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Cover of I Played YOUR Games (Indie Game Feedback)
14 min
Thomas Brush14 min

I Played YOUR Games (Indie Game Feedback)

The indie game showcase evaluates three distinct projects through live gameplay to provide constructive feedback on mechanics, visual design, and user experience.

  • The physics-based platformer 'Chickens Don't Fly' emerged as the top performer, securing 58% of the community vote due to its addictive 'plunger' movement mechanic.
  • Despite its popularity, 'Chickens Don't Fly' requires improved visual aesthetics and vertical environmental storytelling to better support its high-stakes gameplay.
  • The cooperative game 'Treasure Hunters' received 25% of the vote, with feedback highlighting a need to resolve technical glitches and clarify gameplay objectives.
Thomas BrushJan 2025
Cover of PC & Console Year in Review: 2025
Report23 pages

PC & Console Year in Review: 2025

The 2025 PC and Console Year in Review provides a comprehensive analysis of the global gaming landscape, focusing on market performance, consumer behavior, and development trends.

  • Premium games dominate the market, accounting for 78% of Steam’s $16.8 billion total revenue in 2025.
  • Cooperative gameplay is a primary driver of commercial success, with 11 of the top 20 highest-grossing titles featuring co-op mechanics.
  • Indie developers contribute over 25% of Steam’s total revenue, with 'Triple-I' titles delivering exceptional return on investment.
Alinea AnalyticsJan 2025
Cover of The State of AAA Game Advertising: 2023 Review
Report65 pages

The State of AAA Game Advertising: 2023 Review

The 2023 AAA game advertising landscape underwent a strategic pivot toward launch-focused campaigns, with new releases accounting for half of all top-tier spending.

  • In 2023, AAA publishers shifted toward launch-focused campaigns, with new releases accounting for 50% of all top-tier advertising expenditure.
  • While YouTube remains the primary advertising medium for PC and console games, publishers are increasingly diversifying their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics.
  • Strategic platform-based partnerships, such as deep Xbox branding and hardware collaborations, are now essential for anchoring major titles within broader ecosystem strategies.
Sensor TowerJan 2025
Cover of The State of Video Gaming: 2025
Report231 pages

The State of Video Gaming: 2025

The global video game industry is currently undergoing a structural correction following a decade of rapid expansion that concluded in 2021.

  • The video game industry is undergoing a structural correction characterized by a 12% decline in real-term content spending following the post-2021 plateau of previous growth engines.
  • Market polarization has intensified as AAA production budgets reach $500 million, causing revenue and engagement to concentrate within established franchises while crowding out new releases.
  • Chinese developers have significantly expanded their global footprint, increasing their share of non-domestic content spending from 0.5% to 12.5% over the last 13 years.
EpyllionJan 2025
Cover of The Importance of Wishlists in 2025: Do Wishlists Matter?
Report20 pages

The Importance of Wishlists in 2025: Do Wishlists Matter?

Steam wishlists serve as a critical metric for predicting commercial success in the video game industry, functioning as a primary indicator of pre-launch momentum.

  • Steam wishlists are a primary indicator of commercial success, showing a 70% correlation between pre-launch counts and first-month unit sales.
  • The 100,000-wishlist threshold is the critical benchmark required to reliably forecast a breakout performance for a new title.
  • The vast majority of games launch with fewer than 10,000 wishlists, reflecting a highly top-heavy distribution of pre-launch momentum.
Video Game InsightsJan 2025
Cover of Key Insights into Shooter Games
Report26 pages

Key Insights into Shooter Games

Shooter games represent the fifth highest-earning genre worldwide, generating approximately $2.24 billion in 2022 across all platforms.

  • Shooter games generated approximately $2.24 billion in 2022 across 37 global markets, excluding China and India.
  • Shooters are a dominant force on PC and console platforms, capturing 68% of monthly active users.
  • Monetization in the genre is heavily driven by in-app purchases, which are experienced by 97% of shooter players, while advertising remains the least utilized revenue model.
NewzooJan 2025
Cover of China Game Industry Report 2025
Report13 pages

China Game Industry Report 2025

The China Game Industry Report for 2025 presents a comprehensive assessment of the domestic and overseas gaming markets, highlighting sustained growth driven by youth protection initiatives, technological innovation, and cross-sector integration.

