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Cover of The New Future of Japan - The Auteur Movement - Extra Credits
7 min
Extra Credits7 min

The New Future of Japan - The Auteur Movement - Extra Credits

The Japanese game industry is currently undergoing a significant shift characterized by an auteur movement, where veteran developers are departing from large-scale AAA studios to form smaller, independent teams.

  • Veteran Japanese developers like Hideo Kojima, Keiji Inafune, and Koji Igarashi are leaving major AAA studios to form smaller, independent teams to regain creative control.
  • This auteur movement is a direct response to the unsustainable AAA model, which prioritizes marketing-driven sequels and high-fidelity graphics over gameplay innovation.
  • These independent studios typically operate with lean budgets ranging from $10 million to $20 million, allowing them to bypass the constraints of traditional major publishers.
Extra CreditsJul 2015
Cover of N3TWORK's Neil Young on the first $10 billion mobile game
5 min
PocketGamer.biz5 min

N3TWORK's Neil Young on the first $10 billion mobile game

The mobile gaming industry in Western markets remains in its infancy, despite widespread smartphone adoption.

  • The mobile gaming industry in Western markets is in its infancy and has the potential to expand to ten times its current size by evolving game design and monetization.
  • The industry is expected to produce a single mobile game capable of generating $10 billion in annual revenue within a five-year horizon.
  • Western developers are increasingly adopting sophisticated monetization systems pioneered by Asian companies like DeNA and Machine Zone to increase per-user revenue.
PocketGamer.bizJul 2015
Cover of Libro Blanco del Desarrollo Español de Videojuegos 2015
Report12 pages

Libro Blanco del Desarrollo Español de Videojuegos 2015

The "Libro Blanco del Desarrollo Español de Videojuegos 2015" details the presentation and initial impact of the 2015 White Paper on Spanish Video Game Development.

  • The Spanish video game industry reached a total turnover of 413 million euros in 2014, marking a 31% year-over-year increase.
  • Market revenue is highly concentrated, with 50% of total industry turnover generated by only 5% of the companies.
  • Employment within the sector grew by 28% in 2014 compared to the previous year.
DEV – Asociación Española de Empresas Productoras y Desarrolladoras de VideojuegosJul 2015
Cover of Biz Daily: Why Chinese publishers are delisting from NASDAQ
10 min
PocketGamer.biz10 min

Biz Daily: Why Chinese publishers are delisting from NASDAQ

A growing trend of Chinese gaming companies, including KongZhong, iDreamSky, Perfect World, and Shanda Games, are moving to delist from the NASDAQ to transition into privately held entities.

  • Chinese gaming companies including KongZhong, iDreamSky, Perfect World, and Shanda Games are delisting from the NASDAQ to transition into privately held entities.
  • The primary driver for these management buyouts (MBOs) is a perceived undervaluation of gaming stocks by Western investors, who have historically remained skeptical of the sector.
  • Management teams are seeking to escape the burden of rigorous US quarterly reporting and transparency requirements to regain operational flexibility and avoid public market volatility.
PocketGamer.bizJul 2015
Cover of White Paper on Video Game Development in Spain 2015: Executive Summary
Whitepaper15 pages

White Paper on Video Game Development in Spain 2015: Executive Summary

The "White Paper on Video Game Development in Spain 2015: Executive Summary" provides an in-depth analysis of the Spanish video game industry, aiming to illustrate its national and international potential.

  • The Spanish video game industry generated 412.4 million euros in 2014, marking a 31% year-over-year increase with projections to reach one billion euros by 2018.
  • Digital distribution dominates the sector, accounting for 90% of total turnover through direct downloads and free-to-play business models.
  • The industry is highly internationalized, with 56% of total revenue derived from foreign markets, primarily in Europe and North America.
U-tadJul 2015
Cover of China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle
Report41 pages

China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle

This document analyzes the mobile games markets in China and Southeast Asia, highlighting their growth, key characteristics, and opportunities for publishers.

  • Mobile gaming is the fastest-growing segment of the global market, projected to reach $44.2 billion by 2018 with a compound annual growth rate of 15.9%.
  • China is the world's largest mobile games market, with 2015 revenues of $6.5 billion expected to grow to $11 billion by 2018.
  • Southeast Asia is the fastest-growing region for gaming, with a projected revenue growth rate of 30.2% between 2014 and 2018, doubling total market value from $1.6 billion to $3.4 billion.
NewzooJul 2015
Cover of Biz Daily: Will Supercell ever release another game?
8 min
PocketGamer.biz8 min

Biz Daily: Will Supercell ever release another game?

Supercell maintains a rigorous development philosophy characterized by the willingness to cancel projects that fail to meet exceptionally high internal performance standards.

