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Cover of Infinite State Games: you don't need a big budget for big success
6 min
PocketGamer.biz6 min

Infinite State Games: you don't need a big budget for big success

Small-scale independent game development thrives on resourcefulness, collaboration, and iterative design rather than large financial investments.

  • Infinite State Games has operated as a two-person development team since 2008, proving that small-scale independent studios can achieve success through resourcefulness rather than large financial investments.
  • The studio utilized a claymation aesthetic as a time-efficient production strategy to rapidly generate character and level assets, demonstrating how necessity-driven innovation can replace traditional, labor-intensive art pipelines.
  • Independent developers leverage open knowledge sharing and informal peer review networks to exchange technical components like sound effects and engines, bypassing the siloed environments typical of triple-A studios.
PocketGamer.bizMar 2014
Cover of How F2P allows designers to make better games
12 min
PocketGamer.biz12 min

How F2P allows designers to make better games

The core thesis of this analysis is that free-to-play (F2P) design should be viewed not merely as a monetization tactic, but as a framework for creating superior, more engaging game experiences.

  • Free-to-play design should be treated as a service-oriented framework for long-term engagement rather than a simple monetization tactic.
  • Successful design shifts from linear progression to a 'meta-game' where real-world context and social interactions are integrated into the core gameplay loop.
  • Developers should view player choices—such as spending money to accelerate progress versus grinding for rewards—as a form of customization that increases player satisfaction.
PocketGamer.bizMar 2014
Cover of Samsung's multi-screen games explained at MWC 2014
7 min
PocketGamer.biz7 min

Samsung's multi-screen games explained at MWC 2014

Samsung’s multi-screen gaming initiative, showcased at Mobile World Congress 2014, centers on the integration of smartphones as primary input devices for smart TV gaming.

  • Samsung’s multi-screen gaming initiative, debuted at MWC 2014, enables smartphones to function as motion-sensing controllers for smart TVs by utilizing tilting and swiping inputs.
  • The system relies on a proprietary middleware framework, referred to as BT, which manages data flow and device synchronization between mobile handsets and televisions.
  • Games are developed using HTML5 to ensure cross-platform compatibility and minimize latency during gameplay.
PocketGamer.bizFeb 2014
Cover of Samsung GamePad and multi-screen gaming demonstration at MWC 2014
5 min
PocketGamer.biz5 min

Samsung GamePad and multi-screen gaming demonstration at MWC 2014

Samsung Electronics is expanding its footprint in the mobile gaming ecosystem through the development of a multi-screen gaming platform and the introduction of the S Console game controller.

  • Samsung is developing a multi-screen gaming platform that uses Smart TVs as the primary display and up to four mobile devices as controllers connected via Wi-Fi.
  • The S Console is a Bluetooth-enabled hardware controller featuring dual directional pads, an analog stick, and shoulder buttons designed to bridge mobile and console-style gaming.
  • Users can transition mobile gameplay to a television screen by pairing the S Console with a smartphone, a multimedia dock, and an HDMI connection.
PocketGamer.bizFeb 2014
Cover of There's a huge opportunity in Asia reckons Applifier's Mika Kuusisto Applifier
4 min
PocketGamer.biz4 min

There's a huge opportunity in Asia reckons Applifier's Mika Kuusisto Applifier

The mobile gaming landscape in 2014 presents a significant expansion opportunity within Asian markets, serving as a primary strategic focus for developers and service providers alike.

  • Asian mobile gaming markets represent the primary strategic expansion focus for developers and service providers in 2014 due to significant growth and user acquisition potential.
  • Successful entry into Asian markets requires navigating complex, localized dynamics that necessitate careful planning and dedicated resource allocation.
  • Gameplay recording services that enable users to share high scores and personal reactions on social media are essential tools for driving organic growth and community building.
PocketGamer.bizJan 2014
Cover of Culturalisation and distribution are the challenges in Asia says Side-kick's Guy Bendov
5 min
PocketGamer.biz5 min

Culturalisation and distribution are the challenges in Asia says Side-kick's Guy Bendov

The mobile gaming landscape requires extreme agility to navigate shifting business models, evolving player preferences, and rapid production cycles.

