
Yakuza
GameBy Ryu Ga Gotoku Studio · Released Dec 8, 2005
Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.
Connections
Each row is a game or company named alongside Yakuza, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Dec 8, 2005
- Developer
- Ryu Ga Gotoku Studio
- Publisher
- Sega
- Genres
- Fighting, Role-playing (RPG), Simulator, Sport, Hack and slash/Beat 'em up, Adventure
- Platforms
- PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Yakuza sales and key figures
Sega Sammy is targeting over 13 million unit sales for new titles in the remainder of the fiscal year, with high expectations for Sonic Superstars and entries in the Persona and Yakuza series.
Sega Sammy Holdings, 2023 · Sega Sammy Holdings Q1 Fiscal Year 2024 Results: Major Questions in Results Briefing, p. 2
Like a Dragon: Pirate Yakuza in Hawaii debuted on February 20th, contributing $5.6 million in gross revenue to the Steam marketplace.
Alinea Analytics, 2025 · Top 10 New Releases on Steam: February 2025
The top five new Steam releases in February were rounded out by Avowed at $13.1 million and Like a Dragon: Pirate Yakuza in Hawaii at $7.7 million.
Game World Observer, 2025 · Top-Grossing New Games on Steam: February 2025
The Like a Dragon / Yakuza franchise generated 15.7 million hours watched in 2024, establishing it as a top-performing series for Sega.
Stream Hatchet, 2025 · The Like a Dragon / Yakuza Series on Live Streaming
Documents about Yakuza
Five Things We’ve Learned About Japan’s Games Industry: How GTA 6 Influenced Valor Mortis’ $40 Price Point
This edition of The Game Business, recorded from Tokyo Game Show in September 2026, pairs an overview of Japan's games market with an explanation of why publisher Lyrical Games priced its new Souls-like, Valor Mortis, at $40 amid a crowded fall release calendar.
- The Japanese console gaming industry is performing strongly, with six of the eight major companies trading at or near all-time highs.
- Nintendo maintains a 70% market share of all gaming content in Japan, a position analysts credit with preventing the total collapse of the country's console market.
- PC gaming has grown to represent 12.5% of the Japanese market in 2026, up from 5% in 2019, driven by pandemic-era console shortages and the popularity of titles like PUBG.
Q3 2026 Financial Supplementary Data Collection Data Appendix (FY2026/3 Q3)
Financial results for the third quarter of the fiscal year ending March 2026 reveal a complex performance landscape characterized by robust revenue generation offset by substantial extraordinary losses.
- The company reported a Q3 net loss of 19.5 billion yen, driven by 31.8 billion yen in extraordinary charges, leading to a revised full-year net loss forecast of 13.0 billion yen.
- Full-year sales forecasts were increased to 490.0 billion yen, despite the company lowering its annual consumer game unit sales target from 30.0 million to 26.5 million units.
- Consumer game performance in Q3 reached 66.5 billion yen in sales and 8.69 million units, with the downward revision in annual targets attributed to weaker-than-expected repeat sales of older titles.
Q3 for the Fiscal Year Ending March 2026 Results Presentation
Sega Sammy's Q3 results for the fiscal year ending March 2026, presented February 13, 2026, show a sharp earnings deterioration driven by acquisition-related write-downs, even as the pachislot and pachinko business outperformed.
- Sega Sammy projects a 13.0 billion yen net loss for the fiscal year ending March 2026, driven by 46.3 billion yen in impairment losses from the acquisitions of Rovio and Stakelogic.
- The Pachislot and Pachinko division is the company's primary financial driver, significantly exceeding expectations through high-volume sales of titles like Smart Pachislot Tokyo Revengers.
- Management has shifted from aggressive M&A to a consolidation strategy, marked by the suspension of large-scale acquisitions and the initiation of a 20.0 billion yen share buyback program.
Sega Sammy Holdings Integrated Report 2025
Sega Sammy Holdings' Integrated Report 2025, themed "Welcome to the Next Level!", sets out the Group's transition from dependence on Pachislot & Pachinko toward a three-pillar structure.
- Sega Sammy is restructuring into a three-pillar business model comprising Entertainment Contents, Pachislot & Pachinko, and a new Gaming Business to reduce reliance on volatile domestic markets.
- The Entertainment Contents segment generated ¥321.5 billion of the Group's ¥428.9 billion total FY2025 net sales, driven by a transmedia strategy utilizing IPs like Sonic, Persona, and Like a Dragon.
- The company is aggressively entering the North American iGaming and B2B casino markets through over ¥130 billion in acquisitions, including Rovio, GAN, and Stakelogic.
Sega Sammy Q1 Fiscal Year Ending March 2026 Results Presentation
Sega Sammy Holdings reported its financial results for the first quarter of the fiscal year ending March 2026, highlighting a performance that exceeded initial expectations despite a limited release schedule for new titles.
- Sega Sammy reported Q1 FY2026 consolidated sales of 81.0 billion yen and an operating loss of 0.5 billion yen, exceeding initial expectations despite a light new-title release schedule.
