
Star Wars: Galaxy of Heroes
GameBy Capital Games · Released Sep 1, 2015
Live your Star Wars dreams as you fight with your favorite dark and light side heroes across iconic locations to become master of the galaxy. Create and customize your dream squad using characters from every era, including new characters from Star Wars: The Force Awakens and Rogue One: A Star Wars Story.
Connections
Each row is a game or company named alongside Star Wars: Galaxy of Heroes, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Sep 1, 2015
- Developer
- Capital Games
- Publisher
- Electronic Arts
- Genres
- Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
- Platforms
- Android, PC (Microsoft Windows), iOS
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures from the reports
In the U.S. market, 50% of the top 10 revenue-generating games that feature Gacha mechanics are built upon established intellectual properties, such as Marvel Strike Force and Star Wars: Galaxy of Heroes.
Sensor Tower, 2022 · State of Game Monetization 2022
EA’s Star Wars franchise has generated over $3 billion in net bookings, with the title 'Star Wars: Galaxy of Heroes' alone contributing more than $1.2 billion in revenue.
Game World Observer, 2021 · Electronic Arts’ Earnings From Star Wars Games Top $3 Billion
While 2016 revenue grew by over 33% driven by 'Star Wars: Galaxy of Heroes' and 'Madden Mobile', growth slowed in early 2017 as major titles like 'Plants vs. Zombies Heroes' and 'FIFA Mobile' failed to meet performance expectations.
Deconstructor of Fun, 2017 · EA Mobile: Can the Giant Climb to the Top?
Electronic Arts' 'Star Wars: Galaxy of Heroes' is the dominant title, accounting for $924 million (87%) of total revenue and approximately 70 million (26%) of total downloads.
Sensor Tower, 2019 · Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue
Top-performing titles significantly outperformed the franchise average: Netmarble's 'Star Wars: Force Arena' grew by 260%, EA's 'Star Wars: Galaxy of Heroes' by 216%, and Disney's 'Star Wars: Commander' by 201%.
Sensor Tower, 2017 · The Last Jedi Premiere More Than Doubled Star Wars Mobile Game Downloads
Documents about Star Wars: Galaxy of Heroes
Games on iPhone Duo, Lego builds mobile arm, more App Store news, August’s top performers and more
The mobile games industry is currently navigating significant shifts in hardware, corporate strategy, and market performance.
- Apple's new iPhone Duo features a 7.6-inch Super Retina XDR display, an A20 Pro chip with a seven-core GPU, and performance metrics claiming up to 40% faster graphics and 35% better sustained performance than the iPhone 17 Pro.
- Reports indicate that new Apple leadership, including App Store boss Eddy Cue and CEO John Ternus, are seeking to increase App Store revenue, a strategy that reportedly contributed to the departure of former head Phil Schiller.
- LEGO Digital Play has acquired Offroad Games, the developer behind Chrome Valley Customs, as part of an expansion of its London-based mobile gaming division.
Shooter Monthly #1: Battlefield Revolution, Arc Raiders Evolution, and the ABI Mystery
The tactical shooter market is currently undergoing a significant evolution, characterized by a widening strategic divide between Western premium models and Eastern free-to-play approaches.
- The extraction shooter genre is shifting away from hardcore, punishing mechanics toward accessible, PvE-focused gameplay and forgiving progression systems to attract a broader audience.
- Eastern free-to-play models, exemplified by Arena Breakout: Infinite, are successfully challenging Western premium shooters by offering more accessible entry points.
- Arc Raiders demonstrated significant market demand for extraction-adventure hybrids by attracting over 115,000 concurrent players during its initial testing phase.
Is This New Marvel Game the Next Big Mobile Hit?
Marvel Mystic Mayhem, a recent action RPG release from NetEase, attempts to differentiate itself within the crowded mobile market by blending squad-based collection mechanics with real-time, card-driven combat on a hex grid.
- NetEase's Marvel Mystic Mayhem has experienced a rapid decline in download rankings shortly after launch, indicating poor market performance and a likely contraction in daily active users.
- The game's core design choices, specifically the limitation to a three-hero squad and the inclusion of an autoplay feature, undermine its tactical premise and fail to align with current industry trends toward deeper collection metas.
- The broader Marvel mobile gaming ecosystem is currently facing significant revenue and engagement attrition, impacting established titles like Marvel Snap and Marvel Strike Force.
2023 Liftoff Company Midcore Gaming Apps Report
Liftoff's 2023 midcore gaming report argues that midcore titles are an increasingly important segment as casual and hyper casual growth slows and developers pursue engaged audiences that respond to multiple monetization methods.
- Midcore mobile games now account for 35% of total iOS gaming revenue in the United States, demonstrating significantly higher market longevity than casual titles.
- Shooter games represent the most high-stakes category, commanding a $7.47 cost per install while delivering a leading 6% Day-7 return on ad spend.
- Top-performing midcore titles maintain engagement through aggressive LiveOps, typically running fifteen simultaneous unique events and fifteen limited-time gachas at any given time.
Dislyte: Lilith’s Mythology & Music RPG
Dislyte, Lilith Games' hero-collector gacha RPG and the first release under its Singapore-based publishing brand Farlight Games, launched in May 2022 with the strongest early monetization the genre has seen.
- Dislyte utilizes a gacha system with a 1% legendary pull rate and a 0.07% chance for legendary Shimmer heroes, mirroring the monetization models of successful titles like Raid: Shadow Legends and Summoners War.
