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Game Publishing reports and market data

1,273 documents·96 writers·259 charts and tables

Documents

Cover of An indie survival guide to self-publishing in the mobile free-to-play world
22 min
PocketGamer.biz22 min

An indie survival guide to self-publishing in the mobile free-to-play world

The mobile free-to-play (F2P) landscape is characterized by high market saturation, with over 800,000 games on the iOS App Store and thousands of new titles launching weekly.

  • The mobile F2P market is highly saturated, with over 800,000 games on the iOS App Store and thousands of new titles launching weekly, driving user acquisition costs to record highs.
  • Developers must choose between self-publishing and partnering with a publisher based on their internal capacity for managing UA, ASO, and community engagement versus the trade-off of revenue sharing and creative control.
  • When selecting a publisher, developers should prioritize alignment on monetization strategies—specifically the use of offer walls—and verify the partner's track record and portfolio fit for their specific genre.
PocketGamer.bizJul 2017
Cover of Mechs vs. Minions: Why Would Riot Make a Board Game?
35 min
Game Developers Conference35 min

Mechs vs. Minions: Why Would Riot Make a Board Game?

Riot Games ventured into the tabletop market with Mechs vs. Minions to explore creative expression beyond digital platforms, utilizing the intellectual property of League of Legends to foster a unique, cooperative experience.

  • Riot Games developed 'Mechs vs. Minions' not as a strategic market acquisition or user retention play, but as a passion project intended to explore their IP in a new medium and create a high-quality experience for their players.
  • The project was driven by a small, internal team rather than a large studio mandate, allowing the developers to prioritize product quality over traditional profit margins by reallocating typical marketing budgets into high-end components and game tray design.
  • The game design evolved from a competitive programming prototype called 'Weapons of Zombie Destruction' into a cooperative experience, as the team found that cooperative mechanics better suited the team-oriented nature of League of Legends players.
Game Developers ConferenceJul 2017
Cover of Skybound's Dan Murray on working with IP - Survival 101
22 min
PocketGamer.biz22 min

Skybound's Dan Murray on working with IP - Survival 101

Skybound President Dan Murray outlines the strategic approach to managing intellectual property (IP) within the gaming industry, emphasizing the importance of authenticity, creator-led business models, and deep collaboration between licensors and developers.

  • Successful IP-based games require moving beyond superficial 'IP slaps' by ensuring mechanics and narrative spirit are deeply integrated with the source material.
  • Skybound utilizes a 'wheel of awesome' business model, retaining core rights to properties like The Walking Dead to maintain control across film, television, and gaming adaptations.
  • Licensing success relies on replacing siloed relationships with proactive, direct collaboration between IP holders and developers to ensure both narrative consistency and mechanical innovation.
PocketGamer.bizJul 2017
Cover of The best, worst and funniest pitch stories in games
34 min
PocketGamer.biz34 min

The best, worst and funniest pitch stories in games

Securing investment and publishing support in the gaming industry requires a transition from abstract conceptualization to tangible, playable proof.

  • A functional, playable prototype is the most critical asset in a pitch, as it allows stakeholders to experience core mechanics directly rather than relying on speculative presentations.
  • Technical competence and stability are non-negotiable, as experienced evaluators can easily identify performance issues or attempts to mask broken mechanics.
  • Successful proposals must be grounded in realistic timelines, transparent budgets, and a clear value proposition that distinguishes the title in a crowded market.
PocketGamer.bizJul 2017
Cover of The Walking Dead – Road To IP Success
32 min
PocketGamer.biz32 min

The Walking Dead – Road To IP Success

Effective intellectual property management in the gaming industry requires a shift from traditional, restrictive licensing models toward deep, collaborative partnerships.

  • Successful IP management requires shifting from restrictive licensing models to collaborative partnerships that treat developers as strategic allies rather than vendors.
  • Maintaining narrative integrity and brand authenticity is best achieved by granting developers creative autonomy while ensuring iterative communication with original creators.
  • IP holders should employ a lean, agile editorial team to oversee adaptations, prioritizing creative freedom and player-driven choice over rigid, innovation-stifling constraints.
PocketGamer.bizJul 2017
Cover of Why indie game developers should look at analytics in different phases
21 min
PocketGamer.biz21 min

Why indie game developers should look at analytics in different phases

Indie game developers should prioritize data-driven decision-making by integrating analytics early in the development process to validate core gameplay and improve long-term viability.

  • Day 1 retention is the most critical metric for indie developers, serving as the essential foundation for all future monetization and scalability.
  • Indie developers should validate core gameplay mechanics within a two-week window using a Minimum Viable Product (MVP) to avoid over-investing in projects that lack player stickiness.
  • Maintaining engagement through Day 7 and Day 30 remains a significant challenge for indie studios, even when initial Day 1 retention targets are met.
PocketGamer.bizJul 2017
Cover of Getting Started as a Game Journalist - Practice, Prepare, and Pitch - Extra Credits
7 min
Extra Credits7 min

Getting Started as a Game Journalist - Practice, Prepare, and Pitch - Extra Credits

Entering the field of game journalism is best approached through freelancing, which allows aspiring writers to build a portfolio while maintaining financial stability.

