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Cover of Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits
7 min
Extra Credits7 min

Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits

Asymmetric gameplay serves as a critical design tool for fostering cooperation and expanding the reach of multiplayer experiences.

  • Strong asymmetry allows developers to bridge disparate player bases by enabling users with different genre preferences, such as RTS and action-RPG fans, to compete within the same shared game space.
  • The primary barrier to strong asymmetry is the high development burden, as it effectively requires building and balancing two distinct, high-quality game experiences that must function cohesively.
  • Weak asymmetry forces player cooperation by withholding specific tools from individuals, necessitating reliance on teammates and the use of non-verbal signaling mechanics to achieve objectives.
Extra CreditsMar 2015
Cover of MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits
8 min
Extra Credits8 min

MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits

Massively Multiplayer Online (MMO) games frequently struggle with hyperinflation, a phenomenon where the continuous generation of currency through monster looting and quest rewards outpaces the game's ability to remove it from circulation.

  • MMO hyperinflation occurs when the rate of currency generation through monster looting and quest rewards consistently exceeds the rate of currency removal from the game world.
  • Effective gold sinks must permanently remove currency from circulation without providing tangible goods in return, such as repair costs, auction house fees, and fast travel charges.
  • NPC vendors often act as net injectors of currency rather than sinks because they purchase unlimited quantities of low-value items from players.
Extra CreditsSep 2014
Cover of Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits
8 min
Extra Credits8 min

Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits

Effective quest design in MMO and RPG titles requires moving beyond repetitive combat-focused grinds to foster player curiosity and deeper immersion.

  • Shift quest design away from repetitive combat grinds by utilizing environmental storytelling, puzzles, and non-combat challenges to foster deeper player immersion.
  • Replace traditional hub-based quest delivery with environmental triggers—such as notes, corpses, or damaged objects—to encourage organic exploration and a more holistic game flow.
  • Limit the number of active quests players can hold simultaneously to prevent cognitive overload and maintain focus on current narrative objectives.
Extra CreditsMar 2014
Cover of Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
5 min
Extra Credits5 min

Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

Modern massively multiplayer online (MMO) games frequently rely on a repetitive cycle of five core quest types: kill, fetch, FedEx, collect, and escort.

  • Modern MMO quest design relies on a repetitive cycle of five core tasks—kill, fetch, FedEx, collect, and escort—which function primarily as navigational tools rather than engaging experiences.
  • The current industry standard, popularized by World of Warcraft, prioritizes efficiency and standardized UI markers over the discovery-based exploration found in earlier titles like EverQuest.
  • By treating quests as mechanical conduits for leveling and rewards, developers often reduce the player journey to a repetitive treadmill that lacks intrinsic enjoyment.
Extra CreditsFeb 2014
Cover of Fishlabs' Michael Schade talks about Galaxy on Fire: Alliances
4 min
PocketGamer.biz4 min

Fishlabs' Michael Schade talks about Galaxy on Fire: Alliances

Galaxy on Fire: Alliances represents a strategic expansion of the established space combat and trading franchise into the mobile real-time strategy (RTS) MMO genre.

  • Fishlabs is expanding the Galaxy on Fire franchise into the mobile real-time strategy (RTS) MMO genre with a 2013 release.
  • The game design prioritizes a deep social meta-game by integrating collaborative mechanics, such as resource and ship sharing, directly into the user interface.
  • To replace external coordination tools like email or forums, the game includes built-in communication and coordination features to manage alliance activities.
PocketGamer.bizMar 2013
Cover of The Future of MMOs - Why Are There So Many WoW Clones? - Extra Credits
8 min
Extra Credits8 min

The Future of MMOs - Why Are There So Many WoW Clones? - Extra Credits

The modern massively multiplayer online (MMO) market suffers from a cycle of failure driven by high development costs and a misguided reliance on cloning the industry leader, World of Warcraft.

  • The $60 million to $100 million development costs for modern MMOs force studios to prioritize risk-averse, proven formulas over innovation to satisfy investors.
  • The market is saturated because MMOs are time-intensive, perpetual experiences that lock players into established social bonds, making it difficult for new titles to displace incumbents like World of Warcraft.
  • Developers should decouple the 'MMO' label from the RPG genre to create lower-budget, genre-specific titles like racing or strategy games that utilize shared hub spaces instead of massive 3D worlds.
Extra CreditsJan 2012
Cover of GungHo Business Report Vol. 34
Report6 pages

GungHo Business Report Vol. 34

GungHo Online Entertainment focuses on long-term growth through a four-pillar strategy: maximizing existing values, creating new values, partner publishing, and subsidiary business operations.

  • GungHo reported 17.2 billion yen in operating income for the first half of 2021, supported by consistent user engagement across mobile and console platforms.
  • The flagship Puzzle & Dragons series has reached over 90 million global downloads, serving as a primary pillar for the company's long-term revenue strategy.
  • Subsidiary GRAVITY is driving international growth through the Ragnarok franchise, highlighted by the launch of Ragnarok Origin in Japan and the expansion of Ragnarok X: Next Generation in Southeast Asia.
GungHo Online Entertainment

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