Updated Mar 17, 2026 by Nacon
Financial · January 20, 2025
Published by Nacon
NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year. Despite this quarterly dip, total sales for the first nine months reached €129.9 million, a 2.5% increase over the previous year. The performance reflects a divergence between the gaming and accessories segments, with gaming revenue falling 23.7% to €25.4 million due to a lack of major new releases compared to the prior year’s success of RoboCop: Rogue City. However, back-catalogue sales grew by 24.5% to €15.6 million, validating the long-term value of the existing portfolio. The accessories division grew by 5.3% to €25.2 million, driven by strong demand for RIG headsets and Revolution 5 Pro controllers in the United States and Australia. This growth occurred despite the postponement of several key products, including the Cobra seat and the Xbox Revolution X Unlimited controller, into 2025. To enhance supply chain efficiency and internalize value, the company announced plans for a new accessory production plant in France, expected to be operational later in 2025. Looking ahead, the company expects a slight increase in full-year sales but anticipates a potential decrease in operating income due to product delays. The outlook for the 2025/26 financial year remains optimistic, supported by a busy release schedule of approximately ten new games and the anticipated launch of the Nintendo Switch 2. NACON plans to capitalize on this new hardware with a dedicated range of compatible games and accessories, forecasting strong growth for the first half of the upcoming fiscal year.
Press release Lesquin, 20 January 2025, 6.00pm CET THIRD QUARTER 2024/25 SALES: €52.9 MILLION NACON (ISIN FR0013482791) has today reported its consolidated sales for the first nine months of the 2024/25 financial year (nine months from 1 April 2024 to 31 December 2024). Sales 2024/25 2023/24 Change € million First quarter (April-June) 32.3 35.5 -9.0% Second quarter (July-September) 44.8 32.3 +38.5% Third quarter (October-December)<sup>(1)</sup> 52.9 59.0 -10.3% Gaming 25.4 33.3 -23.7% Accessories 25.2 23.9 +5.3% Other<sup>(2)</sup> 2.3 1.8 +28.4% IFRS sales in the first nine months (April- December)<sup>(1)</sup> 129.9 126.7 +2.5% Gaming 71.1 74.6 -4.6% Accessories 54.2 48.8 +11.1% Other<sup>(2)</sup> 4.5 3.3 +35.8% (1) Unaudited figures (2) Mobile and Audio sales
1 74.6 -4.6% Accessories 54.2 48.8 +11.1% Other<sup>(2)</sup> 4.5 3.3 +35.8% (1) Unaudited figures (2) Mobile and Audio sales Third-quarter 2024/25 sales: high base for comparison in the Gaming business and ongoing progress in Accessories Gaming sales totalled €25.4 million in the third quarter of 2024/25, a decrease of 23.7%. Catalogue sales (new games) amounted to €9.8 million, down 52.9%. There were no major new releases during the period. Only one racing game (MXGP: The Official Motocross Videogame<sup>TM</sup> ) was released, whereas the year-earlier period had been boosted by the exceptional success of Robocop: Rogue City<sup>TM</sup> and the releases of Cricket 24: Official Game of The Ashes<sup>TM</sup> and Gangs of Sherwood<sup>TM</sup> . The Back Catalogue (games released in previous years) again saw good momentum, with sales up 24.5% to €15.6 million. That strong growth vindicates the strategy adopted by NACON.
TM</sup> and the releases of Cricket 24: Official Game of The Ashes<sup>TM</sup> and Gangs of Sherwood<sup>TM</sup> . The Back Catalogue (games released in previous years) again saw good momentum, with sales up 24.5% to €15.6 million. That strong growth vindicates the strategy adopted by NACON. The Accessories business saw positive developments, with sales of RIG headsets and REVOLUTION 5 PRO controllers still buoyant in the USA and Australia. As a result, Accessories sales rose 5.3% to €25.2 million. This strong performance came despite the delayed launch of certain products (the COBRA seat, the DRIVE PRO STAND, the REVOSIM range and the XBOX Revolution X Unlimited controller), which will now be released in 2025.
