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Game Publishing reports and market data

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Cover of Battlebound: Ex-Riot Dev Dives into Web3 - The Metacast by Naavik
57 min
Naavik57 min

Battlebound: Ex-Riot Dev Dives into Web3 - The Metacast by Naavik

Battlebound is positioning itself at the intersection of traditional free-to-play gaming and blockchain integration, with the primary objective of creating a sustainable, competitive multiplayer universe known as Evaverse.

  • Battlebound is prioritizing a web2-friendly user experience for its Evaverse title, allowing players to access the game on platforms like Steam without requiring crypto wallets or NFT knowledge.
  • The studio is adopting a 'games-first' methodology, focusing on refining core gameplay and achieving product-market fit before integrating complex tokenized economies or decentralized governance.
  • To circumvent restrictive platform policies and maintain operational autonomy, Battlebound is developing a proprietary game launcher to facilitate multi-platform scaling.
NaavikNov 2022
Cover of Swedish Games Industry 2022: Game Developer Index
Report64 pages

Swedish Games Industry 2022: Game Developer Index

The Swedish games industry serves as a powerhouse of global digital entertainment, characterized by rapid expansion and significant international influence.

  • The Swedish games industry generated €5.8 billion in global revenue in 2021, with an estimated one in four people worldwide having played a Swedish-developed game.
  • As of 2022, the sector includes 832 domestic companies employing nearly 8,000 people in Sweden, alongside 197 international studios and 11,100 foreign employees.
  • Major entities including Embracer Group, King, and Mojang have driven the industry's massive international footprint through aggressive acquisition strategies.
DataspelsbranschenOct 2022
Cover of Panel: The Art of a Successful Game Launch
41 min
PocketGamer.biz41 min

Panel: The Art of a Successful Game Launch

Achieving a successful game launch requires a fundamental shift in development strategy, moving away from reactive troubleshooting toward a proactive, integrated framework.

  • Treat stability, scalability, and player support as foundational design elements integrated early in the production cycle rather than post-launch afterthoughts.
  • Implement automated diagnostic tools, such as crash reporting and real-time monitoring, during development to identify and resolve performance bottlenecks before they impact the player base.
  • Utilize AI-driven ticketing systems and efficient triage workflows to manage high-volume player feedback without diverting resources from core game development.
PocketGamer.bizOct 2022
Cover of Emily Greer: Lessons in Entrepreneurship, Scaling, and Culture
58 min
Naavik58 min

Emily Greer: Lessons in Entrepreneurship, Scaling, and Culture

The modern gaming industry has transitioned from a volatile, hit-driven landscape into a mature ecosystem defined by sustainable games-as-a-service models and robust venture capital support.

  • Modern game development requires applying e-commerce-style analytical rigor to game design to move from volatile hit-driven models to predictable, sustainable games-as-a-service revenue streams.
  • Scaling a studio successfully requires transitioning from centralized decision-making to a model of autonomous units to maintain operational integrity and creative execution.
  • Administrative organization and deliberate communication structures are core components of a studio's ability to execute its creative vision, rather than mere back-office functions.
NaavikOct 2022
Cover of Seizing the Trends in Emerging Markets
19 min
PocketGamer.biz19 min

Seizing the Trends in Emerging Markets

Emerging markets in the gaming industry, specifically across the Asia-Pacific (APAC), Middle East and North Africa (MENA), and Latin America (LATAM) regions, represent significant growth opportunities for publishers.

  • Emerging markets in APAC, MENA, and LATAM now represent 58% of global gaming revenue, showing significant growth in both traffic and ROI compared to declining markets in North America and Europe.
  • Gaming live stream revenue in Southeast Asia is projected to grow by 300% between 2020 and 2023, while China currently accounts for 50% of global live stream users.
  • In Southeast Asia, gaming publishers should align user acquisition and ad spend with e-commerce mega-sale dates (9/9, 10/10, 11/11, and 12/12) to capitalize on increased ad request volume.
PocketGamer.bizOct 2022
Cover of SHAREit is an accessible way to share digital content
11 min
PocketGamer.biz11 min

SHAREit is an accessible way to share digital content

SHAREit functions as a global peer-to-peer file-sharing platform designed to facilitate the seamless transfer of digital content, including documents, videos, and large mobile applications, between devices in close proximity.

  • SHAREit is a global peer-to-peer file-sharing platform with approximately 2.5 billion users across 150 countries, supporting 45 languages.
  • The platform facilitates offline file transfers using Wi-Fi and Bluetooth, allowing users to share large files like multi-gigabyte games without consuming mobile data.
  • The service functions as a performance-based advertising channel for over 1,000 advertisers, currently hosting between 150 and 200 active gaming titles ranging from hyper-casual to mid-core.
PocketGamer.bizOct 2022
Cover of Eric Kress on being misrepresented, pissing off sponsors, and why he can't be canceled
43 min
Deconstructor of Fun43 min

Eric Kress on being misrepresented, pissing off sponsors, and why he can't be canceled

The gaming industry is currently undergoing a significant transition toward broad, social-interactive experiences that prioritize mass-market accessibility over speculative technologies like blockchain, which remain at least a decade away from meaningful scale.

