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Cover of How Babil Scaled Nida Harb 3 to the Top Slots of the Grossing Charts in MENA
18 min
PocketGamer.biz18 min

How Babil Scaled Nida Harb 3 to the Top Slots of the Grossing Charts in MENA

Babil Games, a Jordan-based publisher specializing in the Middle East and North Africa (MENA) region, achieved significant growth and international success for its title Nida Harb 3 by leveraging the resources and collaborative structure of the Stillfront Group.

  • Babil Games scaled its operations from a 12–15 person team to 40 employees following its 2016 acquisition by the Stillfront Group.
  • The partnership with Good Game Studios provided Babil Games with the advanced marketing intelligence and analytical tools necessary to scale user acquisition for Nida Harb 3.
  • Access to Stillfront’s financial backing and data-informed advertising infrastructure enabled Nida Harb 3 to reach top-grossing status and expand into North American and European markets.
PocketGamer.bizJan 2020
Cover of Manual on International Cooperation for BSR-Wide Game Business Development
Whitepaper48 pages

Manual on International Cooperation for BSR-Wide Game Business Development

The Baltic Sea Region (BSR) game development sector requires a unified, transnational approach to overcome the resource constraints and fragmentation inherent in local incubation environments.

  • The global game market is rapidly growing, with China leading in consumer spending, followed by the US and Japan. European countries, with smaller home markets, must focus on global markets, necessitating internationalization in game incubation.
  • International cooperation is crucial for game incubators to stay updated on trends, tools, and opportunities, requiring resources like travel to events and partners, supported by sustainable business models or public funding.
  • The Game Camps project (2017-2020), funded by Interreg Central Baltic, fostered cross-border startups by bringing together over 250 game enthusiasts from Finland, Sweden, Estonia, and Latvia, resulting in four new startups and support for over 15 existing ones.
BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbHJan 2020
Cover of Spillrapporten 2019/2020
Report16 pages

Spillrapporten 2019/2020

The Norwegian game industry experienced a period of robust expansion between 2017 and 2018, characterized by significant gains in both total revenue and employment figures.

  • The Norwegian gaming industry's gross turnover from games was 550 million NOK in 2018, with 388 million NOK directly by companies and 162 million NOK through other distribution channels.
  • Export revenue from Norwegian games is significant, estimated at 377 million NOK in 2018, substantially higher than the 87.3 million NOK from Norwegian film exports in 2015.
  • Funcom is the largest company in the Norwegian gaming industry, a pattern seen in Finland (Supercell accounted for 88% of turnover in 2015) and Sweden, where dominant players drive overall industry growth.
Norsk Spill- og MultimedieforeningJan 2020
Cover of More than a Bundle: Sportsfriends and Compendium as a Business Strategy
56 min
Game Developers Conference56 min

More than a Bundle: Sportsfriends and Compendium as a Business Strategy

The compendium model serves as a potent strategic framework for independent developers, enabling niche titles to achieve commercial viability through collective branding and shared resources.

  • The compendium model achieved a 4.5x return on investment for Sportsfriends, generating $900,000 in net revenue against a $200,000 budget.
  • Grouping niche titles into a single, cohesive product allows independent developers to reach the scale required for console distribution that individual projects often lack.
  • A unified narrative centered on a specific theme, such as in-person social gaming, transforms disparate titles into a premium, spectator-friendly product.
Game Developers ConferenceDec 2019
Cover of New Bioshock Game by Cloud Chamber | Games ReCAP
6 min
Game Dev Unchained6 min

New Bioshock Game by Cloud Chamber | Games ReCAP

The announcement of a new entry in the Bioshock franchise marks a significant strategic move for 2K Games as they continue to leverage one of their most successful intellectual properties.

  • 2K Games is developing a new BioShock title through Cloud Chamber, a newly established studio operating across dual locations in Novato, California, and Montreal.
  • Industry analysis estimates a realistic development timeline for a high-quality, next-generation BioShock release to be eight to ten years, significantly longer than the five-year window typically associated with such projects.
  • The project faces significant logistical risks due to the dual challenges of building a new studio from the ground up while managing a complex, multi-site co-development structure.
Game Dev UnchainedDec 2019
Cover of India GDC 2019 | Day in the Life at a Games Conference
20 min
GameMakers20 min

India GDC 2019 | Day in the Life at a Games Conference

India GDC 2019, held in Hyderabad, served as a central hub for over 3,000 video game industry professionals and 200 speakers to discuss the evolving landscape of the Indian gaming market.

  • India GDC 2019 in Hyderabad hosted over 3,000 industry professionals and 200 speakers, signaling the country's transition from a support-focused hub to a center for original product development and mid-core gaming.
  • Global studios including GSN Games, Imangi, and Miniclip are actively leveraging India’s large player base and technical talent pool to drive their regional and international strategies.
  • Modern mobile game publishing success in the region is increasingly reliant on data-driven decision-making, specifically through the use of soft launches and rigorous analysis of retention, engagement, and conversion metrics.
GameMakersNov 2019
Cover of TPAY Mobile Reveals New Partnership that will Reshape MEA’s Gaming Industry!
31 min
PocketGamer.biz31 min

TPAY Mobile Reveals New Partnership that will Reshape MEA’s Gaming Industry!

