downloaded title across all platforms in August with 4.0 million downloads, bringing its total Steam sales to over 11 million copies.
- Tencent’s 'Delta Force' debuted with 3.7 million downloads in August, driven by its August 19 console launch where PlayStation accounted for 45.3% of total downloads.
- Annualized sports titles 'Madden 26' and 'NBA 2K26' maintained strong performance with 2.1 million and 2.0 million downloads respectively, though 'Madden 26' experienced a slower start compared to the previous year's edition.
GMTK Digest: August 2025
The August 2025 edition of the Game Maker's Toolkit Digest provides a curated overview of notable video game releases, highlighting a mix of high-budget remakes, sequels, and innovative indie titles.
- As of August 2025, the market is defined by a dichotomy between high-budget franchise revivals and experimental independent titles.
- Metal Gear Solid Delta: Snake Eater is positioned as a faithful remake, while Mafia: The Old Country signals a return to linear narrative structures in AAA shooters.
- Nintendo is utilizing the experimental tech demo Drag x Drive to showcase Switch 2 hardware capabilities, though the title has received negative feedback regarding its control precision.
Konami Group Consolidated Financial Results: Three Months Ended June 30, 2025
Konami Group achieved record-high financial results for the first quarter of the fiscal year ending March 31, 2026, signaling robust momentum across its diversified business portfolio.
- Konami Group achieved record-high financial results for a first quarter for the second consecutive year, with revenue reaching ¥96,964 million, a 7.7% year-on-year increase.
- Operating profit rose 10.3% year-on-year to ¥27,732 million, while profit attributable to owners of the parent grew 3.5% to ¥19,834 million.
- The Digital Entertainment segment remains the primary growth driver, highlighted by the eFootball series surpassing 850 million cumulative downloads and ongoing expansion of the Yu-Gi-Oh! franchise.