  • The gaming industry is shifting toward mass-market, social-interactive experiences, while speculative technologies like blockchain remain at least a decade away from meaningful scale.
  • The mobile gaming sector faces a difficult 24-month outlook driven by market maturation and restrictive platform policies, such as those enforced by Apple.
  • Lean development teams are currently finding the most success by refining established mechanics rather than pursuing high-risk innovation.
Deconstructor of FunAug 2022
Cover of Don't Make My Job Easy: Effectively Pitching to Publishers
32 min
Game Developers Conference32 min

Don't Make My Job Easy: Effectively Pitching to Publishers

Securing a publishing partnership requires developers to treat the pitch process as a high-stakes sales funnel where initial impressions dictate long-term viability.

  • Publishers evaluate pitches using two modes: the 'thinky brain' (analytical/logical) and the 'feely brain' (emotional/instinctual), with the latter being the primary driver for initial interest and excitement.
  • Pitching is a marketing exercise where the goal is to trigger an immediate emotional response, as many publishers decide whether to pass on a game before even opening the pitch deck or playing the demo.
  • Avoid front-loading technical or financial data; instead, lead with the game's core identity, such as a high-quality GIF or a 60-second trailer that immediately conveys the game's unique aesthetic and 'vibe'.
Game Developers ConferenceAug 2022
Cover of A Deep Dive into Web3 Game Publishing, Growth & UA - The Metacast by Naavik
65 min
Naavik65 min

A Deep Dive into Web3 Game Publishing, Growth & UA - The Metacast by Naavik

The landscape of game publishing is undergoing a fundamental transition from centralized Web2 models to decentralized, community-centric frameworks.

  • Web3 gaming is shifting from centralized publishing models to decentralized frameworks that prioritize direct asset ownership and shared economic value between developers and players.
  • Mass-market adoption strategies now focus on mobile-first, casual gameplay that masks blockchain complexity to remove high-friction entry barriers like wallet onboarding.
  • Successful user acquisition in Web3 requires transitioning from traditional marketing to cultivating communities of co-owners who act as brand ambassadors through iterative development.
NaavikAug 2022
Cover of How to be a Great Product Manager | 4Ps PM Operating System (Saturday School #1)
77 min
GameMakers77 min

How to be a Great Product Manager | 4Ps PM Operating System (Saturday School #1)

The 4Ps Product Management Operating System provides a comprehensive framework for transitioning from a task-oriented organizer to a strategic leader capable of driving business growth within the games industry.

  • Effective product management is defined by a personalized operating system—the 4Ps—that balances organizational constraints with individual agency rather than relying on standardized industry tools.
  • The 4Ps framework consists of four hierarchical layers: philosophy (focus and risk management), personality (persistence and transparency), process (workflow optimization), and practice (execution).
  • Product managers must adopt an offensive mindset that prioritizes deep work and the systematic dismantling of organizational inefficiencies, such as political pre-meetings.
GameMakersAug 2022
Cover of Fireside Chat: The Future of Mediation: Created & Run by Publishers
23 min
PocketGamer.biz23 min

Fireside Chat: The Future of Mediation: Created & Run by Publishers

The future of mobile ad mediation is increasingly defined by a shift toward publisher-centric models, as developers seek greater transparency, control, and independence from the traditional black-box solutions that have dominated the market.

  • Mobile publishers are shifting away from opaque, black-box mediation toward publisher-centric models that prioritize transparency, control, and data integrity.
  • While large studios are building proprietary in-house mediation layers, the broader market is demanding third-party platforms that offer better yield optimization without compromising user retention.
  • Mediation platforms are increasingly expected to move beyond simple ad-fill optimization to provide specialized solutions tailored to specific game genres, streaming platforms, and emerging formats like in-game audio.
PocketGamer.bizAug 2022
Cover of Game Commerce: The Elephant in the Room Devs Are Not Always Thinking About.
18 min
PocketGamer.biz18 min

Game Commerce: The Elephant in the Room Devs Are Not Always Thinking About.

The presentation, delivered at Pocket Gamer Connects Toronto 2022, addresses the critical role of game commerce as a frequently overlooked component of long-term studio success.

  • Relying exclusively on Apple and Google app stores limits revenue potential due to platform fees that can reach 30% of total earnings.
  • Implementing independent web-based stores and direct-to-consumer funnels allows developers to retain a larger share of revenue, which can be reinvested directly into user acquisition.
  • Integrating independent payment solutions enables access to unbanked populations and global markets by supporting hundreds of payment methods not available through standard app stores.
PocketGamer.bizJul 2022

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