Updated Mar 21, 2026 by Modern Times Group
Report
Published by Modern Times Group
CEO’s Review 1 Directors’ Report 11 The MTG Share 32 Corporate Governance Report 36 Board of Directors 46 Executive Management 49 Consolidated Financial Statements 54 Parent Company Financial Statements 59 Notes to the Accounts 64 Audit Report 119 Definitions 121 Glossary 12...
Content Contents CEO’s Review 1 CFO’s Review 5 Five Year Summary 7 Directors’ Report 11 The MTG Share 32 Corporate Governance Report 36 Board of Directors 46 Executive Management 49 Consolidated Financial Statements 54 Parent Company Financial Statements 59 Notes to the Accounts 64 Audit Report 119 Definitions 121 Glossary 122 This document is in all respects a translation of the Swedish original Annual Report. In the event of any differences between this translation and the Swedish original, the latter shall prevail. Modern Times Group MTG AB Annual report 2014 1
CEO’s review CEO’s review A Year of Progress We continued to deliver on our strategy in 2014 following the investments that we have made in our three core growth areas – content creation, digital development and geographical expansion – while, at the same time, further improving our execution capabilities and cost control. We now have more customers using more of our products than ever before. The year started with us making every minute of the winter version of the world’s most watched event – the Olympics – available exclusively on our channels and platforms in Sweden. This was the most digital Olympics ever in Sweden and contributed to the accelerated development of our digital services, and the Viaplay OTT service in particular, which continued throughout the year. We also expanded our reach internationally by launching our existing and new channels into more countries. 2014 was also a year in which we faced up to a number of significant challenges – the sudden and rapid fall in the level of traditional TV viewing in Sweden in particular from Q2; the sharp deterioration of the operating environment in Russia and Ukraine; and the large adverse foreign exchange movements during the second half of the year.
to a number of significant challenges – the sudden and rapid fall in the level of traditional TV viewing in Sweden in particular from Q2; the sharp deterioration of the operating environment in Russia and Ukraine; and the large adverse foreign exchange movements during the second half of the year. The headline facts are that net sales for the year were up 11% at constant exchange rates (including 4% organic growth) following the content company acquisitions that we made in 2013, while operating profits (EBIT) were down 3% (4% when including non-recurring items) for the year as we felt the abovementioned headwinds and continued to invest in our digital future. Group cash flow remained strong and we paid out a record high ordinary dividend (equivalent to a 56% payout ratio), to end the year with one of the strongest balance sheets in the industry (with half the net debt of a year ago and equal to only 0.2 times 2014 recurring EBITDA). A Simple Story We are managing the transition of our market leading linear video broadcasting businesses into the number one digital entertainment businesses in our existing markets, while also looking to grow new and internationally scalable digital businesses. Furthermore, our objective is to manage this transition while growing our sales, profits and cash flows. This means that our traditional linear channels (both advertising and subscription funded) will provide the cash to fuel the development of our digital products, which almost doubled their sales in 2014.
e, our objective is to manage this transition while growing our sales, profits and cash flows. This means that our traditional linear channels (both advertising and subscription funded) will provide the cash to fuel the development of our digital products, which almost doubled their sales in 2014. A Convenient Truth Much is made of the highly competitive environment with new online entrants and changing consumer behaviour resulting in falling scheduled TV viewing. We saw and felt these impacts more than ever in 2014, as the PUT (people using television) levels fell sharply in Sweden in particular. However, television remains the reach media of choice because it delivers a high quality and large scale audience, so the lower supply of TV minutes but steady demand for TV airtime is resulting in higher TV advertising prices now in 2015. Modern Times Group MTG AB Annual report 2014 1
CEO’s review CEO’s review There is also another overwhelming truth – global video consumption is still growing and it is being driven by online viewing, which is the primary driver of global internet traffic. Global online video data traffic was up almost 25% in 2014, and the number of minutes of video watched online was up more than 50% in Sweden. More than 25% of global online video viewing was on mobile devices (smart phones and tablets), and more than a third of all video viewing by ‘Millennials’ in the US is now online. So video is delivering a bigger, more accessible and more attractive audience than ever before, which is very good news and only set to grow further! A Huge Opportunity This change in consumer behavior is a huge opportunity for us to make our products more broadly available and relevant than ever before, and that is exactly what we are doing. The Nordic markets have the highest broadband penetration levels and speeds in the world and are often the test beds for what will happen in other markets around the world. Our Viaplay online video business was the first of its kind and combines the best TV series, movies and live sport. This is revolutionising the pay-TV industry and Viaplay’s rapid expansion is being fuelled by the cash flows from our highly profitable Viasat satellite and pay-TV channels businesses. Viaplay is now available on virtually any internet connected device and to almost all Nordic TV households – the first time we have ever been able to address the whole market with our pay-TV services.
led by the cash flows from our highly profitable Viasat satellite and pay-TV channels businesses. Viaplay is now available on virtually any internet connected device and to almost all Nordic TV households – the first time we have ever been able to address the whole market with our pay-TV services. The opportunity is also evident on the free-TV or advertising funded side, where our online TV services across 7 markets are not limited to catch-up TV services but also digital-first online content that is delivering higher online viewing shares and prices than offline. Yes, we still have a lot of work to do with our traditional free-TV business in Sweden and Norway, but our Danish business has continued to perform well and take share, and we remain the clear number two commercial media house in both Sweden and Denmark. And again, the cash flows from these traditional businesses are fuelling our online development. We are the co-owners of the largest multi-channel YouTube network in Sweden (Splay), which we are expanding into new markets, and we are constantly looking to launch new thematic verticals (from cooking to celebrity gossip) that work across both our on and offline platforms.
