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2015

Company

Documents about 2015

Cover of Sega Sammy 2015 Interim Business Report
Financial report16 pages

Sega Sammy 2015 Interim Business Report

Sega Sammy Holdings achieved a notable financial turnaround during the first half of the 2016 fiscal year, characterized by a 111 percent surge in operating income to ¥5.7 billion despite a slight two percent decline in net sales to ¥154.3 billion.

  • Sega Sammy achieved a 111% surge in operating income to ¥5.7 billion in the first half of fiscal year 2016, despite a 2% decline in net sales to ¥154.3 billion.
  • The digital games division has become a primary growth engine, successfully scaling to over 7 million monthly active users.
  • Management is prioritizing significant upfront capital allocation toward integrated resort projects, specifically the PARADISE CITY development in South Korea.
Sega Sammy HoldingsSep 2015
Cover of Bandai Namco Group Annual Report 2015
Financial report80 pages

Bandai Namco Group Annual Report 2015

The 2015 annual report presents Bandai Namco’s strategic blueprint to become the world’s leading innovator in entertainment, anchored by an IP-centric growth model and a three-year “NEXT STAGE” mid-term plan.

  • Bandai Namco achieved strong fiscal 2015 growth with net sales of ¥565.5 billion (up 11.4%) and operating income of ¥56.3 billion (up 26.1%).
  • Net income rose 50% to ¥37.6 billion, resulting in an ROE of 13.2% and an ROA of 14.0%.
  • The company set mid-term targets for fiscal 2018 of ¥600 billion in net sales and ¥60 billion in operating profit, maintaining an ROE above 10%.
Bandai NamcoSep 2015
Cover of IGG Inc. Interim Results Announcement: Six Months Ended 30 June 2015
Financial report58 pages

IGG Inc. Interim Results Announcement: Six Months Ended 30 June 2015

IGG Inc. experienced a period of strategic transition and financial expansion during the first half of 2015, characterized by robust revenue growth alongside tightening profit margins.

  • IGG Inc. reported US$103.8 million in revenue for the first half of 2015, a 12.9% increase year-over-year, with mobile games contributing 93.4% of total earnings.
  • Profit attributable to equity holders fell by 24.6% to US$24.8 million, impacted by higher royalty costs, new EU VAT requirements, and an 87% surge in R&D spending to US$12.9 million.
  • The company maintains a strong liquidity position with US$173.1 million in cash and deposits and zero outstanding bank borrowings.
IGGAug 2015
Cover of IGG Inc Interim Results: August 2015
Financial report28 pages

IGG Inc Interim Results: August 2015

IGG Inc’s interim results for the first half of 2015 demonstrate the company’s transition into a global mobile-first gaming developer and operator.

  • IGG Inc generated $103.8 million in revenue for H1 2015, a 12.9% increase year-over-year, with mobile gaming accounting for 93.4% of total revenue.
  • The company holds a strong liquidity position with $173 million in net cash, providing significant capacity for future mergers and acquisitions.
  • Revenue declined 6.3% in Q2 2015 compared to Q1, driven by a lack of new game launches and softening performance in existing titles.
IGGAug 2015
Cover of CD PROJEKT Group First Half of 2015: Financial Results Presentation
Financial report39 pages

CD PROJEKT Group First Half of 2015: Financial Results Presentation

The CD PROJEKT Group’s financial results for the first half of 2015 demonstrate a period of significant growth and commercial success, driven primarily by the global release of The Witcher 3: Wild Hunt.

  • CD PROJEKT Group experienced massive financial growth in H1 2015, with sales revenues rising from 74.6 million to 512.6 million compared to the same period in 2014.
  • Net profit surged significantly from 4.7 million in H1 2014 to 236.3 million in H1 2015, largely driven by the global release of The Witcher 3: Wild Hunt.
  • The company’s liquidity improved substantially, with cash on hand increasing from 37.1 million at the end of 2014 to 167 million by mid-2015.
CD ProjektAug 2015
Cover of Management Board Report on CD Projekt Capital Group Activities: H1 2015
Financial report36 pages

Management Board Report on CD Projekt Capital Group Activities: H1 2015

The first half of 2015 marked a period of unprecedented financial and operational success for the CD Projekt Capital Group, primarily catalyzed by the global launch of The Witcher 3: Wild Hunt.

  • The release of The Witcher 3: Wild Hunt drove record financial performance in H1 2015, with consolidated revenues reaching 512.6 million PLN and net profit surging to 236.3 million PLN from 4.7 million PLN in H1 2014.
  • The Witcher 3: Wild Hunt sold over 6 million copies within the first six weeks of its May 2015 launch.
  • The company achieved a debt-free balance sheet and 164.2 million PLN in cash assets, providing the capital necessary to fund the ongoing development of Cyberpunk 2077.
CD ProjektAug 2015
Cover of CD PROJEKT Capital Group Condensed Interim Consolidated Financial Statement: H1 2015
Financial report72 pages

CD PROJEKT Capital Group Condensed Interim Consolidated Financial Statement: H1 2015

The CD PROJEKT Capital Group experienced a period of transformative financial growth during the first half of 2015, primarily driven by the successful global release of The Witcher 3: Wild Hunt in May.