  • Freelancing is the recommended entry point for game journalism, allowing writers to build a portfolio while maintaining financial stability through per-article commissions.
  • Effective pitches to editors must be concise, ideally under 200 words, and feature a unique hook that distinguishes the story from generic industry coverage.
  • New writers should focus on pitching features such as developer profiles or analytical pieces on indie games, as these are the most effective entry points for securing commissions.
Extra CreditsJul 2017
Cover of Rebound's tips for launching your mobile game in Eastern markets
6 min
PocketGamer.biz6 min

Rebound's tips for launching your mobile game in Eastern markets

Successfully launching mobile games in Eastern markets, particularly South Korea and Japan, requires a fundamental shift in strategy for Western developers.

  • Success in Eastern markets like Korea and Japan requires a heavy focus on brand advertising, including TV commercials and offline subway ads, rather than relying solely on Western-style digital performance marketing.
  • Western developers often mistakenly believe that simply translating a game into the native language is sufficient for an Eastern launch, failing to account for the need for localized marketing strategies.
  • Communication with players in Eastern markets occurs at a much faster pace than in the West, requiring more frequent in-game events to maintain engagement.
PocketGamer.bizJul 2017
Cover of Why the post-app ecosystem offers a bigger market than the App Store
7 min
PocketGamer.biz7 min

Why the post-app ecosystem offers a bigger market than the App Store

The post-app ecosystem represents a significant shift in mobile gaming, moving away from the traditional, high-friction App Store model toward instant, platform-integrated experiences.

  • The post-app ecosystem bypasses traditional App Store friction by embedding games directly into platforms like Facebook Messenger or Rakuten, eliminating the need for lengthy downloads.
  • Instant games require a design philosophy focused on hooking players within 15 seconds, followed by 30-second gameplay loops that provide immediate gratification.
  • Large-scale collaborative multiplayer mechanics, such as boss raids supporting up to 200 participants, are highly effective for driving long-term retention.
PocketGamer.bizJul 2017
Cover of ARK: Survival Evolved: Lessons from the Trenches of Early Access
61 min
Game Developers Conference61 min

ARK: Survival Evolved: Lessons from the Trenches of Early Access

The development of ARK: Survival Evolved demonstrates the efficacy of an emergent development strategy, which prioritizes iterative growth and high-level guiding principles over rigid, pre-defined design documentation.

  • Success in Early Access relies on an emergent development strategy that prioritizes iterative growth and high-level guiding principles over rigid, pre-defined design documentation.
  • The development team utilizes a structured feature scorecard system to objectively evaluate updates based on development feasibility, team passion, and long-term meta-game health.
  • Concurrent user counts serve as the primary metric for project success, functioning as a more reliable indicator of engagement than Steam reviews.
Game Developers ConferenceMay 2017
Cover of We Failed at Publishing Competitive Games so You Don't Have to
30 min
Game Developers Conference30 min

We Failed at Publishing Competitive Games so You Don't Have to

The pursuit of a competitive gaming publishing label serves as a cautionary tale regarding the disconnect between development expertise and market realities.

  • Financial success in competitive gaming requires aligning development costs with market reality, as even respectable sales of 200,000 units—such as those achieved by Divekick—can fail to recoup investments if the budget and strategy are misaligned.
  • Publishers must avoid the cognitive bias of attributing past successes to internal expertise rather than the inherent appeal of the product, which often leads to the repeated failure of marketing strategies for subsequent titles like Capsule Force and Gun Sport.
  • A shift in strategy is required from front-loaded content models to sustainable post-release update cycles, as the former fails to maintain the long-term engagement necessary for competitive titles.
Game Developers ConferenceMay 2017
Cover of Localize Everything - Finding Hardcore Fans Worldwide - Extra Credits
8 min
Extra Credits8 min

Localize Everything - Finding Hardcore Fans Worldwide - Extra Credits

The primary argument presented is that console platform holders—specifically Microsoft, Sony, and Nintendo—should adopt a strategy of aggressive, widespread localization for niche international titles to drive hardware sales and cultivate a loyal, vocal user base.

  • Console platform holders like Microsoft, Sony, and Nintendo should fund the localization of niche international titles in exchange for regional exclusivity to drive hardware sales.
  • Investing in niche localization is a cost-effective alternative to securing expensive AAA exclusives, as it requires significantly lower capital while still providing high-value content.
  • Digital distribution has eliminated traditional barriers like physical retail space and inventory management, making it easier to bring specialized international games to global markets.
Extra CreditsApr 2017

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