League of Legends and Counter-Strike together generated nearly 45% of the total 2.7 billion hours watched.
Page 7 of the reportMobile esports tournaments achieve higher average viewership per event.
Platform Share. Twitch and YouTube Gaming maintain a combined 84.1% market share of total viewership.
Page 6 of the reportThis model now accounts for 51.2% of all esports hours watched.
Think of it like watching a sports game with a friend who's also a commentator, adding their own unique perspective.
These tournaments generated 29.2% of total hours watched. Non-endemic companies, particularly in betting, are increasing their market share.
These strategies are key for sustained growth and audience retention.
The 2025 Esports Trends Report provides a comprehensive analysis of the global esports landscape, focusing on viewership patterns, platform consolidation, and the evolving role of creator-led content. Tracking nearly 2,000 events across 78 titles, the data reveals a total of 2.7 billion hours watched. The industry remains highly concentrated, with League of Legends and Counter-Strike alone accounting for nearly 45% of total viewership. While Twitch and YouTube Gaming dominate the market with a combined 84.1% share, the report highlights the increasing significance of mobile esports, which, despite lower total hours watched, achieves higher average viewership per tournament than non-mobile counterparts.
A primary finding is the shift toward decentralized viewership, as co-streaming now accounts for 51.2% of all esports hours watched. This trend underscores the importance of linguistic accessibility and the influence of high-profile creators in driving engagement. Furthermore, the report identifies a growing synergy between brands and competitive gaming; tournaments headlined by brands generated 29.2% of total hours watched. Endemic brands like BLAST and StarLadder continue to lead in volume, but non-endemic entities, particularly in the betting sector, are increasingly capturing market share, suggesting significant untapped potential for diverse industries to engage with gaming audiences.
Methodologically, the analysis relies on granular, real-time tracking of Premier, Major, and Minor tournaments, excluding non-esports gaming content such as speedruns or showcases. By utilizing advanced metrics—including chat sentiment analysis, logo recognition, and match-by-match breakdowns—the report demonstrates how organizers and publishers can now achieve deeper insights into fan behavior. The findings conclude that the esports ecosystem is moving toward a more sophisticated, data-driven model where creator partnerships and regional league structures, particularly in Southeast Asia and South Korea, serve as the primary engines for sustained growth and audience retention.