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Cover of Remedy Capital Markets Day 2024: Creative Ambitions
Presentation6 pages

Remedy Capital Markets Day 2024: Creative Ambitions

Remedy Entertainment focuses on establishing a distinct market position by prioritizing iconic, accessible, and engaging gaming experiences.

  • Remedy Entertainment is positioning itself as a leader in the premium action-adventure segment by focusing on mature, narrative-driven titles that blend familiar settings with supernatural elements.
  • The studio’s core creative strategy centers on high-quality storytelling, character development, and emotional depth to ensure its games resonate with a broad, global audience.
  • The Alan Wake and Control franchises serve as the primary pillars of the studio's current output, consistently achieving high critical acclaim and major industry awards.
Remedy EntertainmentNov 2024
Cover of Remedy Capital Markets Day 2024
Presentation36 pages

Remedy Capital Markets Day 2024

Remedy Entertainment’s 2024 Capital Markets Day outlines a strategic pivot toward sustainable, profitable growth by transitioning into a self-publishing entity while leveraging its established portfolio of high-quality, narrative-driven action games.

  • Remedy is transitioning to a self-publishing model for its core intellectual properties to capture a larger share of sales and long-term financial upside.
  • The company aims to transform the Control and Alan Wake franchises into multi-medium, world-class entertainment brands by 2030.
  • The current development pipeline features three major projects: the multiplayer title FBC: Firebreak, the sequel Control 2, and the Max Payne 1 & 2 remake.
Remedy EntertainmentNov 2024
Cover of How To Create A Gorgeous Isometric Game (In 7 Minutes)
7 min
Thomas Brush7 min

How To Create A Gorgeous Isometric Game (In 7 Minutes)

Creating high-quality isometric game art relies on a streamlined, iterative workflow that prioritizes simplistic geometry and stylized aesthetics over complex rendering techniques.

  • To achieve an isometric look, set the Unity camera to orthographic mode rather than perspective to create a precious, delicate aesthetic.
  • Streamline the development workflow by importing native .blend and .psd files directly into Unity instead of exporting assets as FBX or PNG files, allowing for real-time updates via simple file saves.
  • Simplify complex 3D modeling by breaking objects down into basic geometric primitives like cubes, cylinders, and cones, then using the knife tool to add intentional, handmade-style cuts.
Thomas BrushNov 2024
Cover of How To Make Games ALONE In 2025 — Full Time Game Dev Podcast Ep. 022
51 min
Thomas Brush51 min

How To Make Games ALONE In 2025 — Full Time Game Dev Podcast Ep. 022

The contemporary landscape for solo game development has transitioned from an era of speculative funding toward a rigorous, meritocratic environment that demands early market validation.

  • Solo developers must treat game development as a disciplined business, prioritizing data-driven market validation over creative intuition to ensure financial sustainability.
  • Steam wishlists serve as the primary key performance indicator for market interest, and projects failing to meet early wishlist benchmarks should be abandoned rather than polished.
  • The industry has shifted away from speculative funding and subscription service payouts, necessitating a strategy focused on building an organic audience directly on platforms like Steam.
Thomas BrushNov 2024
Cover of Create A BREATHTAKING 3D Level In Unity (In 6 mins)
6 min
Thomas Brush6 min

Create A BREATHTAKING 3D Level In Unity (In 6 mins)

Effective 3D environment design in Unity relies on an iterative, intuitive workflow rather than rigid pre-planning.

  • Prioritize a cohesive color palette early in the design process, such as pairing low-saturation base colors with vibrant accent tones, to establish a strong visual identity before finalizing assets.
  • Establish environmental scale and atmosphere by manipulating basic terrain, implementing a simple gradient Skybox, and adjusting fog settings before adding complex details.
  • Use hyper-simplistic geometry modeled in Blender—such as primitives for trees and buildings—to maintain a consistent, stylized aesthetic while keeping technical overhead low.
Thomas BrushNov 2024
Cover of How To Make A 3D Level In 15 Minutes
14 min
Thomas Brush14 min

How To Make A 3D Level In 15 Minutes

This guide outlines a streamlined workflow for constructing 3D game environments within the Unity engine using the ProBuilder toolset.

  • Establish a grid-based foundation in Unity using ProBuilder to ensure gameplay mechanics like jump height and movement speed remain consistent with the physical level layout.
  • Utilize a blockout-first methodology by constructing simple, abstract geometric shapes to define spatial flow before applying aesthetic details.
  • Maintain strict adherence to global snapping settings and consistent texture tiling parameters to ensure uniform mapping and efficient material application across the mesh.
Thomas BrushOct 2024
Cover of Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'
55 min
Game Developers Conference55 min

Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'

The acoustic architecture of Avatar: Frontiers of Pandora represents a significant evolution in planetary-scale sound design, utilizing the Snowdrop Engine to deliver high-fidelity, context-aware audio within complex organic environments.