  • Side-kick Games is targeting the release of 5 to 6 free-to-play mobile titles in 2014 through partnerships with publishers such as DeNA West and Majesco.
  • Expanding into Asian markets is a primary strategic goal, with the company identifying cultural adaptation and distribution as the two most significant barriers to entry.
  • The studio maintains a diversified development focus that includes not only mobile platforms but also emerging hardware trends like Smart TVs, motion control interfaces, and microconsoles such as Ouya.
PocketGamer.bizJan 2014
Cover of Indie devs need more flexible UA channels says ChaseRace's Uffe Egekvist
4 min
PocketGamer.biz4 min

Indie devs need more flexible UA channels says ChaseRace's Uffe Egekvist

The mobile gaming landscape has shifted away from reliance on organic viral marketing, necessitating a more sophisticated approach to user acquisition.

  • Independent developers must shift from relying on organic viral growth to utilizing professional, paid user acquisition services to overcome visibility challenges on major app stores.
  • The primary goal for indie studios should be transitioning from high-volume download metrics to cultivating a dedicated, monetizing player base.
  • Effective user acquisition requires integrating free viral marketing methods with data-driven, paid channels to target and scale high-value player segments.
PocketGamer.bizJan 2014
Cover of Tapjoy's Paul Bowen predicts UA prices will rise in 2014
3 min
PocketGamer.biz3 min

Tapjoy's Paul Bowen predicts UA prices will rise in 2014

The mobile gaming industry faces a period of significant consolidation and rising financial barriers throughout 2014.

  • User acquisition costs are projected to rise steadily throughout 2014 due to increased competition for digital ad inventory.
  • The mobile gaming market is shifting toward a winner-take-all environment, with dominance increasingly concentrated among a small group of major publishers.
  • Rising user acquisition costs are driven by a continuous influx of new game developers and the entry of non-gaming advertisers into the mobile ad space.
PocketGamer.bizJan 2014
Cover of Versi.mobi's Laith Al-Janabi explains monetising in SE Asia
5 min
PocketGamer.biz5 min

Versi.mobi's Laith Al-Janabi explains monetising in SE Asia

Monetizing mobile game traffic in emerging markets, particularly Southeast Asia and India, presents a unique set of challenges that require specialized strategies.

  • Direct monetization via credit cards and bank accounts is ineffective in Southeast Asia and India, where penetration rates are only approximately 8% and 12% respectively.
  • Mobile advertising is the most viable revenue model for high-traffic applications in emerging markets due to the lack of traditional financial infrastructure.
  • Success in emerging markets requires localized ad sales teams that possess specific expertise in regional consumer behavior.
PocketGamer.bizJan 2014
Cover of Keith Russell from Babel talks about TestMyApps.net
7 min
PocketGamer.biz7 min

Keith Russell from Babel talks about TestMyApps.net

Babel, a long-standing provider of quality assurance and localization services, has launched TestMyApps.net to address the specific needs of the growing indie game development sector.

  • Babel, a QA and localization firm operating since 1999, has launched TestMyApps.net to provide indie developers with self-service access to professional testing and localization tools previously reserved for major publishers like EA, Activision, and Ubisoft.
  • The platform allows developers to upload games for testing across a wide range of mobile, tablet, and console hardware to ensure technical quality and rapid turnaround.
  • Babel provides services in approximately 65 languages, focusing heavily on culturalization to adapt game mechanics, UI, and content for specific regional markets, particularly in Japan, Korea, and China.
PocketGamer.bizJan 2014
Cover of Monetizer: Epic Empire
14 min
PocketGamer.biz14 min

Monetizer: Epic Empire

Epic Empire, developed by Pocket Gems, represents a strategic attempt to innovate within the mobile city-building genre by shifting the primary focus from army management to individual character progression.

  • Pocket Gems' Epic Empire pivots the mobile city-building genre away from traditional army management by focusing on individual character progression and light RPG mechanics.
  • The game utilizes a hard currency system called 'star stones' with seven distinct in-app purchase price points ranging from $1 to $100.
  • Hard currency to soft resource conversion is relativistic, meaning the amount of gold received is scaled based on the player's current storehouse capacity.
PocketGamer.bizJan 2014
Cover of Discovery is a challenge but one we can overcome says QuizTiz's Albert Marshall
5 min
PocketGamer.biz5 min

Discovery is a challenge but one we can overcome says QuizTiz's Albert Marshall

The mobile gaming landscape presents significant hurdles for independent developers, particularly regarding user acquisition and game discovery.

  • Game discovery remains the primary challenge for mobile developers due to the high volume of new titles entering the market.
  • QuizTix is targeting a broad demographic of smartphone users who do not identify as traditional gamers to expand their market reach.
  • Successful user acquisition requires a hybrid strategy that balances traditional PR and marketing with data-driven analytics.
PocketGamer.bizJan 2014

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