  • Supercell maintains a lean workforce of approximately 130 employees while generating over $1 billion in annual revenue.
  • The company employs a rigorous 'kill-your-darlings' strategy, intentionally canceling underperforming projects during soft-launch phases to avoid the long-term operational costs of non-profitable games.
  • Supercell’s portfolio, anchored by Clash of Clans, Boom Beach, and Hay Day, prioritizes high-performance metrics over the volume of new releases.
PocketGamer.bizJul 2015
Cover of Biz Daily: Can Vainglory overcome the mobile MOBA curse?
8 min
PocketGamer.biz8 min

Biz Daily: Can Vainglory overcome the mobile MOBA curse?

Vainglory, a mobile multiplayer online battle arena (MOBA) developed by Super Evil Megacorp, represents a significant attempt to translate the complex, hardcore gameplay of PC-based MOBAs to mobile platforms.

  • Super Evil Megacorp is positioning Vainglory as a mobile eSports title, using professional tournament partnerships in South Korea to establish the game as a competitive spectator sport.
  • Vainglory reported 1.5 million monthly active players at the time of its Android launch, a figure the developer views as a strong foundation for a hardcore competitive title.
  • To adapt the complex PC MOBA genre for mobile, the game utilizes a three-versus-three format with shorter session lengths to overcome touchscreen control limitations.
PocketGamer.bizJul 2015
Cover of Biz Daily: Mag Interactive's purchase of Delinquent
7 min
PocketGamer.biz7 min

Biz Daily: Mag Interactive's purchase of Delinquent

The acquisition of the UK-based startup Delinquent by the Swedish developer MAG Interactive serves as a primary indicator of the mobile gaming industry’s transition into a mature phase.

  • MAG Interactive’s acquisition of UK-based startup Delinquent signals a shift in the mobile gaming industry toward consolidation, where established developers prioritize buying talent and IP over organic growth.
  • The mobile market has reached a mature, saturated phase where high barriers to entry and rising costs make it increasingly difficult for new, independent startups to gain traction.
  • MAG Interactive, which has maintained a user base exceeding 50 million downloads since 2012, is using the acquisition to integrate Delinquent’s match-three game, Potion Pop, into its existing ecosystem.
PocketGamer.bizJul 2015
Cover of Analysing the monetization of Fallout Shelter
11 min
PocketGamer.biz11 min

Analysing the monetization of Fallout Shelter

This analysis examines the monetization strategy and technical performance of Bethesda’s Fallout Shelter, contrasting its economic model with industry standards set by titles like Marvel: Contest of Champions and Boom Beach.

  • Fallout Shelter achieves commercial success by prioritizing brand engagement and gameplay loops over the high-frequency, high-spend monetization models typical of mobile industry leaders like Marvel: Contest of Champions and Boom Beach.
  • The game’s monetization strategy is notably conservative, capping its maximum in-app purchase at $20 and maintaining an average purchase price under $10, diverging from the industry-standard $100 price ceiling.
  • Monetization relies on the sale of 'lunch boxes' rather than direct hard currency, creating a unique economic loop that lacks traditional reciprocity metrics found in competing titles.
PocketGamer.bizJun 2015
Cover of Biz Daily: Fallout Shelter's slow top grossing decline
7 min
PocketGamer.biz7 min

Biz Daily: Fallout Shelter's slow top grossing decline

Fallout Shelter’s performance on the App Store during its initial two-week launch period demonstrates a unique trajectory characterized by a surprisingly gradual decline in top-grossing rankings.

  • Fallout Shelter’s launch performance defied mobile trends by maintaining a resilient top-30 grossing position across major Western markets, including the UK, Australia, Canada, France, Germany, and Russia, following its E3 debut.
  • The game’s success demonstrates that strong brand equity can compensate for the absence of standard free-to-play retention drivers, such as multiplayer, social integration, and frequent content updates.
  • Bethesda successfully leveraged the Fallout brand to attract core console and PC gamers who typically avoid mobile free-to-play titles, establishing a level of consumer trust that drove initial monetization.
PocketGamer.bizJun 2015
Cover of E3 2015 and lessons from Fallout Shelter's success
13 min
PocketGamer.biz13 min

E3 2015 and lessons from Fallout Shelter's success

The release of Fallout Shelter during Bethesda’s E3 2015 press conference serves as a case study for the evolving relationship between traditional console gaming and the mobile market.

  • Bethesda's 2015 E3 strategy demonstrated that leveraging established console IP can effectively disrupt Western mobile top-grossing charts.
  • The simultaneous announcement of Fallout Shelter alongside Fallout 4 successfully utilized brand equity to drive immediate, high-volume user acquisition on iOS.
  • Fallout Shelter achieved top-ten chart performance despite conventional gameplay mechanics, bolstered by strategic promotional support from Apple.
PocketGamer.bizJun 2015

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