- The company invested approximately 36 billion yen to acquire Stakelogic and GAN, signaling a strategic effort to expand its global Gaming business footprint.
- The Pachislot and Pachinko segment outperformed internal projections due to successful new machine installations, offsetting slightly lower-than-expected performance in Rovio and certain full-game repeat sales.
How Parcel Simulator Stealthily Racked up 50k+ Sales
The success of the indie title Parcel Simulator serves as a case study for how solo developers can achieve significant commercial traction in the crowded simulator genre.
- The indie title Parcel Simulator achieved over 55,000 unit sales in its first month following a June 2025 release, driven by iterative development and influencer outreach rather than paid advertising.
- Despite a saturated market featuring 39 new simulator titles on Steam in June 2025, games with hook-heavy gameplay and community-refined loops can still secure visibility through algorithmic recommendations.
- Parcel Simulator maintained high engagement levels, with average player sessions exceeding 14 hours by blending inspection mechanics with approachable automation.
"Reviving Sega will be the greatest achievement in my career"
Sega president and COO Shuji Utsumi outlines a strategic vision for revitalizing the company by balancing its rich historical legacy with modern, globalized development practices.
- Sega is transitioning from a Japan-centric development model to a simultaneous global release strategy across all platforms, including PC, to capture a broader international audience.
- The company is utilizing a portfolio-based management approach that balances stable revenue from established franchises like Sonic, Persona, and Yakuza with innovation from riskier new projects.
- Sega acquired Rovio to integrate mobile expertise and address the challenges of the games-as-a-service sector through deeper IP engagement.
Nintendo Switch 2: Third-Party Success Analysis
The Nintendo Switch 2 launch, while achieving record-breaking hardware sales of 3.5 million units in its opening days, has yielded underwhelming results for third-party publishers.
- Despite record-breaking hardware sales for the Nintendo Switch 2, third-party publishers reported launch-month sales that were 'below our lowest estimates.'
- While third-party performance showed a slight improvement over the original Switch launch, this is largely attributed to a larger installed base and a wider selection of 13 physical launch titles compared to the original's five.
- Over 80% of Switch 2 game sales occurred through physical retail channels, with consumers showing a strong preference for titles that do not require additional digital downloads, such as Cyberpunk 2077.
Major Questions in SEGA SAMMY Management Meeting 2025: Summary
The 2025 SEGA SAMMY Management Meeting focused on the group’s strategic trajectory, emphasizing the integration of recent acquisitions, the evolution of its transmedia IP strategy, and the long-term growth of its gaming and entertainment segments.
- SEGA SAMMY is implementing a 'mille-feuille' revenue model to balance high-margin repeat sales, licensing, and free-to-play income, aiming to mitigate the volatility of new game releases.
- The company has allocated a strategic investment framework of 80 billion yen to pursue further M&A opportunities that align with its long-term growth objectives.
- Management has set a target for the gaming business to become a core revenue driver alongside traditional segments by 2030.
Sega Sammy Management Meeting 2025
Sega Sammy is undergoing a strategic transformation to solidify its position as a global leader in entertainment by pivoting toward a transmedia model and expanding its digital gaming footprint.
- Sega Sammy is targeting an adjusted EBITDA exceeding 180 billion yen by fiscal year 2027 by reinvesting cash flows from its Pachislot and Pachinko segment into its Consumer and Gaming divisions.
- The company is executing a transmedia strategy for core intellectual properties like Sonic and Like a Dragon, utilizing a consistent release cadence across digital games, film, and animation alongside AI-driven development.
- To stabilize the maturing domestic Pachislot and Pachinko market, the company will introduce modular cabinet designs in 2026 to reduce operational costs for partners.
Top 10 New Releases on Steam: February 2025
February 2025 represented a high-performing period for the Steam platform, characterized by the launch of several major franchise titles that generated significant gross revenue.
- Monster Hunter Wilds dominated February 2025 Steam releases, generating $93.2 million in revenue despite launching on the final day of the month.
- Kingdom Come: Deliverance II grossed $67.5 million on Steam in February and has reached approximately 2.5 million total copies sold across all platforms.
- Sid Meier’s Civilization VII generated $43.5 million on Steam during its launch month, despite experiencing mixed player reception.
Top-Grossing New Games on Steam: February 2025
The gaming industry experienced a significant surge in revenue on Steam during February 2025, driven by several high-profile releases.
- Kingdom Come: Deliverance II was the top-grossing new game on Steam in February 2025, generating an estimated $118.9 million in revenue and selling over 2 million copies on the platform.
- Monster Hunter Wilds grossed $69.1 million on Steam within its first 24 hours of release on February 28, with total Steam revenue exceeding $150 million by March 2.
- Monster Hunter Wilds achieved a peak of over 1.38 million concurrent players on Steam, ranking as the 5th biggest release in the platform's history by that metric.
Companies behind it
As the documents state it.