  • CD PROJEKT net revenues surged to 512.6 million PLN in H1 2015, up from 74.6 million PLN in the same period of 2014, driven by the May release of The Witcher 3: Wild Hunt.
  • The company recorded a net profit of 236.3 million PLN for the first half of 2015, resulting in basic earnings per share of 2.49 PLN.
  • Financial stability is supported by an active development pipeline featuring Cyberpunk 2077 and upcoming expansion packs for The Witcher franchise.
CD ProjektAug 2015
Cover of IGG Inc. 2015 Interim Report
Financial report75 pages

IGG Inc. 2015 Interim Report

IGG Inc. reported a 12.9% year-over-year revenue increase to $103.8 million for the first half of 2015, driven by the continued dominance of mobile gaming, which now accounts for 93.4% of total earnings.

  • IGG Inc. reported a 12.9% year-over-year revenue increase to $103.8 million for H1 2015, with mobile gaming accounting for 93.4% of total earnings.
  • Adjusted net income declined 22% to $26.3 million, driven by a 40.2% increase in personnel expenses and a 114.3% surge in share-based compensation.
  • The title 'Castle Clash' remains the company's primary revenue driver, contributing 56.4% of total earnings, while the global user base grew to 260 million accounts.
IGGAug 2015
Cover of Aiming Q2 FY2015 Quarterly Report
Financial report21 pages

Aiming Q2 FY2015 Quarterly Report

This quarterly report outlines the financial performance and operational status of Aiming Inc. for the second quarter of the fiscal year ending December 31, 2015, covering the period from April 1, 2015, to June 30, 2015.

  • Aiming Inc. reported strong financial performance for the first half of FY2015 (January 1 to June 30, 2015), with net sales of 6,394 million yen, operating profit of 2,237 million yen, and net profit of 1,427 million yen.
  • Growth was primarily driven by the continued success of "Logres of Swords and Sorcery: Ancient Goddess" and contributions from legacy titles like "Lord of Knights" and "Griffin."
  • The company expanded its portfolio by launching "Himegami Emaki" in June 2015 and securing exclusive licensing agreements for three new titles.
AimingAug 2015
Cover of NEXON FY2015 Q2 Earnings Presentation: Summary of Q&As
Financial report5 pages

NEXON FY2015 Q2 Earnings Presentation: Summary of Q&As

This summary of the Nexon FY2015 Q2 earnings question-and-answer session outlines the company’s strategic outlook, operational performance, and financial expectations.

  • Nexon projects a 20% tax rate for full-year FY2015, following a one-time reversal of income taxes in Q2.
  • Q3 Korean revenue is expected to decline year over year because the 2014 FIFA World Cup tailwind will not recur, with MapleStory2 and new mobile titles expected to offset the drop.
  • Marketing spend will rise by JPY 2.2 billion, targeting the MapleStory2 launch and the Asian expansion of DomiNations, with revenue impact expected from Q4 onward.
NEXON Co.Aug 2015
Cover of Nexon Second Quarter 2015 Financial Results
Financial report2 pages

Nexon Second Quarter 2015 Financial Results

Nexon’s financial results for the second quarter of 2015 demonstrate robust growth across its global free-to-play portfolio, driven by strong performances in both established PC titles and an expanding mobile segment.

  • Nexon reported Q2 2015 total revenue of 42.7 billion yen, a 16% year-over-year increase driven by strong performance in China and Western markets.
  • Net income surged approximately 3.2 times year-over-year to 13.0 billion yen, bolstered by lower-than-expected tax expenses and positive foreign exchange gains.
  • Operating income rose 14% year-over-year to 11.3 billion yen, supported by operational efficiencies and lower-than-planned expenses.
NEXON Co.Aug 2015
Cover of Nexon Q2 2015 Investor Presentation
Financial report35 pages

Nexon Q2 2015 Investor Presentation

Nexon achieved strong financial performance in the second quarter of 2015, recording a 16 percent year-over-year revenue increase to ¥42.7 billion.

  • Nexon reported Q2 2015 revenue of ¥42.7 billion, representing a 16% year-over-year increase driven by the performance of Dungeon&Fighter in China and the mobile title DomiNations.
  • Net income for the quarter benefited from favorable foreign exchange fluctuations and tax benefits, supporting the declaration of an interim dividend of ¥5 per share.
  • The company is executing a dual-track strategy that prioritizes a transition to mobile-first development while leveraging its established PC franchise base.
NEXON Co.Aug 2015