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Cover of German Games Market Grows by 22 Per Cent in the First Half of 2021
Article

German Games Market Grows by 22 Per Cent in the First Half of 2021

The German games market experienced significant growth in the first half of 2021, with total sales revenue for computer and video games and associated hardware reaching 4.6 billion euros.

  • The German games market grew by 22% in the first half of 2021, reaching a total sales revenue of 4.6 billion euros.
  • In-game and in-app purchases were the primary growth drivers, with revenue rising 34% to approximately 2 billion euros.
  • Hardware sales, including consoles and graphics cards, increased by 24% to reach 1.7 billion euros in the first half of 2021.
game – Verband der deutschen Games-Branche e. V.Aug 2021
Article

Plus: Next Week in Hype? Aliens, Kings... & Psychonauts

This analysis examines the performance and market anticipation of video game releases across Steam, Nintendo Switch, and Xbox during late August 2021.

  • Steam remains a strong platform for diverse hits, evidenced by Humankind reaching 55,000 peak concurrent users (CCU) and over 4,400 reviews shortly after its late August 2021 launch.
  • Xbox indie developers face significant challenges in driving unit sales, as the dominance of the Game Pass subscription model appears to cannibalize traditional paid downloads.
  • Aliens: Fireteam Elite and Psychonauts 2 are positioned as the primary high-anticipation titles for the end of August 2021, with the former gaining 24,000 followers in a short timeframe.
GameDiscoverCoAug 2021
Cover of Why Pokémon Unite Must Succeed, Degraded Blockchains, and Fortnite Impostor Mode
Article

Why Pokémon Unite Must Succeed, Degraded Blockchains, and Fortnite Impostor Mode

This analysis examines the strategic outlook for the mobile game Pokémon Unite, the broader implications of industry trends, and the ethical debates surrounding game design replication.

  • Tencent is positioned to ensure the success of Pokémon Unite as a strategic move to align with Chinese government mandates for family-friendly, non-violent gaming content.
  • Pokémon Unite is expected to leverage Nintendo’s globally recognized IP to secure a strong market position, following a historical trend where Tencent uses major IP to drive global success.
  • Honor of Kings, Tencent’s flagship mobile MOBA, remains the world's top-grossing game, with China accounting for approximately 96% of its $2.19 billion in net revenue over the past year.
GameMakersAug 2021
Cover of NVIDIA Quarterly Report: Q2 FY2022
Financial report1 page

NVIDIA Quarterly Report: Q2 FY2022

NVIDIA Corporation demonstrated exceptional financial performance in the second quarter of fiscal year 2022, ending August 1, 2021.

  • NVIDIA achieved $6.51 billion in total revenue for Q2 FY2022, marking a 68% year-over-year increase.
  • Growth was driven by significant segment performance: Gaming revenue rose 85%, Data Center grew 35%, and Professional Visualization surged 156%.
  • Net income climbed to $2.37 billion, up from $622 million in the prior year, supported by a 64.8% gross margin attributed to Ampere architecture products.
NVIDIAAug 2021
Cover of Embracer Group New Acquisitions: August 18, 2021
Presentation12 pages

Embracer Group New Acquisitions: August 18, 2021

Embracer Group expanded its development capabilities in August 2021 through the strategic acquisition of three specialized studios: Demiurge Studios, SmartPhone Labs, and Fractured Byte.

  • Embracer Group acquired Demiurge Studios, SmartPhone Labs, and Fractured Byte in August 2021 to integrate them under the Saber Interactive subsidiary.
  • Demiurge Studios, which generated $15 million in revenue in 2021, plans to scale its workforce from 68 to over 350 employees within five years.
  • SmartPhone Labs adds over 100 employees with expertise in mobile, console, and VR development to the group's technical infrastructure.
Embracer GroupAug 2021
Cover of Current Report No. 39/2021
Regulatory notice1 page

Current Report No. 39/2021

The executive leadership of PCF Group S.A. disclosed a notification regarding the acquisition of company shares by a high-ranking official.

  • On August 18, 2021, the President of the Management Board of PCF Group S.A. acquired company shares.
  • The transaction was formally disclosed in accordance with Article 19, Paragraph 3 of the European Union's Market Abuse Regulation (MAR).
  • The filing serves as a mandatory regulatory disclosure for the Warsaw Stock Exchange regarding insider transactions by high-ranking officials.
PCF GroupAug 2021
Cover of No More Robots Reached $12 Million in Revenue in 12 Months Without Releasing New Games
Article

No More Robots Reached $12 Million in Revenue in 12 Months Without Releasing New Games

The indie game publisher No More Robots achieved $12 million in revenue over a 12-month period ending in August 2021, despite releasing no new titles during that timeframe.

