Skip to main content

PC reports and market data

1,979 documents·80 writers·3,153 charts and tables

Documents

Cover of The Banner Saga Audio
62 min
Game Developers Conference62 min

The Banner Saga Audio

Creative success in game audio relies on the composer’s willingness to make bold, intentional choices that prioritize artistic identity over industry-standard conventions.

  • The core of successful game composition is 'owning your choices' by committing fully to creative decisions, regardless of how novel or unconventional they may seem.
  • When scoring games, composers should prioritize an overarching musical structure to prevent the game's non-linear mechanics from causing the soundtrack to feel like a collection of disconnected musical universes.
  • Musical choices should be derived organically from the game's specific mechanics and narrative themes rather than relying on direct, on-the-nose cultural or genre-based corollaries.
Game Developers ConferenceNov 2017
Cover of The Pacing of PUBG - The Thriller Tension of Battlegrounds - Extra Credits
8 min
Extra Credits8 min

The Pacing of PUBG - The Thriller Tension of Battlegrounds - Extra Credits

PlayerUnknown’s Battlegrounds (PUBG) achieves its high level of player engagement by functioning as a multiplayer thriller rather than a traditional action game.

  • PUBG functions as a multiplayer thriller rather than a traditional action game, prioritizing the psychological fear of violence over constant combat.
  • The core gameplay loop relies on four thriller-genre pillars: clear stakes, a pervasive sense of threat, time pressure, and escalating danger.
  • The singular goal of survival against 99 opponents creates high stakes, where the lethality of combat ensures that any single encounter can end the match.
Extra CreditsNov 2017
Cover of Games You Might Not Have Tried: Horror - Find New Games for Halloween - Extra Credits
12 min
Extra Credits12 min

Games You Might Not Have Tried: Horror - Find New Games for Halloween - Extra Credits

This analysis highlights a curated selection of horror-themed video games, focusing on titles that offer unique narrative experiences, innovative mechanics, or distinct atmospheres despite occasional lack of polish.

  • The horror genre thrives on innovative mechanics and atmosphere over technical polish, as evidenced by titles like Prey, which uses a mimic mechanic to force constant environmental distrust.
  • Games can effectively utilize specific historical and cultural settings to ground horror, such as Detention’s use of 1960s Taiwan to build its narrative foundation.
  • Experimental design choices, such as the top-down perspective in Darkwood, can create intense feelings of claustrophobia and player disempowerment.
Extra CreditsOct 2017
Cover of Poly Bridge and Social Media: A Love Story
30 min
Game Developers Conference30 min

Poly Bridge and Social Media: A Love Story

Poly Bridge demonstrates that integrating seamless, one-click replay tools directly into a game’s core loop is a highly effective strategy for driving organic growth and community engagement.

  • Integrating one-click replay tools directly into the core game loop is a highly effective strategy for driving organic growth and community engagement.
  • Designing for shareability at the architectural level, rather than as an afterthought, allows community-generated content to serve as a primary marketing asset that outperforms traditional media coverage.
  • Treating player failure as a creative opportunity rather than a penalty fosters a self-sustaining feedback loop that transforms the player base into a primary design engine.
Game Developers ConferenceOct 2017
Cover of Animation Bootcamp: An Indie Approach to Procedural Animation
26 min
Game Developers Conference26 min

Animation Bootcamp: An Indie Approach to Procedural Animation

Procedural animation offers a highly efficient alternative to traditional keyframe-heavy workflows for indie developers working with limited resources.

  • Procedural animation replaces labor-intensive keyframe workflows by using mathematical curves, spring-damper systems, and physics-based constraints to generate fluid character movement.
  • Indie developers can achieve complex movement using as few as thirteen keyframes by utilizing cubic interpolation to maintain spatial and velocity continuity across transitions.
  • Gameplay responsiveness is prioritized by mapping controller inputs directly to character acceleration, treating visual animations as a secondary, non-interfering layer.
Game Developers ConferenceOct 2017
Cover of Why I Spent 4 Hours Designing A Stupid Tree
4 min
Thomas Brush4 min

Why I Spent 4 Hours Designing A Stupid Tree

The creation of high-quality environmental assets for indie games relies heavily on the strategic use of modular design and procedural animation techniques.

  • High-quality environmental assets are achieved by deconstructing complex natural forms into simple, repeating geometric shapes that mimic subconscious patterns in nature.
  • The animation pipeline utilizes a skeletal rigging system in Spine 2D, where parent-child bone relationships enable fluid movement and natural wind sway.
  • Simulating natural weight and motion requires staggered rotations and specific frame delays applied to individual asset components.
Thomas BrushOct 2017
Cover of Gears of War 4, Project Triton: Pre-Computed Environmental Wave Acoustics
60 min
Game Developers Conference60 min

Gears of War 4, Project Triton: Pre-Computed Environmental Wave Acoustics

Project Triton serves as a sophisticated acoustic modeling framework designed to automate the simulation of complex wave phenomena, including diffraction, reflection, and reverberation, within the high-fidelity environment of Gears of War 4.