- Three weeks post-launch in May 2022, Dislyte secured the third-highest revenue position in the US squad RPG category, trailing only established titles like Marvel: Strike Force and Star Wars: Galaxy of Heroes.
- Unlike Lilith Games’ previous hit AFK Arena, which relies on passive idle progression, Dislyte requires active player engagement through auto-farming features that necessitate the app remaining open.
Why EA Saw Decline in Mobile Revenue Despite Obtaining Big Hits Through Acquisitions
Electronic Arts spent roughly $3.5 billion on mobile acquisitions in 2021, yet its mobile revenue has fallen since, according to an analysis by Michail Katkoff, co-founder of Deconstructor of Fun and CEO of Savage Game Studios.
- Electronic Arts saw a 23% year-over-year decline in mobile revenue for the first quarter of 2022, despite a 22% increase in total downloads.
- In 2021, EA invested $3.5 billion to acquire Glu Mobile and Playdemic, yet all major acquired IPs—including Kim Kardashian: Hollywood and Golf Clash—experienced revenue declines post-acquisition.
- The primary cause of the performance decline is attributed to EA's decision to force the integration of acquired studios into its corporate structure rather than maintaining their autonomy.
State of Game Monetization 2022
Sensor Tower's State of Mobile Game Monetization 2022 report examines how the world's top mobile titles generate revenue, using the firm's new monetization descriptors within its Game Intelligence and Game Taxonomy tools.
- As of 2021, 50% of the world's top-grossing mobile games utilize a Season Pass, a mechanic that has expanded from its origins in mid-core shooters to casual titles like Candy Crush Saga and Homescapes.
- Ad removal is the most widely used monetization mechanic in the mobile market, driven by casual games which account for 90% of titles employing this strategy.
- In the U.S. market, 50% of the top 10 revenue-generating games that feature Gacha mechanics are built upon established intellectual properties, such as Marvel Strike Force and Star Wars: Galaxy of Heroes.
Analyst Bulletin: Mobile Game Market Review March 2021
March 2021 was an update-heavy month across the US, China, and Japan mobile game markets, with GameRefinery's analysts tracking live-ops changes, new feature trends, and notable chart entries drawn from the company's own game intelligence service.
- The Battle Pass model continues to gain traction as a primary tool for boosting retention and monetization, with games like House of Fun: Casino Slots 777 and The Seven Deadly Sins: Grand Cross implementing or revamping these systems in March 2021.
- Major mobile titles are increasingly integrating complex, multi-stage event mechanics, such as Genshin Impact’s Windblume Festival, which combined storyline quests, cutscenes, and mini-games, and Star Wars: Galaxy of Heroes’ two-week Conquest mode.
- Collaborations remain a high-impact strategy for driving engagement, exemplified by Two Dots’ word-puzzle event with Chobani and Kotodaman’s trivia-based collaboration with the Demon Slayer anime franchise.
Live Ops in Star Wars: Galaxy of Heroes
The live operations strategy for Star Wars: Galaxy of Heroes centers on maintaining a durable, character-based economy within a mid-to-hardcore mobile RPG framework.
- The game maintains a durable economy by treating individual characters as the primary units of value, ensuring long-term player investments remain protected against power creep.
- To manage a roster of over 170 characters, the development team employs a 'nesting utility' strategy that creates specific faction-based synergies rather than relying on static power hierarchies.
- The ecosystem approach forces players to utilize their entire collection by revitalizing legacy characters, preventing new releases from rendering older units obsolete.
Electronic Arts’ Earnings From Star Wars Games Top $3 Billion
Electronic Arts' partnership with Disney for Star Wars games has generated more than $3 billion in net bookings, according to CEO Andrew Wilson on the company's fiscal Q3 2021 earnings call in early February 2021.
- Electronic Arts has been acquired by an investor group led by the Saudi Arabian Public Investment Fund (PIF) in a $55 billion deal, marking the largest leveraged buyout in gaming history.
- As part of the acquisition, EA has delisted from the NASDAQ and returned to being a private company after nearly 40 years of public trading.
- The ownership structure of the newly private EA consists of 93.4% held by the PIF, 5.5% by Silver Lake, and 1.1% by Affinity Partners.
Mobile Game Genre Report: Role-Playing Games 2021
Role-playing games were the top-grossing mobile genre worldwide in 2020, generating roughly $18.5Bn, or 22.1% of global mobile game revenue.
- Mobile RPGs generated $18.5 billion in 2020, representing nearly 25% of total mobile gaming revenue.
- The market is heavily concentrated in East Asia, with China, Japan, and South Korea accounting for over 70% of global RPG earnings.
- Approximately 50% of top-performing RPG titles rely on established intellectual properties, such as the Marvel franchise, to drive player acquisition and revenue.
Mobile Game Genre Report: Comparing & Contrasting Eastern and Western Markets
Newzoo and Pangle's second mobile genre report, following an earlier edition on puzzle games, examines role-playing games and contrasts how the genre performs in Eastern and Western markets.
- Role-playing games (RPGs) dominated the 2020 mobile market with $18.5 billion in revenue, representing over 21% of the global market share.
- East Asian markets (China, Japan, and South Korea) drive RPG financial performance, accounting for 72% of the genre's total global earnings.
- Successful RPG monetization is shifting toward hybrid models, as 83% of players are receptive to opt-in rewarded video ads alongside traditional gacha mechanics and battle passes.
Companies behind it
As the documents state it.
