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Stealth Game

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Page 1
28 min
Video28 min

We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak

IO Interactive CEO Hakan Abrak discusses the studio’s current trajectory, focusing on the upcoming release of 007 First Light, the studio’s expansion, and its long-term development strategy. Following the success of the Hitman: World of Assassination trilogy, which reached 25 million units and 18 million players, the studio has leveraged its independence to pursue ambitious projects while maintaining a sustainable, community-focused development model.

The studio’s primary focus is the launch of 007 First Light, an original James Bond title developed over seven years. Abrak emphasizes that the game is an original narrative rather than a movie tie-in, designed to showcase the studio’s unique "DNA" while introducing new gameplay systems distinct from the Hitman series. Despite the high-budget nature of the project, Abrak asserts that the studio’s proprietary engine and efficient development practices allow for AAA quality at a lower cost than industry standards. The game is also slated for a Nintendo Switch 2 release, with the studio prioritizing polish to ensure performance parity.

Regarding broader operations, the studio remains committed to its own intellectual properties. While the company previously experimented with third-party publishing, the experience with MindsEye highlighted the need for deeper creative and production involvement in future partnerships. Meanwhile, Project Fantasy remains in a healthy financial state, and the studio is preparing to return its focus to the Hitman franchise to innovate and upgrade the series after the launch of its current projects. Abrak maintains that the studio’s independence allows it to carefully select projects that align with its creative vision, ensuring long-term sustainability in a competitive global market.

  • IO Interactive is developing '007 First Light' as an original narrative, moving away from movie tie-ins to establish a new franchise identity distinct from the Hitman series.
  • The Hitman: World of Assassination trilogy has achieved significant commercial scale, reaching 25 million units sold and 18 million total players.
  • The studio is prioritizing performance parity for '007 First Light' on the upcoming Nintendo Switch 2, utilizing its proprietary engine to maintain AAA quality at lower production costs.
  • IO Interactive plans to return its development focus to the Hitman franchise for future innovation and upgrades following the launch of its current slate of projects.
  • The studio is maintaining its independence to ensure creative control, having learned from the 'MindsEye' partnership that it requires deeper production involvement in third-party collaborations.
The Game BusinessMay 2026
Page 1
20 min
Video20 min

How Hitman’s wasteful toilets taught IO Interactive to make sustainable AAA games

IO Interactive’s current strategic trajectory centers on achieving sustainable AAA game development by prioritizing production efficiency and long-term franchise value over rapid, wasteful expansion. Following the development of Hitman: Absolution, the studio shifted its operational philosophy to move away from "throwaway" production cycles. This transition led to the creation of a modular "brick system" for the World of Assassination trilogy, which allowed the studio to reuse foundational technology and assets across multiple installments. This approach significantly reduced development costs for subsequent entries while maintaining high critical acclaim, demonstrating that iterative, service-based single-player experiences can remain financially viable and increasingly profitable over time.

The studio’s current portfolio reflects this commitment to longevity and cross-platform accessibility. With the upcoming release of 007 First Light in 2026, IO Interactive is applying these efficiency-focused lessons to a major licensed property, aiming to blend narrative depth with the kinetic, free-form action mechanics evolved from the Hitman series. Simultaneously, the studio continues to support Hitman through new content, such as the recently announced co-op mode and native ports for the Nintendo Switch 2, ensuring that existing intellectual property remains a growing, evergreen asset.

IO Interactive currently employs over 500 staff members across multiple European locations. Despite the broader industry trend of aggressive scaling followed by recent market corrections, the studio maintains a cautious approach to growth, prioritizing cultural stability and creative autonomy. By balancing self-publishing efforts—including the recent publication of MindsEye—with the development of its own original and licensed IPs, the studio aims to maintain its independence. The ultimate goal is to sustain a high-impact, high-quality output that remains resilient against the unpredictable nature of the modern AAA market.

  • IO Interactive transitioned to a modular 'brick system' for the World of Assassination trilogy, allowing the reuse of foundational technology and assets to significantly reduce development costs across sequels.
  • The studio prioritizes sustainable AAA development by focusing on iterative, service-based single-player experiences rather than rapid, wasteful production cycles.
  • IO Interactive is applying its efficiency-focused development model to the upcoming 007 First Light, scheduled for release in 2026.
  • The studio maintains a cautious growth strategy with over 500 staff members across Europe, prioritizing cultural stability and creative autonomy over aggressive scaling.
  • To ensure long-term independence and financial resilience, the studio balances self-publishing efforts, such as MindsEye, with the management of both original and licensed intellectual properties.
The Game BusinessJun 2025

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