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Cover of Cloud Gaming: The Perfect Storm
Report32 pages

Cloud Gaming: The Perfect Storm

"Cloud Gaming: The Perfect Storm" examines the emerging cloud gaming market, asserting that advancements in internet infrastructure, particularly 5G, are creating an environment where cloud gaming can finally achieve widespread viability after previous failures.

  • Cloud gaming transitions the industry from hardware-dependent models to an on-demand service ecosystem, removing the need for expensive local rigs or physical media.
  • The long-term viability of cloud gaming is strictly dependent on the global rollout of 5G infrastructure to provide the high-speed, low-latency connectivity required for a seamless user experience.
  • Cloud gaming is expected to function as a complementary force to traditional PC and console gaming rather than a total replacement for existing hardware platforms.
Newzoo
Cover of Politics in Live Streaming: 2024
Report24 pages

Politics in Live Streaming: 2024

Political content on live-streaming platforms surged through the first nine months of 2024, according to Stream Hatchet's analysis of Twitch, YouTube Live, Kick, and Rumble.

  • YouTube Live dominates the political streaming market with an 87% share as of September 2024, having experienced a 530% increase in political viewership since January 2024.
  • Political content's share of the total live-streaming market grew significantly in 2024, rising from 0.8% to nearly 3% within the first nine months of the year.
  • Approximately 35% of hours watched for streams mentioning U.S. presidential candidates in Q3 2024 originated from compromised YouTube channels exhibiting suspicious behaviors like rapid name changes or post-broadcast deletions.
Stream Hatchet
Cover of Winning Audiences Through YouTube Gaming
Report13 pages

Winning Audiences Through YouTube Gaming

YouTube Gaming set a viewership record in 2025, with live-streaming hours watched rising 12% year over year to 8.8B. That represents roughly one in four hours watched across gaming live-streaming platforms.

  • YouTube Gaming captured 8.8 billion hours of viewership in 2025, marking a 12% year-over-year growth and securing a 25% share of the global live-streaming gaming market.
  • Roblox ranked as the most-watched game on the platform, while esports titles like League of Legends and Mobile Legends: Bang Bang generated 1.2 billion hours of total viewership.
  • YouTube Shorts reached a peak of 6.15 million gaming-related posts in August 2025, highlighting the platform's successful diversification beyond long-form live content.
Stream Hatchet
Cover of Esports Trends Report 2025
Report29 pages

Esports Trends Report 2025

Stream Hatchet's Esports Trends Report 2025 analyzes live-streamed esports viewership across all tracked platforms, drawing on roughly 1.9K events spanning 78 games.

  • Co-streaming has become the dominant viewership model, accounting for 51.2% of all esports hours watched and highlighting the critical role of creator-led content.
  • The esports market remains highly concentrated, with League of Legends and Counter-Strike generating nearly 45% of the total 2.7 billion hours watched across 2,000 tracked events.
  • Twitch and YouTube Gaming maintain a combined 84.1% market share of total viewership, though mobile esports tournaments are achieving higher average viewership per event than non-mobile titles.
Stream Hatchet
Cover of Gamer Motivation Model: Reference Sheets and Details
Presentation9 pages

Gamer Motivation Model: Reference Sheets and Details

This document outlines Quantic Foundry's Gamer Motivation Model, an empirically derived framework identifying 12 distinct gaming motivations grouped into six pairs, which further cluster into three high-level categories.

  • The Gamer Motivation Model categorizes player behavior into twelve distinct motivations derived from psychometric factor analysis of over two million global participants.
  • Motivations are organized into three high-level clusters: Action-Social (immediate, interpersonal), Mastery-Achievement (goal-oriented, progression), and Immersion-Creativity (narrative, expressive).
  • Player preferences are measured as spectrums rather than binary choices, allowing for nuanced profiling of how individuals balance competing psychological drivers.
Quantic Foundry
Cover of Gaming Report 2026: Choose Your Player
Report29 pages

Gaming Report 2026: Choose Your Player

The "Gaming Report 2026: Choose Your Player" posits that the gaming industry is undergoing a fundamental transformation, moving away from a mass-market approach to one defined by highly fragmented player segments and personalized engagement.

  • The gaming market has shifted from a supply-constrained environment to one of infinite choice, where success now requires deep engagement with specific player segments rather than broad, unfocused appeal.
  • Focused games—those designed for a specific, identifiable audience—achieved an 83% commercial success rate, significantly outperforming the 50% success rate of unfocused titles.
  • Player preferences are highly fragmented, with no single experience type (such as story-driven, sandbox, or multiplayer) capturing more than 26% of the market, and two-thirds of gamers preferring to stick to familiar franchises or existing habits.
Bain & Company
Cover of The Future of Gaming Infrastructure: 2026-2028
Report17 pages

The Future of Gaming Infrastructure: 2026-2028

The document, "The Future of Gaming Infrastructure: 2026-2028," analyzes the evolving operational, regulatory, and cost pressures reshaping live-service game back-ends, arguing that legacy fragmented architectures are structurally incapable of meeting future demands.

