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Create free accounthi my name is albert marshall i work for acoustics and we are a mobile quiz game company what have you come to book a game that connects to achieve and what are your aims for the conference all right of course there's general networking we're a new mobile crypto company so we've got usual challenges of user acquisition finding potential kind of technology partners who help with advertising and analytics and generally just picking up tips from our friends our competitors and potential suppliers what do you think these conferences are for indie i think they often as i said they offer the chance to talk to people going through the same battle with the same challenges you know different aspects of which that you meet you pick up um different options to meet suppliers from around the world i've met
people already from japan from west coast of america from france uh eastern europe and they've all got really individual and kind of like interesting insights with how you tackle different challenges what challenges do you face growing your business in curry climate and is getting your game discovered the biggest issue you know i'd say game discovery is right up there and that's that's the real real challenge and there's so many great games being made at the moment and there's so many people trying to enter that place there's i think there's a lot of really interesting ways in which you can get your game in front of people and you've got to sort as many people as possible and find out what's good for you and so the great thing here is being able to sit down with a an early build of our game and talk to people show people get some feedback and you know ask them what's work for them share a few battle stories and all that stuff's really helpful how easy do you find it engaging with the press and have you had a chance to meet any besides ourselves here today yeah the press is going to be an
interesting thing i mean the great thing about the games press is that they're all very passionate and they all attend quite a few talks where they actually talk to you about what you should do with games doing this how to make things easier accessible for them and i think that that can be a challenge but if you've got a game that you're passionate about and you're interested and that's got something that's a wider interest i think there are real ways to access the page press and hopefully i'll be finding a bit more about that um today and what are your targets for this year um i believe you said before that you've actually received some funding now so you you've sort of stepped up to the next level well we're trying to launch um two versions of our game in the spring is called quistix it's going to be a quiz game our challenge for that is to really go for a wide audience you know we love our games we've got video games coming out so we might be asking some of you to contribute through questions in the game but you know we really want to find out how do we reach you know against people who've got smartphones but don't
consider themselves gamers hopefully some of those answers are here um and we think that's going to be a challenge a lot on games companies is kind of get yourself discovered how can you mix traditional types of pr and marketing with the kind of analytics driven types of user acquisition i think there's different ways of doing it and i'm just trying to teach as many people to find out what they find for them so i think you know user acquisition going for that wider audience is i think it's going to be a real kind of challenge a lot of smartphone users out there not all of them are gamers and we think that their games are going to grow as a category but a leading category that's going to grow and we really need to work really hard at how we talk to everyone so that's that's the challenge for me okay so mentioning challenges there do you think there's anything that could be done at this conference or other conferences like this that aren't being done in any way that would help you to achieve those sames what i would really like to see is maybe getting people from outside the industry a bit more maybe one or two brands who are interested in
in digital games or are venturing into um other engineer partnerships with games so if you look at red bull for example they started doing kind of like video content and music partnerships and i think that's been happening more with games and i'd like to see people from outside the games industry maybe like marketing agencies maybe the music industry there's a lot of synergy there and i'd love to see some music people there and i'd like to see some more mainstream um pr and impressed people about what they think about the games industry you know how can we get better stories and interesting stories about games out there so you know that's something i'm really interested in okay thanks very much for your time thank you bishop wish you the best of luck in the future
The mobile gaming landscape presents significant hurdles for independent developers, particularly regarding user acquisition and game discovery. As the market becomes increasingly saturated with high-quality titles, the primary challenge for new entrants is effectively reaching audiences beyond the traditional gaming demographic. Success in this environment requires a multifaceted approach that balances traditional public relations strategies with modern, analytics-driven marketing techniques. Engaging with the press remains a vital component of this strategy, provided developers can articulate the broader appeal of their products to capture interest outside of core gaming circles.
Industry conferences serve as essential hubs for navigating these obstacles, offering platforms for networking, knowledge sharing, and direct feedback on early-stage builds. These events facilitate the exchange of insights among global developers, allowing for the comparison of diverse strategies used to tackle common growth issues. By fostering connections with peers and potential technology partners, developers can refine their acquisition tactics and identify the most effective promotional channels for their specific products.
Looking forward, the industry must evolve to bridge the gap between niche gaming audiences and the wider population of smartphone users. There is a clear opportunity to expand the reach of mobile games by integrating expertise from outside the sector, such as marketing agencies, the music industry, and mainstream brands. By fostering cross-industry partnerships—similar to successful models seen in music and video content—developers can create more compelling narratives that resonate with a broader public. Ultimately, the ability to communicate the value of gaming to non-gamers is the critical next step for sustainable growth in the mobile market.
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