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Hooded Horse

CompanyUnited States

13 documents in the library are about Hooded Horse, from writers such as GameDiscoverCo, Video Games Industry Memo and Gamecity Hamburg. Each has a summary and key insights with the page they come from.

Documents
13
newest 21 Sep 2026
Steam revenue
$278.0M
estimate, its games

Connections

The documents about Hooded Horse on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Market penetration data from Hooded Horse shows that localized titles can capture over 32% of sales from Asian territories, whereas non-localized titles struggle to gain traction in the same regions.

    GameDiscoverCo, 2023 · How Localization Affects Game Discovery

  • Publishers like Hooded Horse are adopting flat royalty models that pay developers 65% of net revenue from the first dollar earned, regardless of recoupment status, to incentivize better post-launch support.

    GameDiscoverCo, 2023 · One Step Beyond: How Game Contracts Could Evolve

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$278.0M
32 games
Units sold
14.3M
as publisher or developer
Headquarters
United States

Hooded Horse’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Manor LordsPublisher2024$84.3M3.3M
Heroes of Might and Magic: Olden EraPublisher2026$30.0M1.2M
Against the StormPublisher2022$25.3M1.5M
Workers & Resources: Soviet RepublicPublisher2019$14.5M669K
NorlandPublisher2024$11.3M602K
Terra InvictaPublisher2022$10.3M371K
9 KingsPublisher2025$10.2M1.1M
Battle BrothersPublisher2015$10.2M526K
Old WorldPublisher2022$9.6M405K
DarkwoodPublisher2014$7.6M798K

Documents about Hooded Horse

Cover of What Indie Game Publishers Really Think: 15 Years of Industry Insights from Finji's Rebekah Saltsman
61 min
Game Developers Conference61 min

What Indie Game Publishers Really Think: 15 Years of Industry Insights from Finji's Rebekah Saltsman

Indie game publishing functions as a strategic partnership designed to mitigate the financial, operational, and interpersonal risks inherent in software development.

  • Indie publishers typically manage titles with budgets of $2 million or less, focusing on small teams across all genres while providing essential business development, marketing, and operational support.
  • Publishers act as mediators for team communication and project health, protecting their own reputation and financial investment by ensuring developers avoid burnout and adhere to platform-mandated schedules.
  • When pitching to publishers, developers must demonstrate they can ship by providing realistic schedules, documented budgets with appropriate buffers, and clear team breakdowns to de-risk the project.
Game Developers ConferenceSep 2026
Cover of Beating the Content Crush
Article

Beating the Content Crush

The video game industry is currently navigating a phenomenon known as the content crush, characterized by an overwhelming volume of new releases that complicates market entry for developers and publishers alike.

  • Steam generated a record $11.1 billion in gross revenue during the first half of 2026, representing a 14.5% increase compared to the same period in 2025.
  • Publishers are actively seeking new titles for 2027 and 2028, but budgets are tightening, with firms like PQube prioritizing projects under $500,000.
  • Publishers do not require developers to have massive pre-existing social media followings or Discord communities to secure a deal, as they prioritize market fit and marketing expertise over vanity metrics.
Video Games Industry MemoJul 2026
Cover of Xbox Presses Reset
Article

Xbox Presses Reset

As of July 2026, Xbox has initiated a significant strategic reset in response to persistent financial underperformance and the failure of its long-term Game Pass subscription model.

  • Xbox is undergoing a major strategic reset as of July 2026, involving the layoff of 3,200 staff members and the divestment of five game businesses, including Double Fine, Compulsion Games, Ninja Theory, and Undead Labs.
  • The Game Pass subscription model failed to meet its 70-million-subscriber target, stagnating at 30 million, which led to the cannibalization of premium sales and a $300 million loss on the day-one launch of Call of Duty.
  • Xbox’s hardware install base of 35 million units significantly trails the PlayStation 5’s 94 million, contributing to the conclusion that the company's high-budget premium model is financially unsustainable.
Video Games Industry MemoJul 2026
Cover of Games and Numbers: May 20 – June 2, 2026
Article

Games and Numbers: May 20 – June 2, 2026

The bi-weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026.

  • Forza Horizon 6 generated over $325 million in revenue from 5 million copies sold in its opening days, bolstered by 1.7 million premium early-access purchases.
  • Subnautica 2 became the fastest PC launch of 2026, reaching 4.1 million sales and $100 million in revenue within five days, with a total reach of 6.5 million including Game Pass users.
  • Star Citizen has officially surpassed $1 billion in total crowdfunding, supported by 6.56 million backers since development began in 2010.
PWN GamesJun 2026
Cover of VGIM Business Breakfast: July 2026
Article

VGIM Business Breakfast: July 2026

The VGIM Business Breakfast is scheduled for Wednesday 15 July at Loading Bar in Brighton, running from 8:30 am to 10:00 am.