The gaming landscape across the Middle East and Africa is undergoing a significant transformation through a strategic integration between TPAY Mobile and the Unity Distribution Portal.

  • TPAY Mobile and the Unity Distribution Portal have partnered to provide developers access to over 750 million consumers across 18 countries in the Middle East and Africa.
  • The integration utilizes direct carrier billing across 38 regional mobile operators, which reportedly achieves conversion rates ten times higher than traditional payment methods.
  • Developers can now manage distribution and in-app transactions across multiple telco-based app stores using a single APK and a unified dashboard.
PocketGamer.bizNov 2019
Cover of Public Relations with Michael Brown | Game Dev Unchained Episode 210
54 min
Game Dev Unchained54 min

Public Relations with Michael Brown | Game Dev Unchained Episode 210

The modern gaming landscape has undergone a fundamental shift, moving away from traditional press-led discovery toward a model dominated by influencers, streamers, and platform-specific algorithms.

  • Marketing and public relations budgets should account for approximately 50 percent of the total development cost, with a minimum recommended spend of $50,000 to $80,000.
  • Developers should engage PR professionals at least one year before launch to ensure project viability and maintain a clear, executable vision.
  • An optimal development cycle lasts one to two years, which provides sufficient time for audience cultivation while avoiding the fatigue associated with longer production timelines.
Game Dev UnchainedNov 2019
Cover of PGC HK 2019 - Designing/Publishing a Successful Idle Game - Joe Tang
14 min
PocketGamer.biz14 min

PGC HK 2019 - Designing/Publishing a Successful Idle Game - Joe Tang

The presentation outlines strategies for designing and publishing successful idle games, emphasizing the importance of genre hybridization, user experience optimization, and data-driven marketing.

  • To attract publishers and scale globally, idle games should target a cost-per-install (CPI) of approximately $0.25, a day-one retention rate of 35%, and a day-seven retention rate of 22%.
  • Developers can push day-seven retention beyond the industry-standard 10% threshold by integrating fresh content like mini-games or complex recipe-unlocking systems into the core gameplay loop.
  • Successful idle games rely on genre hybridization, specifically blending established mechanics from RPGs, simulations, and tycoon systems to enhance long-term user retention.
PocketGamer.bizNov 2019
Cover of Is Working With Licensed IP a Path to Success?
45 min
PocketGamer.biz45 min

Is Working With Licensed IP a Path to Success?

Leveraging licensed intellectual property serves as a powerful mechanism for accelerating user acquisition, yet it functions as a strategic tool rather than a replacement for fundamental game quality.

  • To mitigate the high risk of IP-based game failure, developers should structure deals with clear exit points and establish retention targets during the soft-launch phase before committing to a full release.
  • Diversify revenue streams to protect the business; internal rules of thumb, such as limiting any single licensed IP to no more than 25% of total revenue, can prevent over-reliance on third-party brands.
  • When evaluating an IP, prioritize engagement metrics over raw popularity; look for IPs where fans demonstrate high immersion, such as long-running animation series with years of content consumption rather than short-term viral hits.
PocketGamer.bizNov 2019
Cover of Working with Both Eastern and Western Developers as a Service Provider
17 min
PocketGamer.biz17 min

Working with Both Eastern and Western Developers as a Service Provider

This analysis examines the operational complexities of providing game development services across Western, Japanese, and Chinese markets.

  • Success in global game development requires tailoring business strategies to three distinct regional profiles: direct efficiency for Western clients, rigorous trust-building for Japanese partners, and relationship-based 'guanxi' networking for the Chinese market.
  • The Chinese market requires strict adherence to government content mandates, necessitating the removal of sexual, political, or violent imagery to secure regulatory approval.
  • Localization for China often involves significant mechanical overhauls, such as the rebranding of PUBG Mobile to 'Game for Peace,' where combat deaths were replaced with friendly gestures to comply with local regulations.
PocketGamer.bizNov 2019
Cover of Experiences of Publishing in and out of Asia
44 min
PocketGamer.biz44 min

Experiences of Publishing in and out of Asia

Publishing games in China necessitates a fundamental shift in operational strategy, moving away from the iterative soft-launch models common in Western markets toward high-intensity, event-driven commercial releases.

  • The Chinese mobile market is heavily fragmented, with iOS accounting for only 18% of downloads but 45% of revenue, while the diverse Android ecosystem captures 72% of downloads and 55% of revenue.
  • Developers are advised to treat China as a standard market by launching on accessible platforms to gather performance data before seeking a publisher, which prevents being in a weak negotiating position.
  • Chinese users consume content significantly faster than Western audiences, often requiring developers to prepare 1.5 to 2 months of content for a Chinese release compared to 3 months for Western markets.
PocketGamer.bizOct 2019

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