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
The presentation delivers a quarterly performance update and revised full‑year outlook for a mid‑core and casual gaming group, emphasizing the impact of organic growth and the recent integration of Plarium. In Q3 2025 the company recorded SEK 2.987 billion in net sales, a 15 % year‑over‑year organic increase and a 126 % rise in constant‑currency revenue driven largely by the Plarium consolidation. Adjusted EBITDA reached SEK 675 million, translating to a 23 % margin, while unlevered EBITDA margin stood at 60 % and free cash flow amounted to SEK 404 million, supporting a 60 % cash‑conversion rate. User‑acquisition spend rose sharply, with original studios increasing spend by 37 % and total group spend climbing 120 % on a constant‑currency basis, now representing roughly 37 % of revenue. Core metrics such as ARPDAU improved quarter‑over‑quarter, notably on the Snowprint title, while daily active users remained broadly flat after accounting for the Kongregate divestment and Plarium acquisition. The franchise portfolio showed double‑digit growth in PlaySimple, Warhammer 40,000: Tacticus, and a strong performance from RAID: Shadows Legends anchored by the Teenage Mutant Ninja Turtles IP. Based on these results the company raised its FY 2025 guidance, targeting 7‑9 % organic revenue growth and total revenue of SEK 11.4‑11.7 billion, with an adjusted EBITDA margin of 21‑24 %. The outlook underscores confidence in continued scaling of live‑ops, new‑title launches and disciplined investment in user acquisition.
Thunderful Group’s interim report for the first quarter of 2025, covering January through March, details a period of significant structural transformation following extensive restructuring in 2024. The primary thesis centers on the company’s transition into a leaner, more focused entity specialized in game publishing and co-development after divesting its distribution businesses. Financial performance shows a 7.0% increase in net revenue to SEK 62.0 million, compared to SEK 58.0 million in the same period the previous year. While the company reported an operating loss (EBIT) of SEK 65.7 million, this represents a substantial improvement from the SEK 153.9 million loss in Q1 2024. The result was impacted by SEK 29.4 million in write-downs of intangible assets. Adjusted EBITDA improved to SEK –9.2 million from SEK –29.4 million, reflecting reduced personnel expenses, which fell 36.5% following a headcount reduction from 355 to 249 employees. The Publishing segment generated SEK 32.5 million in revenue, driven by back-catalog sales, while the Co-development & Services segment contributed SEK 29.6 million, primarily through work-for-hire projects at Coatsink. Strategic developments during the quarter included the transfer of all shares in Jumpship Ltd to its former owner and a directed share issue to Microcuts Holding GmbH to settle earnout obligations. Geographically centered in Gothenburg, Sweden, with operations across Europe, the group’s outlook relies on a heavy 2025 release schedule, including titles such as Lost in Random: The Eternal Die and Replaced. Management notes that while the restructuring has stabilized the cost base, future financial stability is highly dependent on the commercial success of these upcoming launches. Cash and unutilised credit facilities stood at SEK 83.1 million at the end of the period.
Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue. Quarterly revenues rose 2% to MSEK 434.0, while operating profit surged 67% to MSEK 142.8. This quarterly performance was driven by core titles including Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris, alongside the full release of Mechabellum. However, for the first nine months of 2024, revenues decreased by 9% to MSEK 1,491.8, and operating profit fell 39% to MSEK 326.1, largely due to MSEK 208.0 in write-downs related to the cancellation of Life by You and the performance of The Lamplighters League. The strategic focus has shifted toward doubling down on the core Grand Strategy and Management niches while streamlining third-party publishing processes. This transition included the indefinite delay of Prison Architect 2 to ensure product quality. Geographically, the United States remains the dominant market, accounting for approximately 86% of year-to-date revenue. From a platform perspective, PC remains the primary segment, contributing MSEK 1,285.6 of total revenue, with the Steam platform alone representing the vast majority of group sales. Financial stability remains high with a cash balance of MSEK 1,190.4 and an equity/assets ratio of 80%. While the average number of employees decreased from 634 to 584 year-over-year, the company maintains an active pipeline of eight games. The methodology for these findings involves a condensed interim financial report prepared under IAS 34 and reviewed by external auditors, covering the global operations of the Stockholm-based parent company and its five international studios for the period ending September 30, 2024.