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Cover of Embracer Group Acquires Shiver Entertainment
Presentation5 pages

Embracer Group Acquires Shiver Entertainment

Embracer Group has finalized the acquisition of Shiver Entertainment, a Miami-based game development studio founded in 2013.

  • Embracer Group has acquired Miami-based Shiver Entertainment, integrating the studio into its Saber Interactive business unit to expand U.S. development capacity.
  • Shiver Entertainment is expected to contribute SEK 40–60 million in operational EBIT for the 2022/2023 fiscal year, increasing to SEK 70–90 million in 2023/2024.
  • The acquisition is structured as a combination of cash and shares, featuring an earn-out arrangement that incentivizes the founding management team for up to eight years.
Embracer GroupDec 2021
Cover of How to Teach 5 Semesters of Game Design in 1 Class
33 min
Game Developers Conference33 min

How to Teach 5 Semesters of Game Design in 1 Class

The game design curriculum at Tufts University achieves an accelerated pedagogical model by condensing five semesters of traditional instruction into a single term.

  • Jason Wiser’s game design course at Tufts University condenses five semesters of traditional curriculum—including tabletop design, Unity/C# programming, 3D/2D art, and project management—into a single, high-intensity term.
  • The course utilizes 'stacking theory,' which focuses on mastering one concept at a time while layering them to build complex skills, allowing students to learn multiple disciplines through rapid, iterative prototyping.
  • The first half of the semester focuses on tabletop game design with pass/fail grading to lower the pressure to succeed, encouraging students to prioritize experimentation, teamwork, and radical revision over polished final products.
Game Developers ConferenceOct 2021
Cover of Strategy Genre Snapshot 2021
Report16 pages

Strategy Genre Snapshot 2021

The strategy genre remains a cornerstone of the mobile gaming market, currently ranking as the third-largest genre in the United States on iOS with a 17% revenue market share.

  • The 4X subgenre dominates the U.S. mobile strategy market, accounting for 20 of the top 25 grossing titles within a genre that holds a 17% total iOS revenue share.
  • Successful strategy titles are increasingly driven by genre-blending, integrating mechanics like merge, match-3, or RPG elements to expand their player base beyond traditional core audiences.
  • High-performing 4X games rely on three core pillars: long-term power progression through deep economies, complex live operations with recurring events, and social frameworks built on competition and collaboration.
GameRefineryOct 2021
Cover of Apple vs Epic Games Trial: Who Won?
25 min
GameMakers25 min

Apple vs Epic Games Trial: Who Won?

The recent court ruling in the Apple versus Epic Games case represents a complex, split decision that carries significant implications for the mobile gaming industry.

  • The court ruled that Apple must allow developers to include external links and buttons that direct users to alternative payment methods, effectively challenging the App Store's long-standing payment monopoly.
  • While the court rejected Epic Games' claim that Apple is an illegal monopoly, it ruled in favor of Epic under California’s unfair competition law.
  • Transitioning to external payment models could potentially increase revenue for mobile developers by 30% to 40% by bypassing Apple’s 30% commission on in-app purchases.
GameMakersSep 2021
Cover of Blizzard Under Fire | Roundtable News
71 min
Game Dev Unchained71 min

Blizzard Under Fire | Roundtable News

Activision Blizzard currently faces a critical juncture defined by severe legal challenges and shareholder pressure stemming from allegations of systemic sexual harassment, workplace discrimination, and a pervasive toxic culture.

  • Activision Blizzard, Riot Games, and Ubisoft are facing a systemic cultural crisis characterized by widespread allegations of sexual harassment and workplace discrimination.
  • The industry’s reliance on opaque, negotiation-based compensation structures has created significant workforce resentment and perceived pay inequity.
  • To mitigate internal instability and talent loss, gaming companies are being urged to implement standardized, merit-based pay scales and transparent salary ranges.
Game Dev UnchainedSep 2021
Cover of Embracer Group New Acquisitions: August 18, 2021
Presentation12 pages

Embracer Group New Acquisitions: August 18, 2021

Embracer Group expanded its development capabilities in August 2021 through the strategic acquisition of three specialized studios: Demiurge Studios, SmartPhone Labs, and Fractured Byte.

  • Embracer Group acquired Demiurge Studios, SmartPhone Labs, and Fractured Byte in August 2021 to integrate them under the Saber Interactive subsidiary.
  • Demiurge Studios, which generated $15 million in revenue in 2021, plans to scale its workforce from 68 to over 350 employees within five years.
  • SmartPhone Labs adds over 100 employees with expertise in mobile, console, and VR development to the group's technical infrastructure.
Embracer GroupAug 2021
Cover of Match3 Genre Snapshot: US iOS (May 2021)
Report20 pages

Match3 Genre Snapshot: US iOS (May 2021)

The Match3 subgenre remains the most lucrative segment within the US iOS mobile gaming market, accounting for approximately 16% of total regional revenue.