  • Massive Entertainment evolved the Snowdrop Engine's acoustic systems from 'Tom Clancy's The Division 2' to support planetary-scale environments in 'Avatar: Frontiers of Pandora' while maintaining high-fidelity city-scale effects.
  • The 'Slapback 4.0' system utilizes a dual-layer emitter strategy that separates early reflections, optimized for rapid response to oncoming geometry, from late reflections, optimized for long-tail diffuse reverberation.
  • To manage performance, the engine uses a 'Ring of Local Origins' and emitter cannibalization, where reflection points are dynamically shifted or killed based on the player's movement and raycast sanity checks.
Game Developers ConferenceOct 2024
Cover of Shooting for Success: Navigating the Ultra Competitive Shooter Genre
60 min
Deconstructor of Fun60 min

Shooting for Success: Navigating the Ultra Competitive Shooter Genre

The competitive shooter market on PC and console is currently undergoing a period of significant contraction, characterized by a 40% decline in monthly active users for PvP first-person shooters between 2021 and 2024.

  • The PvP first-person shooter market experienced a 40% decline in monthly active users between 2021 and 2024, with arcade shooters suffering a sharper 45% drop.
  • Established 'black hole' titles like Fortnite, Call of Duty, and Counter-Strike continue to dominate the market, creating high barriers to entry due to player investment in social groups, ranks, and microtransactions.
  • New shooter launches face rapid attrition, with daily active user counts typically falling below 20% of their peak within the first 90 days.
Deconstructor of FunOct 2024
Cover of AI, New Platforms, & the Future of Game Development
59 min
Naavik59 min

AI, New Platforms, & the Future of Game Development

The modern game development landscape is undergoing a fundamental transformation driven by rapid iteration cycles and the integration of large language models.

  • Studios can achieve high-velocity production by utilizing agile teams and a 'yes-and' philosophy, a model demonstrated by the deployment of approximately 100 titles over a four-year period.
  • Competitive advantage is shifting from process efficiency to fundamental innovation as AI tools and platform features become industry-standard 'table stakes,' a phenomenon known as the Flint effect.
  • Developers are leveraging AI for complex logic, such as dynamic lexical generation, to create scalable experiences that evolve based on real-time player input rather than static content.
NaavikOct 2024
Cover of How This Game Dev Got 150,000 Wishlists In A Month — Full Time Game Dev Podcast Ep. 021
95 min
Thomas Brush95 min

How This Game Dev Got 150,000 Wishlists In A Month — Full Time Game Dev Podcast Ep. 021

Transitioning to full-time independent game development requires a strategic balance between creative ambition and financial pragmatism.

  • Developer David Wehle achieved 150,000 wishlists for his upcoming game, 'We Harvest Shadows,' within one month by leveraging a high-quality, standalone demo.
  • The game's marketing strategy relied on a 'genre-bending' approach that combined farming simulation with horror, a niche identified by analyzing market trends and player fatigue toward 'soulless' games-as-a-service titles.
  • Strategic exposure through high-profile influencers, including Jacksepticeye (30 million subscribers) and Gab Smolders, significantly accelerated wishlist growth after they praised the demo's emotional depth and unique mechanics.
Thomas BrushOct 2024
Cover of Łukasz Hacura - Buffer is a Lie – How to Plan a Game Production Budget
48 min
Digital Dragons48 min

Łukasz Hacura - Buffer is a Lie – How to Plan a Game Production Budget

Game development budgeting is fundamentally hindered by the inherent uncertainty of creative production, where scope and financial requirements remain inextricably linked and prone to constant fluctuation.

  • Budgeting for video games is inherently unpredictable, as evidenced by Larian Studios, which experienced significant budget overruns on both 'Divinity: Original Sin 2' and 'Baldur's Gate 3' despite their extensive experience.
  • Development budgets are highly susceptible to external economic shocks, such as the 40% spike in game development labor costs observed in Poland between 2021 and 2022 due to post-COVID remote work competition.
  • Production should be structured into distinct phases—ideation, production, and post-production—with post-production treated as a critical investment for quality rather than a mere financial buffer.
Digital DragonsOct 2024
Cover of Jacek Głowacki - Premium Steam Game Bizdev Evaluation – A Proper Execution
53 min
Digital Dragons53 min

Jacek Głowacki - Premium Steam Game Bizdev Evaluation – A Proper Execution

Strategic business development in the premium Steam marketplace requires a transition from intuition-based decision-making to rigorous, data-driven financial modeling.

  • Conducting a formal business analysis is essential for project viability, as 13,871 of the 14,541 games launched on Steam in 2023 generated only 9% of the total annual revenue.
  • To estimate potential sales, identify up to five key Steam tags that define your game, filter by similar price points to ensure comparable scope and budget, and apply the 'Boxleiter ratio' to convert review counts into estimated sales figures.
  • Establish a clear break-even point by calculating the number of units required to recoup development costs, then compare this against the median sales performance of your identified competitors to validate the realism of your business goals.
Digital DragonsOct 2024

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