Skip to main content

Market Analysis reports and market data

4,185 documents·407 writers·42,140 charts and tables

Documents

Cover of Rovio and ZeptoLab talk at PG Connects Bangalore 2015
80 min
PocketGamer.biz80 min

Rovio and ZeptoLab talk at PG Connects Bangalore 2015

The mobile gaming industry has reached a scale where top titles generate revenue surpassing traditional entertainment sectors like the Hollywood box office.

  • To achieve long-term viability in a competitive market with hundreds of daily releases, developers must transition from simple mechanics to building enduring, character-driven franchises that prioritize brand recognition.
  • High brand awareness is the primary strategy for driving organic downloads and reducing dependency on expensive user acquisition costs.
  • Leading studios utilize a high-volume prototyping process, filtering hundreds of concepts through iterative soft launches to identify potential hits before global release.
PocketGamer.bizJun 2015
Cover of Oh dear, Jon's gone all VR again
11 min
PocketGamer.biz11 min

Oh dear, Jon's gone all VR again

The gaming industry is currently navigating a pivotal transition period characterized by the emergence of virtual reality (VR) hardware and the strategic evolution of established mobile intellectual properties.

  • As of mid-2015, the VR sector remains in an experimental, non-standardized phase where high-end hardware is cost-prohibitive and low-cost solutions like Google Cardboard are limited to entry-level experiences.
  • Major mobile franchises are shifting from standalone releases to a 'games-as-a-service' model, prioritizing long-term brand expansion over singular event-based launches.
  • Rovio is evolving the Angry Birds franchise into a multi-faceted entertainment brand spanning diverse game spin-offs, feature films, and physical merchandise like LEGO sets.
PocketGamer.bizJun 2015
Cover of Essential Video Game News: France & Europe (June 2015)
Report52 pages

Essential Video Game News: France & Europe (June 2015)

The "Essential Video Game News: France & Europe (June 2015)" document provides an overview of the video game market in France and Europe, highlighting key trends and market dynamics as of mid-2015.

  • As of mid-2015, the European video game industry achieved its first period of sustained growth since 2008, driven by eighth-generation console adoption and digital business model transitions.
  • While the European physical market saw a 0.7 percent decline in value and a 2 percent drop in volume through May 2015, the software sector grew by 4 percent in value.
  • The industry is successfully offsetting traditional retail volatility by integrating digital ecosystems, prepaid cards, and interactive gaming toys.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsJun 2015
Cover of Zombies, Run! CEO on the challenges of smartwatch gaming
16 min
PocketGamer.biz16 min

Zombies, Run! CEO on the challenges of smartwatch gaming

The wearable gaming market, specifically regarding smartwatches, presents a significant but challenging frontier for developers.

  • Smartwatches should not be treated as smartphone replacements, but rather as niche tools for fitness and movement where sensor accuracy and body positioning provide unique advantages.
  • Developers must avoid complex visual interfaces on smartwatches, as forcing users to look at small screens while moving is inherently flawed and unsafe; instead, use extreme simplicity like color-coded notifications.
  • The wearable gaming market is currently constrained by high hardware costs, limited battery life, and insufficient consumer demand, making it a secondary platform rather than a mass-market powerhouse.
PocketGamer.bizMay 2015
Cover of Nordic Game 2015 Diary: Day 2
12 min
PocketGamer.biz12 min

Nordic Game 2015 Diary: Day 2

The Nordic Game 2015 conference served as a focal point for the international mobile gaming industry, highlighting the maturity of the Nordic region as a global leader in game development.

  • Journalists receive an average of 50 pitches daily, totaling 13,000 per year, necessitating highly concise outreach strategies to secure media coverage.
  • Developers can improve media engagement by embedding visual assets directly into emails, providing immediate access to playable builds, and including gameplay trailers.
  • Blending three-lane auto-runner mechanics with RPG elements offers a strategic opportunity to bridge the gap between casual players and dedicated RPG audiences in a saturated market.
PocketGamer.bizMay 2015
Cover of DICE and Massive founders on Nordic gaming scene
5 min
PocketGamer.biz5 min

DICE and Massive founders on Nordic gaming scene

The Nordic gaming industry has evolved from a nascent collection of hobbyist projects into a robust, global epicenter of game development.