  • Project Triton automates acoustic simulation for complex wave phenomena like diffraction and reflection, replacing labor-intensive manual reverb volume placement with an offline baking process similar to light mapping.
  • The system extracts critical perceptual parameters—initial energy, reflected energy, decay rates, and occlusion—and compresses them into a 100 to 110 MB footprint per map to fit within a 500 MB total RAM budget.
  • Development teams should prioritize aesthetic interpretation over strict physical accuracy, as evidenced by the shift from a complex 12-reverb matrix to a more manageable and debuggable six-bus system.
Game Developers ConferenceOct 2017
Cover of Remastering Day of the Tentacle and Grim Fandango
62 min
Game Developers Conference62 min

Remastering Day of the Tentacle and Grim Fandango

The remastering of classic titles like Day of the Tentacle and Grim Fandango demonstrates a successful strategy for revitalizing legacy software by balancing technical modernization with strict adherence to original artistic intent.

  • The remastering strategy of balancing technical modernization with original artistic intent for Day of the Tentacle and Grim Fandango generated over five million units in collective sales.
  • Developers maintained core gameplay logic by utilizing original source code and scripts within a sandbox environment, allowing players to toggle between classic and updated assets in real-time.
  • Technical modernization for Day of the Tentacle involved using Flash to manage thousands of animation sprites and bytecode patching to adapt hardcoded logic for widescreen aspect ratios.
Game Developers ConferenceOct 2017
Cover of 3 Ways Your Crappy Game Can Make Millionz $$$$
9 min
Thomas Brush9 min

3 Ways Your Crappy Game Can Make Millionz $$$$

The commercial success of an indie video game is often determined less by the inherent quality of the product and more by the effectiveness of its marketing and business strategy.

  • Commercial success in the indie game market is driven primarily by marketing and business strategy rather than the inherent quality of the product.
  • Developers must create a compelling hook by distilling the game's unique value into a single, concise sentence or feature that differentiates it from competitors.
  • Treating game development as an entrepreneurial venture requires shifting focus from technical production to resource management and concrete, actionable business planning.
Thomas BrushOct 2017
Cover of Realizing Responsive High Fidelity Character Movement in Just Cause 3
55 min
Game Developers Conference55 min

Realizing Responsive High Fidelity Character Movement in Just Cause 3

Achieving high-fidelity character movement in Just Cause 3 requires a sophisticated hybrid architecture that prioritizes player responsiveness without sacrificing the visual integrity of authored animations.

  • Avalanche Studios achieved responsive character movement in Just Cause 3 by decoupling animation-driven motion from player input, allowing for real-time adjustments to rotation and speed without relying solely on pre-authored animation data.
  • To maintain responsiveness during start animations, the team extracted rotation data from the animation and applied a fixed adjustment to the character's facing direction to match the player's target input in real-time.
  • The developers used authored angular acceleration curves to smooth character orientation changes, ensuring consistent movement responsiveness across different gameplay scenarios like transitioning from a parachute landing to a run.
Game Developers ConferenceOct 2017
Cover of Prey - The Enemy Inside - Extra Credits
11 min
Extra Credits11 min

Prey - The Enemy Inside - Extra Credits

The video game Prey functions as an interactive psychological experiment that challenges players to reconcile their stated ethical beliefs with their actual in-game behavior.

  • Prey functions as a psychological simulation designed to force players to reconcile their stated ethical beliefs with their actual in-game decision-making.
  • The game narrative systematically dismantles utilitarian moral justifications by placing players in the role of a character who committed atrocities for scientific progress.
  • Players are evaluated across four core psychological dimensions: openness to new experiences, personal accountability, the validity of utilitarian sacrifice, and the value of human empathy.
Extra CreditsOct 2017
Cover of PR & Marketing Lessons Learned from Goat Simulator
59 min
Game Developers Conference59 min

PR & Marketing Lessons Learned from Goat Simulator

The viral success of Goat Simulator demonstrates that indie developers can achieve significant market penetration by abandoning traditional, polished PR strategies in favor of radical honesty and humor.

  • Embrace technical flaws and nonsensical gameplay as a unique selling proposition rather than attempting to hide them behind polished, AAA-style marketing.
  • Prioritize authentic, humorous community engagement over corporate messaging to build brand loyalty and manage player expectations effectively.
  • Focus marketing efforts on creating short, highly shareable visual content like GIFs and screenshots that transcend language barriers and drive organic influencer coverage.
Game Developers ConferenceOct 2017

Writers

Related topics