  • As of May 2021, the Match3 subgenre accounts for approximately 16% of total US iOS mobile gaming revenue.
  • No new Match3 titles entering the top 500 grossing rankings over the last 18 months utilize standard swapping mechanics, indicating a shift toward gameplay diversification.
  • Modern Match3 success is increasingly driven by meta-layers, specifically decoration and customization features seen in titles like Royal Match and Project Makeover.
GameRefineryMay 2021
Cover of Loot Boxes: Legal Pitfalls and Loopholes
30 min
Game Developers Conference30 min

Loot Boxes: Legal Pitfalls and Loopholes

Global game monetization faces a fragmented regulatory landscape, necessitating a strategic approach to design and compliance.

  • In the United States, there is no specific federal loot box regulation, but Apple requires games on the iOS App Store to disclose the odds of receiving items by category prior to purchase.
  • China maintains the most stringent regulatory environment, requiring developers to disclose the specific odds for every individual item in a loot box and prohibiting 'compulsion loops' that encourage excessive spending.
  • European regulations are currently fragmented by country, with Belgium and the Netherlands being the primary nations that have implemented specific restrictions on randomized, purchasable items.
Game Developers ConferenceApr 2021
Cover of Special: The Texas Winter Storm Episode - GDC Podcast
51 min
Game Developers Conference51 min

Special: The Texas Winter Storm Episode - GDC Podcast

The 2021 Texas winter storm serves as a critical case study on the fragility of modern infrastructure and the necessity of individual and community-level resilience.

  • The 2021 Texas winter storm demonstrated that prioritizing systemic efficiency over redundancy creates critical vulnerabilities in essential infrastructure like power, water, and heating.
  • Infrastructure systems must be designed to handle unprecedented environmental stressors, as complex networks are inherently prone to cascading failures when capacity is exceeded.
  • Community-led mutual aid and resource sharing proved more reliable than centralized systems during the total utility collapse, serving as a vital survival mechanism.
Game Developers ConferenceApr 2021
Cover of Market Snapshot: Q1 2021 US, China & Japan
Report21 pages

Market Snapshot: Q1 2021 US, China & Japan

The mobile gaming market in the first quarter of 2021 demonstrated regional divergence in genre performance, with the United States remaining relatively stable while China and Japan experienced notable shifts in market share.

  • In Q1 2021, mobile gaming genre preferences diverged globally: US markets favored simulation games, Japan saw a shift from RPGs to sports titles led by Cygames’ Uma Musume Pretty Derby, and China moved toward shooter games.
  • Roblox Corporation established itself as the top-grossing publisher in the US market during Q1 2021.
  • Monetization strategies varied by region, with collectible albums appearing in over 70% of top-grossing US games, battle passes in over 25% of top-grossing Japanese titles, and special gacha mechanics in 30% of top-grossing Chinese games.
GameRefineryApr 2021
Cover of How Killer Queen Built an Esports Scene on an Indie Budget
27 min
Game Developers Conference27 min

How Killer Queen Built an Esports Scene on an Indie Budget

The development of a national esports scene for the indie arcade game Killer Queen demonstrates how small studios can foster competitive communities through grassroots engagement rather than high-budget marketing.

  • Killer Queen Arcade built a national esports scene by leveraging a five-on-five team design that mandates physical proximity, forcing players to interact and form local communities at arcade venues.
  • Developers can foster community ownership by releasing source assets like logos and sprites, allowing fans to create their own merchandise, event posters, and marketing materials.
  • Consistency in event scheduling, such as the '5v5 Fridays' at NYU, is more effective for community retention than sporadic, high-effort events because it lowers the barrier to entry for regular participation.
Game Developers ConferenceMar 2021
Cover of ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public - Extra Credits
10 min
Extra Credits10 min

ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public - Extra Credits

Roblox has emerged as a dominant force in the gaming industry, particularly among the youth demographic in the United States, where it captures approximately 75% of children aged 9 to 12.

  • Roblox captures approximately 75% of children aged 9 to 12 in the United States, cementing its status as a dominant social ecosystem with over 12 million user-generated experiences.
  • The company reached a valuation of roughly $29.5 billion upon going public, shifting its strategic priority from rapid user acquisition to meeting shareholder expectations for profitability.
  • In 2020, Roblox's revenue-sharing model incentivized developers to earn approximately $250 million, fueling a platform that grew to 36 million daily active users by the end of that year.
Extra CreditsMar 2021

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