  • Studios must transition from fragmented legacy backends to unified, AI-native data planes that co-locate compute and data to overcome latency bottlenecks and support high-velocity live-ops.
  • Optimizing real-time matchmaking through low-latency infrastructure can increase player retention by 4% to 15%.
  • Regulatory compliance with the 2027 EU Data Act and EU AI Act requires studios to implement immutable audit logs and transparent, explainable algorithmic systems for matchmaking and personalization.
InvestGame
Cover of A Deep Dive into Deep Links: The All-in-One Handbook for Mobile App Marketers, Developers, and Product Managers
Whitepaper24 pages

A Deep Dive into Deep Links: The All-in-One Handbook for Mobile App Marketers, Developers, and Product Managers

Adjust's handbook explains deep linking as the mobile equivalent of website URLs, routing users from ads or external sources to specific in-app content, and makes the case for its TrueLink product as the solution for marketers, developers, and product managers.

  • Deep linking significantly improves app performance, with CleverTap data showing that users attributed to deep links achieve 81% higher activation rates, 2.5x higher retention rates, and 2x higher conversion rates compared to those using standard links.
  • Deep linking technology functions by routing users directly to specific in-app content or screens upon clicking an ad or link, utilizing standards such as Apple Universal Links, Android App Links, and URI schemes.
  • Deferred deep linking drives user acquisition by directing individuals who have not yet installed the app to the appropriate app store landing page, thereby reducing friction in the installation process.
Adjust
Cover of Ramadan App Trends Decoded: Benchmarks and Insights for 2026
Report9 pages

Ramadan App Trends Decoded: Benchmarks and Insights for 2026

Ramadan 2025 app performance data from the Middle East, Turkey, Africa and Pakistan (METAP) region is used to help marketers plan for Ramadan 2026.

  • Ramadan drives a 11% increase in average daily installs and a 6% rise in session counts across the METAP region compared to the two weeks prior.
  • Gaming apps maintain the highest engagement levels during the season, with average session lengths reaching 35.6 minutes.
  • The Ramadan growth cycle extends beyond the fasting period, with overall install growth climbing from 10% during Ramadan to 13% in the post-Eid period.
Adjust
Cover of The Shopping App Insights Report: 2025 Edition
Report37 pages

The Shopping App Insights Report: 2025 Edition

Adjust's 2025 shopping app report argues that mobile commerce remains a large growth opportunity despite a more complicated operating environment, and that marketers need AI-driven optimization, localization, and strong retention strategies to capture it.

  • Global e-commerce app installs declined 14% year-over-year in H1 2025, though sessions grew by 2%, indicating a shift toward re-engaging existing users over new acquisition.
  • Global reattribution share for e-commerce apps rose to 0.18 in H1 2025, up from 0.14 in 2023, with the UAE (0.40) and U.K. & Ireland (0.36) leading in win-back activity.
  • Global e-commerce app install per mille (IPM) reached nearly 3.0 in Q1 2025, with North America maintaining the highest regional performance at 5.21.
Adjust
Cover of The Gaming App Insights Report: 2026 Edition
Report35 pages

The Gaming App Insights Report: 2026 Edition

Adjust's 2026 gaming app report argues that the mobile gaming market has moved from a volume-driven model to one centered on retention and lifetime value, as acquisition costs climb and growth in installs slows.

  • Global gaming app CPC rose 33% from $0.03 to $0.04 between 2024 and 2025, while global CPM increased 20% from $3.63 to $4.34.
  • Hyper-casual games maintained the largest market share of installs at 29.1% in 2025, while action games dominated session share at 17.1%.
  • Strategy games saw the most significant increase in session length, growing 18% to 37.51 minutes, and experienced a 133% surge in CPC from $0.03 to $0.07.
Adjust
Cover of Rovio Sustainability Report 2025
Report27 pages

Rovio Sustainability Report 2025

Rovio's Sustainability Report for the period of April 1, 2025, to March 31, 2026, details the company's sustainability performance, activities, and future plans, voluntarily aligning with the European Sustainability Reporting Standards.

  • Rovio reported a total carbon footprint of 20,980 tons of CO2e for the fiscal period ending March 31, 2026, with Scope 3 emissions representing 98.6% of that total.
  • The company expanded its carbon accounting to include downstream emissions from initial game downloads, a change that improved data coverage but prevented direct year-over-year comparisons.
  • Rovio maintains a workforce of 508 employees across six global locations and reports an adjusted gender pay gap of 1.4%.
Rovio

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