In addition, NACON has recently announced plans to build its future production plant for video gaming accessories at the Lauwin-Planque site in France. The plant will be operational later in 2025 and will give NACON better control over its supply and logistics chain, as well as enabling it to keep more value in-house and optimise its inventories. Outlook for the fourth quarter The release schedule will be slightly busier, comprising the following three games. - Sport: Rugby25<sup>TM</sup> . - Adventure: Dragonkin<sup>TM</sup> on early access. - Simulation: Ambulance Life<sup>TM</sup> . In addition, Test Drive Unlimited: Solar Crown<sup>TM</sup> is enhanced with the regular addition of content and seasons – including “Return to Ibiza”, available since December – which add to the initial gaming experience. The game is continuing to sell, and it already has more than 500,000 players. The Accessories business will continue to perform well. In 2024/25, given the postponement of some previously announced games together with delays launching several Accessories products at the end of the year, NACON now expects a slight increase in sales, while operating income could show a decrease compared with the previous financial year. Business levels in the first half of 2025/26 will be supported by several positive factors, including: - The contribution of new Gaming and Accessories products that were not launched in 2024/25, - The Back Catalogue busines
could show a decrease compared with the previous financial year. Business levels in the first half of 2025/26 will be supported by several positive factors, including: - The contribution of new Gaming and Accessories products that were not launched in 2024/25, - The Back Catalogue business, which will remain buoyant, - A busy release schedule comprising around 10 new games, with the main ones due to be revealed during the NACON Connect event on 6 March, - The arrival of the Nintendo Switch<sub>TM</sub> 2 console, for which NACON already has compatible games and a full range of accessories. As a result, sales are expected to show strong growth in the first half of 2025/26. Next financial press release: fourth-quarter 2024/25 sales after the market close on 28 April 2025 ABOUT NACON 2023/24 IFRS SALES€167.7MILLION NACON is part of the Bigben group and was formed in 2019 to optimise its areas of expertise and generate synergies between them in the video game market. Combining its 16 development studios, AA video game 2023/24 OPERATING INCOME: publishing and the design and distribution of premium gaming peripherals, NACON has 30 years of expertise €20.9MILLION in serving gamers.
nergies between them in the video game market. Combining its 16 development studios, AA video game 2023/24 OPERATING INCOME: publishing and the design and distribution of premium gaming peripherals, NACON has 30 years of expertise €20.9MILLION in serving gamers. This new unified business gives NACON a stronger position in its market and enables it to innovate by creating new and unique competitive advantages. WORKFORCE Over 1,000 employees Listed on Euronext Paris, Compartment B–Index: CACMid&Small ISIN: FR0013482791; Reuters:NACON.PA; Bloomberg: NACON:FP INTERNATIONAL PRESENCE CONTACT: 23subsidiaries and a distribution Cap Value–Gilles [email protected]+33 (0)1 80 81 50 01 network in 100 countries https://corporate.nacongaming.com/
Nacon reported consolidated sales of €32.3 million for the first quarter of the 2024/25 financial year, covering the period from April to June 2024. This represents a 9.0% decrease compared to the same period in the previous year, primarily driven by a high base of comparison in the gaming segment. While overall gaming sales fell 27.1% to €17.8 million due to a lighter release schedule for new titles, the company saw significant growth in other areas. Back-catalogue sales rose 17.9% to €14.0 million, bolstered by the continued performance of titles like Robocop: Rogue City, while the accessories division grew 27.5% to €13.3 million, fueled by strong demand for premium controllers and headsets in the United States and Australia. The strategic outlook remains optimistic as the company expects to resume growth in the second quarter. This confidence is supported by a robust release pipeline featuring approximately 15 games for the full year, including high-profile titles such as Test Drive Unlimited: Solar Crown, which has already set internal records for pre-orders. Additionally, the accessories segment is expected to benefit from the launch of the new REVOSIM brand, positioning the company as a comprehensive provider of both software and hardware for the motor racing market. Despite the initial quarterly dip in revenue, management has confirmed its full-year targets for growth and increased operating income. The company’s financial position was further strengthened by a successful capital increase in July 2024, providing additional resources to develop its gaming pipeline. With 16 development studios and a distribution network spanning 100 countries, the group aims to leverage synergies between its AA publishing activities and its premium peripheral business to maintain its competitive advantage in the global video game market.
NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year. While the company faced a 3.8% decline in gaming revenue due to a limited release schedule in the fourth quarter, this was offset by a 4.1% increase in accessories sales and a robust performance in back-catalogue titles. Back-catalogue sales grew by 31.2% over the full year to reach €58.6 million, demonstrating the sustained value of the company’s existing intellectual property. The financial results reflect a transitional period marked by the strategic postponement of several key games and hardware products into the 2025/26 fiscal year. Consequently, while annual sales remained stable, operating income is expected to be lower than the previous year, though it remains slightly positive. The fourth quarter specifically saw a 7.1% decline in sales, attributed to the lack of major new releases compared to the prior year’s success with high-performing titles like Robocop: Rogue City. Looking ahead, the company forecasts sharp business growth for the 2025/26 financial year, driven by a significantly busier release schedule featuring over ten games across sports, racing, adventure, and simulation genres. The accessories segment is also expected to expand following the launch of new Xbox controllers, premium racing peripherals, and a dedicated range for the upcoming Nintendo Switch 2. To support this growth and mitigate supply chain risks, the company is diversifying its manufacturing, utilizing facilities in Vietnam and preparing a new controller production site in France scheduled to open in late 2025.
Nacon experienced significant financial expansion during the third quarter of the 2023/24 fiscal year, with consolidated sales rising 43.3% to reach €59.0 million. This performance contributed to a nine-month sales total of €126.7 million, representing a 6.8% increase under IFRS standards compared to the previous year. The growth was primarily driven by the gaming division, which saw a 74.3% surge in revenue to €33.3 million. This spike was fueled by the commercial success of new releases, specifically Robocop: Rogue City and Cricket 24, alongside a 42.1% increase in back-catalogue sales supported by rising console ownership and strategic contracts. The accessories segment also demonstrated positive momentum, growing 17.1% to €23.9 million during the quarter. This uptick was attributed to the successful market entry of premium peripherals, including the RIG 600 PRO headset and the REVOLUTION 5 PRO controller. While the nine-month performance for accessories remained essentially flat with a marginal 0.3% decline, the recent product launches have stabilized the division's trajectory heading into the final quarter. Looking forward, the outlook remains optimistic for the remainder of the fiscal year ending March 31, 2024. A robust release schedule featuring over ten new titles, such as Test Drive Unlimited: Solar Crown and Taxi Life, is expected to sustain revenue growth. Management confirms expectations for strong increases in both annual sales and operating income, supported by a diversified portfolio of 16 development studios and a global distribution network. The results underscore a successful integration of AA game publishing and premium hardware manufacturing within the broader video game market.
NACON reported a significant increase in financial performance for the 2023/24 fiscal year, ending March 31, 2024. Annual non-IFRS sales reached €170.7 million, representing a 9.5% increase over the previous year. This growth was particularly evident in the fourth quarter, where sales rose 9.8% to €41.0 million. The company’s gaming division served as the primary driver of this expansion, with annual gaming sales increasing 14.9% to €104.0 million. This performance was bolstered by a heavy release schedule of 19 titles, including the commercial success of Robocop: Rogue City and Cricket 24. The gaming segment's growth was fueled by a 21.2% rise in new catalogue sales over the full year, while the back-catalogue remained resilient with a 7.4% increase. In the fourth quarter specifically, new game sales rose 16.3% following the release of titles such as Taxi Life and War Hospital. The accessories division also showed momentum, growing 13.1% in the final quarter to €13.8 million. This surge was attributed to the successful launch of premium peripherals like the RIG 600 PRO headset and the REVOLUTION 5 PRO controller, which saw particularly strong adoption in the United States. Looking ahead to the 2024/25 fiscal year, the company anticipates continued growth in operating income that outpaces sales increases. The strategy involves a pipeline of approximately 15 new releases, including high-profile titles such as Test Drive Unlimited: Solar Crown and early-access launches for Greedfall II and Terminator: Survivors. With a global presence across 100 countries and a workforce of over 1,000 employees, the company expects its expanding installed base of consoles and a strengthening back-catalogue to provide a solid foundation for the upcoming financial period.