  • The VGIM Business Breakfast will take place on Wednesday, 15 July 2026, from 8:30 am to 10:00 am at Loading Bar in Brighton.
  • The event features a panel discussion on publisher differentiation and developer funding strategies, featuring leadership from PlayStack, Hooded Horse, PQube, and PXN.
  • Key discussion topics include current publishing trends, developer engagement through storytelling, and practical methods for securing investment.
Video Games Industry MemoMay 2026
Cover of Life after Sega: Can Relic and Amplitude rejuvenate strategy games
31 min
The Game Business31 min

Life after Sega: Can Relic and Amplitude rejuvenate strategy games

Relic Entertainment and Amplitude Studios are navigating a pivotal transition following their departure from Sega, marking a broader industry shift toward independent agility within the strategy game sector.

  • Relic Entertainment and Amplitude Studios have transitioned to independent operations following their departure from Sega to prioritize operational autonomy and community-focused development.
  • Relic Entertainment is implementing a tiered production system that separates flagship titles from smaller, experimental projects under the 'Relic Labs' initiative to reduce financial risk and overhead.
  • Amplitude Studios is maintaining its focus on the 4X strategy genre with a dedicated team of approximately 170 professionals, prioritizing deep engagement with its existing player base over mass-market expansion.
The Game BusinessSep 2025
Cover of He Is Coming: Demo analysis
27 min
How To Market A Game27 min

He Is Coming: Demo analysis

The game He Is Coming, a roguelite adventure title published by Hooded Horse, serves as a case study for successful Steam Next Fest participation.

  • Demo design is the primary marketing lever for Steam developers, requiring clear calls to action like wishlist prompts on game-over screens and the use of progressive disclosure to introduce mechanics.
  • Steam’s discovery algorithms prioritize games with sustainable, long-term playtime metrics over those that rely solely on high difficulty or linear level progression.
  • Procedurally generated content, such as incremental items and stat modifiers, is more efficient for increasing player engagement time than developing traditional, linear levels.
How To Market A GameFeb 2025
Cover of A New Game Publisher Is All About Brain-Breaking PC Strategy Games
Article

A New Game Publisher Is All About Brain-Breaking PC Strategy Games

Astra Logical has emerged as a new boutique PC game publisher dedicated to complex, systems-based strategy games.

  • Astra Logical has launched as a boutique game publisher focused on complex, systems-based PC strategy games, with a mission to create more accessible entry points for players.
  • The publisher has secured a partnership to release the next title from the studio formerly known as Zachtronics, led by developer Zach Barth.
  • Astra Logical is backed by the non-profit Carina Initiatives, which focuses on fostering mathematical thinking through video games and has committed to long-term support for the publisher's portfolio.
Game FileSep 2024
Article

Why Specialist Publishers Win With Steam's New Cross-Promo Rules

Steam’s recent updates to its cross-promotion policies represent a strategic pivot that favors specialist publishers and developers with cohesive franchises.

  • Steam’s new native cross-promotion tools allow developers to curate and prioritize franchise titles on their store pages, replacing previous external linking methods with platform-integrated ecosystem control.
  • Specialist publishers with deep, genre-specific catalogs, such as Hooded Horse, gain a significant competitive advantage under the new Steam policy, while fragmented or smaller publishers with limited title counts face potential disadvantages.
  • Steam has expanded promotional control by introducing enhanced curation tools that allow developers to specifically flag DLC items as recommended or new.
GameDiscoverCoSep 2024
Cover of Deep Dive: Inside Manor Lords' 2 Million-Selling Success
Article

Deep Dive: Inside Manor Lords' 2 Million-Selling Success

This analysis examines the commercial success of the medieval city builder Manor Lords, which sold over two million units on Steam within three weeks of its April 2024 Early Access debut.

  • Manor Lords sold over two million units on Steam within three weeks of its April 2024 Early Access launch, driven by 3.2 million pre-release wishlists.
  • The game's market success was anchored by a strong European player base, with Germany alone contributing 14% of total sales.
  • The developer's strategy of transparent communication regarding Early Access status and delaying the launch to meet player expectations proved critical to maintaining momentum.
Hooded HorseApr 2024
Article

How Localization Affects Game Discovery

Localization serves as a critical driver for game discovery and sales on global platforms like Steam.

  • Localization is a primary driver of algorithmic discovery on platforms like Steam, as the absence of native language support significantly reduces wishlisting rates in markets with lower English proficiency.
  • Failing to provide Chinese localization can result in the loss of over 90% of potential players in that market, as evidenced by the negligible sales of English-only titles compared to localized ones.
  • Linguistic flexibility varies drastically by region; while 61-66% of German and Brazilian players are willing to engage with English, only 22-23% of Korean and Japanese players share that willingness.
GameDiscoverCoDec 2023
Article

One Step Beyond: How Game Contracts Could Evolve

Traditional game publishing contracts are undergoing a shift from rigid work-for-hire models toward more equitable revenue-sharing structures.

  • Game publishing contracts are shifting from traditional full-recoupment models, where publishers claim 100% of revenue until costs are covered, toward equitable revenue-sharing structures.
  • Publishers like Hooded Horse are adopting flat royalty models that pay developers 65% of net revenue from the first dollar earned, regardless of recoupment status, to incentivize better post-launch support.
  • The indie title Tiny Glade achieved over 250,000 Steam wishlists in three months by utilizing a clear 'anti-hook' strategy that explicitly defined the game by what it is not.
GameDiscoverCoMar 2023