  • Chinese self-developed mobile games generated US$20.455 billion in overseas revenue in 2025, marking a 10.23% year-on-year increase and the sixth consecutive year exceeding RMB 100 billion.
  • The United States remains the primary overseas market for Chinese games, accounting for 32.31% of total export revenue, followed by Japan at 16.35% and South Korea at 9.15%.
  • Strategy games (SLG) dominate the overseas market, capturing 49.97% of earnings, significantly outpacing shooters at 9.69% and RPGs at 9.39%.
Meridian PlayJan 2025
Cover of The Big Game Engine Report of 2025
Report25 pages

The Big Game Engine Report of 2025

The Big Game Engine Report 2025 examines the shifting landscape of game development technology, focusing on the transition from proprietary in-house tools to third-party public engines.

  • The share of Steam releases powered by custom in-house engines plummeted from over 70% in 2012 to 13% in 2024.
  • Custom engines have fallen below 50% of total unit sales for the first time, currently accounting for 42% of the market.
  • Unity remains the volume leader, powering 51% of all Steam releases in 2024, primarily dominating the 'Tiny' and 'Small' categories under 100k units.
Video Game InsightsJan 2025
Cover of State of Gaming & Influencer Marketing 2025
Report117 pages

State of Gaming & Influencer Marketing 2025

The global gaming industry has entered a period of stabilization, with 2024 revenues reaching $187.7 billion and a projected player base of 4 billion by 2027.

  • The global gaming industry reached $187.7 billion in 2024, with mobile gaming remaining the dominant sector at $92.6 billion and the total player base projected to hit 4 billion by 2027.
  • PC gaming is a primary growth driver, highlighted by Steam’s record $10.8 billion revenue in 2024 and indie game sales surpassing those of AA and AAA titles for the first time.
  • Influencer marketing spending is projected to reach $32.55 billion by 2025, with a strategic shift toward niche engagement and nano-influencers who achieve engagement rates exceeding 10%.
AAA AgencyJan 2025
Cover of The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
Report65 pages

The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year

The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year.

  • AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
  • YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
  • High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
Sensor TowerJan 2025
Cover of Starfield: How It Achieved 10M Players
Report37 pages

Starfield: How It Achieved 10M Players

The marketing and commercial performance of Bethesda’s Starfield reflects a strategic evolution in digital promotion, transitioning from traditional trailer-based campaigns to a diversified, multi-channel approach.

  • Starfield reached 10 million players at launch, marking the largest release in Bethesda’s history despite a competitive RPG market.
  • The marketing campaign utilized a $21.2 million advertising budget, the second-highest in the RPG category for 2023.
  • Over one-third of the total advertising budget was allocated to Over-the-Top (OTT) streaming services, reflecting a strategic shift toward high-impact digital distribution.
Sensor TowerJan 2025
Cover of 2025 eSports Player Rankings: By Game and Earnings in Korea
Report6 pages

2025 eSports Player Rankings: By Game and Earnings in Korea

South Korea’s professional gaming landscape is characterized by a title-centered evaluation system where prize earnings are highly concentrated among elite players.

  • League of Legends remains the most lucrative eSports title in South Korea, with top earner Lee Sang-hyeok (Faker) accumulating $1.88 million in prize money as of July 2025.
  • Established titles offer significantly higher financial returns than newer games, as evidenced by StarCraft II leader Cho Sung-choo earning $1.39 million and PUBG leader Park Jung-young earning $1.25 million.
  • Newer competitive titles show a substantial earnings gap compared to legacy games, with top Overwatch 2 player Choi Tae-min earning $375,450 and Valorant leader Kim Jong-min earning $164,980.
KOCCA – Korea Creative Content AgencyJan 2025

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