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Create free accountWelcome back to our December full of your stories about why games matter. Today's tale comes from Daniel Starkey. Enjoy. Christmas morning, she comes out of our bedroom and says, "We need to talk." An hour later, through more tears than I even knew I had, we decided that we weren't working. I knew it. I'd known it for months, but I couldn't let go. I couldn't face the idea that the future that I had in my mind for years was just gone. I don't like hard games. I mean, I personally don't mind them so much, but more often than not they feel to me like they're wasting my time. And on the off chance that I do find something special amidst the countless game overs, I still come away from it feeling isolated. Most of my friends, most of my family, don't play games, but I review them for a living. So, when I come across one that really, really speaks to me, I feel alone in that experience. I can't talk about the atmosphere in Metroid over a
beer with my best friends. I can't hash out the best strategies for Spelunky or Dwarf Fortress with the people that matter to me. It's just crushing to know that I have a lifetime's worth of memories that I can't share with them. So, I largely avoid tougher games. I go through most games on easy just so I get a good sense of what the game will be like if I do choose to show it to my friends and family. When my partner and I split, I was listless. I kept trying to avoid processing my feelings. I would seek out anyone and everyone I could to avoid being alone, but it only made the problem worse. What started as loneliness grew into the kind of gnawing isolation that left me feeling constantly alone. Even when I was with my closest friends, I felt like there was a chasm between us. And in a sense, there was. When I realized that, I understood it as a sign. A sign that I needed to take time and think, to process and mourn the relationship. A close colleague recommended Dark Souls. I thought it was an odd suggestion. After all, I had only heard the
marketing slogans, the prepare to die tagline, and the incessant whine from the hardcore Souls players that newbies just get good. I was not confident in this suggestion, but he assured me Dark Souls helped him think through some things when he was struggling. It's like martial arts, he told me. Believe me, you'll see what I mean. It was halfway through my bout with Ornstein and Smough when I had the moment. That pair comprise one of the toughest boss fights in the original game. Normally in Souls games, you're facing off against just one foe. It lets you keep your shield up, play defensively, and dodge all over, whatever it is you need to do to avoid death. This fight is different. Smough is hefty and slow, but he attacks in massive arcs that cover a good chunk of the arena. Ornstein, with his long spear, is much more precise and also much quicker. For the first few bouts, they seem almost impossible to handle. They complement one another so well that if you're blocking one attack, you're often open to assault from the other. But then something in my mind shifted.
It's the point that so many fans of the series joke about. It's the instant you start living the game rather than playing it. And from that point on, it all made sense. I could see the attack patterns. I could feel out how a foe would approach and where I needed to be to avoid getting hit. I wasn't perfect by any means, but that was the exact moment that it sort of unfurled Games by and large try to teach you certain skills. Dark Souls trains you to be patient and cautious. This is a world where gargantuan dragons really will smear your broken body on the ground. You cannot approach anything carelessly. You have to wait. You have to be calm. You need to have control and self-restraint, and you have to be observant. That realization changed Dark Souls for me. I have a mental illness that can cause me to have a hard time managing my emotions. I'm often described as intense, and I've always been prone to outbursts. When my partner and I separated, I said a lot of things that to this day I am not proud of. I was
rash and cruel. Part of me was afraid of being forgotten. The idea that the years we spent together wouldn't have meant anything. Part of me was hurt by watching somebody who knew me so intimately slowly turn away as if they were rejecting who I was. That pain was excruciating, and I felt like I lacked agency in my life. But obviously, I can't make someone stay with me. That's not only wrong, but just not genuinely possible. But even knowing that, I felt like I was just being pushed down a path that I didn't want to take. Playing Dark Souls forced me to slow down and to start thinking about my choices carefully. The colleague that recommended the game to me knew that I had taken Judo and Kendo for years. In both martial arts, you're taught to consider, to adapt to what your opponent does. Both are largely sports of waiting, but that doesn't mean you don't have agency. Making that connection when I did taught me how to regulate myself. Just because I feel rudderless doesn't mean that I am. It doesn't mean that I don't have choice. Taking time,
reflecting on myself is as valid as anything else. That is not a line we hear often in games, perhaps even less so in life. Our modern world is filled with externalities that push us to do, to press outwards instead of focusing on the internal. Since that moment, I have found countless other lessons littered throughout the Souls series. Asking for help from other players when you simply don't have the strength is sometimes necessary for some of the games' tougher challenges. And in fact, the player messages littered throughout the world to me are there showing that these places are not insurmountable. Just because it seems difficult, just because you feel overwhelmed, doesn't mean you can't succeed. Every note exclaiming, "I did it." after a challenging boss fight is a testament to that. No matter how good I get at these games, they retain their edge. Carelessness will always lead to an untimely death. They serve as a reminder that personal growth is hard. Life is hard, and sometimes it can be exhausting. Sometimes it can be stressful, and sometimes it might seem
overwhelming. But, I'm never alone, and others have been there and survived before me. I can ask for advice. I can seek their help. That's okay. But, ultimately, my choices are my own, and it will take constant effort to be the best person I can be. But, that effort is worth it, because through that personal vigilance, I have gained something beautiful. A feeling of comfort with myself, no matter where I am or who I'm with. Much like the once terrifying lands of Lordran have come to feel like a digital second home, games have helped anxiety and dejection become peace and focus for me. Big thanks again to Dan Starkey for sharing his story with us. We'll see you next week.
This narrative explores the therapeutic potential of video games, specifically focusing on how the high-difficulty mechanics of the Dark Souls series can serve as a tool for emotional regulation and personal growth. The core thesis posits that challenging games act as a mirror for real-world struggles, teaching players essential life skills such as patience, observation, and the importance of deliberate decision-making during periods of personal crisis.
The account details a personal experience following a difficult relationship dissolution, where feelings of isolation and a lack of agency were exacerbated by an inability to process emotions. By engaging with the demanding combat systems of Dark Souls, the player transitioned from a state of rash, reactive behavior to one of calculated restraint. The game’s design—which punishes carelessness and rewards pattern recognition—parallels the discipline found in martial arts, forcing the player to slow down and analyze their environment rather than acting on impulse.
Key findings suggest that the game’s difficulty is not merely a barrier to entry but a pedagogical framework for managing mental health. The experience highlights that the game’s community-driven messaging system provides a sense of shared struggle, reinforcing the idea that even in solitary experiences, one is not truly alone. Ultimately, the process of overcoming in-game obstacles fosters a sense of internal agency and emotional stability. The conclusion emphasizes that while life remains inherently difficult and stressful, the cultivation of vigilance and the willingness to seek help are vital components of personal development, transforming feelings of dejection into focus and peace.
Extra Credits · 2026
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