  • The Nordic gaming industry evolved from a 1990s hobbyist demo scene into a global development hub, catalyzed by the mid-1990s success of titles like Battlefield.
  • The industry has transitioned from a landscape of isolated studios to a diverse ecosystem anchored by major companies and a dense network of spin-off developers.
  • The democratization of development tools, specifically Unity and Unreal Engine, has significantly lowered entry barriers and reduced reliance on traditional publisher-led models.
PocketGamer.bizMay 2015
Cover of Nordic Game 2015 Diary: Day 1
12 min
PocketGamer.biz12 min

Nordic Game 2015 Diary: Day 1

Nordic Game 2015 serves as a primary venue for industry professionals to discuss emerging trends in game development, marketing strategies, and the evolving landscape of multi-platform distribution.

  • Developers are shifting away from platform-exclusive strategies toward unified, cross-platform experiences that integrate mobile, PC, console, and virtual reality hardware.
  • Crowdfunding success, as evidenced by Square Enix Collective, relies on synchronized launch strategies and professional support rather than independent, uncoordinated efforts.
  • Market saturation necessitates that developers clearly define and communicate their unique selling points to remain competitive in indie publishing and ad network sectors.
PocketGamer.bizMay 2015
Cover of King vs Zynga
13 min
PocketGamer.biz13 min

King vs Zynga

This analysis examines the financial performance of major mobile gaming companies as of the first quarter of 2015, specifically contrasting the profitability of King and Tencent against the ongoing losses at Zynga.

  • As of Q1 2015, King maintains strong profitability with $164 million in profit on $570 million in revenue, while Zynga reports a $47 million loss on $183 million in revenue.
  • King is prioritizing shareholder value to combat a stagnant share price, utilizing $303 million in cash reserves for dividends and share buybacks.
  • Zynga is undergoing a 18% workforce reduction, cutting 364 employees as it attempts to pivot from a legacy social-gaming model to mobile-centric operations.
PocketGamer.bizMay 2015
Cover of Monetizer: Frontline Commando WWII
13 min
PocketGamer.biz13 min

Monetizer: Frontline Commando WWII

Frontline Commando WWII serves as a primary case study for aggressive monetization strategies within the free-to-play mobile gaming sector.

  • Glu Mobile utilizes a rigid gating system in Frontline Commando WWII that forces players to meet specific equipment power thresholds to progress, effectively mandating financial investment.
  • The game intentionally restricts the acquisition of hard currency through standard gameplay loops to create artificial scarcity and drive direct conversion.
  • The user interface is designed as a high-pressure retail environment, featuring persistent prompts for VIP events, special offers, and incentivized ad walls that prioritize monetization over gameplay.
PocketGamer.bizMay 2015
Cover of A visual representation of F2P mobile game economics
15 min
PocketGamer.biz15 min

A visual representation of F2P mobile game economics

A multi-axis graphical framework provides a standardized method for visualizing and comparing the economic and technical performance of free-to-play (F2P) mobile games.

  • A multi-axis graphical framework allows for the standardized comparison of F2P mobile games by plotting technical performance, monetization structures, and market success onto a single visual diagnostic.
  • The framework evaluates games across four specific dimensions: technical efficiency (load times and install size), reciprocity (currency grants and discount ratios), commercial success (app store rankings), and IAP structure (price band variety).
  • Technical efficiency metrics focus on barriers to user retention by measuring load times and the discrepancy between advertised and actual installation sizes.
PocketGamer.bizMay 2015
Cover of Monetizer: Empires & Allies
12 min
PocketGamer.biz12 min

Monetizer: Empires & Allies

Empires & Allies, a mobile strategy title developed by Zynga, represents a strategic evolution of the established Clash of Clans template.

  • Zynga’s Empires & Allies differentiates itself from the Clash of Clans template by incorporating tactical elements from PC real-time strategy games, such as stealth units, reinforcement drops, and active battlefield power-ups.
  • The game utilizes a monetization bottleneck by restricting players to a single engineer, which forces spending on hard currency to accelerate construction times.
  • The hard currency, gold, is sold in five price tiers ranging from $5 to $100, with a 1.4x discount ratio applied to the highest $100 purchase.
PocketGamer.bizMay 2015
Cover of The mobile F2P social casino market explained in 15 minutes
16 min
PocketGamer.biz16 min

The mobile F2P social casino market explained in 15 minutes

The social casino industry, defined as free-to-play games rather than real-money gambling, represents a significant and maturing sector of the global gaming market.

  • The social casino market is highly consolidated, with the top five companies—including Caesars, IGT, and Big Fish—controlling over 50% of total industry revenue.
  • Entering the market requires significant capital, with successful titles now demanding at least $2 million in production budgets and over $10 million in marketing spend.
  • The industry is experiencing a major structural shift from Facebook canvas to mobile and tablet platforms, as Facebook revenue growth has plateaued.
PocketGamer.bizMay 2015

Writers

Related topics