  • Indie publisher No More Robots generated $12 million in revenue over a 12-month period without releasing any new titles.
  • The company achieved this performance by selling over 800,000 units and reaching a total player base of more than 4 million people.
  • Revenue was distributed evenly across platforms, with PlayStation accounting for 26.3%, Xbox for 22.1%, Steam for 21.7%, Nintendo for 20.1%, and retail for 9.8%.
Game World ObserverAug 2021
Cover of Raport Bieżący Nr 38/2021
Regulatory notice1 page

Raport Bieżący Nr 38/2021

PCF Group S.A. reported on August 16, 2021, that it had not received any royalty payments from Square Enix Limited regarding the sales of the video game Outriders for the period ending June 30, 2021.

  • As of August 16, 2021, PCF Group S.A. received zero royalty payments from Square Enix Limited for the game Outriders for the period ending June 30, 2021.
  • The absence of royalties indicates that Outriders failed to exceed the net sales threshold required to recoup Square Enix's production, distribution, and promotion costs during the game's first full quarter post-launch.
  • PCF Group S.A. reported a lack of transparency from the publisher, noting that Square Enix did not provide detailed data on sales figures, gross receipts, or total recoupable costs.
PCF GroupAug 2021
Cover of Raport Bieżący ESPI Nr 19/2021
Regulatory notice2 pages

Raport Bieżący ESPI Nr 19/2021

PlayWay S.A. provides a comprehensive post-launch performance analysis for Car Mechanic Simulator 2021 following its multi-platform release in August 2021.

  • Car Mechanic Simulator 2021 fully recouped its 2.7 million PLN development and marketing costs within the first 24 hours of its August 2021 Steam launch.
  • The title achieved a peak concurrent player count of 18,500, setting a new record for the PlayWay Group while maintaining a 93% positive approval rating on Steam.
  • Total sales reached 132,000 units on PC and 11,000 on Xbox, with an additional 165,500 DLC units sold across both platforms.
PlayWayAug 2021
Article

Plus: Stealth Launches, Xbox Charts, New Hype Tag Details

This analysis examines current trends in game discovery and performance across Steam, Xbox, and Nintendo Switch, focusing on the efficacy of "stealth launches" and the utility of platform-specific metadata.

  • Stealth launches are often counterproductive because they bypass Steam’s 'Popular Upcoming' traffic and prevent potential buyers from psychologically preparing for a purchase.
  • Standalone titles can still achieve high volume on Xbox without Game Pass, as evidenced by Death’s Door reaching the top spot for recent paid games in mid-August 2021.
  • High-performing Steam titles like Naraka: Bladepoint demonstrate significant market reach, achieving 70,000 concurrent users at launch.
GameDiscoverCoAug 2021
Cover of Player Two Enters the Game
Article

Player Two Enters the Game

This analysis examines the mid-August 2021 landscape of the global video game industry, focusing on corporate acquisitions, regional market shifts, and quarterly financial performances of major publishers.

  • The gaming industry is increasingly central to global entertainment, with traditional media structures like the Olympics and broadcast television relying on gaming ecosystems to maintain relevance.
  • Electronic Arts outperformed expectations with $1.34 billion in bookings, while Take-Two Interactive maintained strong performance through legacy titles like GTA V.
  • Krafton’s share price dropped 20% following its IPO due to Chinese regulatory scrutiny, despite achieving 34 million downloads for Battlegrounds Mobile in India.
SuperJoostAug 2021
Cover of Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry
Article

Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry

The formation of the new game studio Raccoon Logic in August 2021 sparked a significant industry debate regarding diversity and hiring practices.

  • The newly formed studio Raccoon Logic faced public backlash in August 2021 after a promotional group photo revealed a staff composition consisting entirely of white men.
  • Journalist Jason Schreier and industry figures like Rami Ismail criticized the lack of diversity, arguing that a company's commitment to inclusive hiring must be established at its inception rather than added later.
  • Raccoon Logic creative director Alex Hutchinson and studio head Reid Schneider defended the team, stating that the studio is still in its formation phase and actively seeking diverse talent.
Game World ObserverAug 2021