Resident Evil 2
17 documents in the library are about Resident Evil 2, from writers such as Capcom, Alinea Analytics and Gamecity Hamburg, the newest from 2026. Each has a summary and key insights with the page they come from.
Key figures
Following the release of the Resident Evil film on September 18, daily active users increased across the entire franchise, including a 48% jump for the Resident Evil 2 remake and a 24% increase for the Resident Evil 4 remake.
Alinea Analytics, 2026 · Resident Evil: Requiem Performance and Franchise Impact
Silent Hill 2 Remake outperformed the Resident Evil 2 remake by approximately 1 million hours watched during its debut week.
Stream Hatchet, 2024 · Silent Hill 2 Remake Impresses on Live Streaming
Monster Hunter World: Iceborne served as a primary performance driver with over 3.2 million units shipped, supported by continued sales of catalog titles Resident Evil 2 and Devil May Cry 5.
Capcom, 2020 · Capcom Consolidated Financial Results: 9 Months FY2019, p. 5
Profitability was primarily driven by the Digital Contents segment, highlighted by the shipment of 2.8 million units of 'Monster Hunter World: Iceborne' and sustained sales of 'Resident Evil 2' and 'Devil May Cry 5'.
Capcom, 2019 · Capcom First Half Report: Fiscal Year Ending March 31, 2020, p. 8
The Digital Contents segment served as the primary revenue driver, generating 13,977 million yen in sales through high-margin digital downloads of catalog titles including Resident Evil 2, Devil May Cry 5, and Monster Hunter: World.
Capcom, 2019 · Capcom Consolidated Financial Results for the 3 Months of the Fiscal Year Ending March 31, 2020, p. 4
Documents about Resident Evil 2
Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
The primary objective of this analysis is to evaluate the sustained commercial performance of the Resident Evil franchise by examining Capcom’s internal sales data.
- Between July 1, 2025, and June 30, 2026, six distinct Resident Evil titles each sold over three million copies: Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Resident Evil 7, Resident Evil Village, and Resident Evil Requiem.
- The newest entry, Resident Evil Requiem, achieved eight million copies sold within four months of its late-February 2026 release.
- The 2023 remake of Resident Evil 4 maintained strong momentum by selling over five million copies during the 2025–2026 fiscal period.
Resident Evil: Requiem Performance and Franchise Impact
The release of the film Resident Evil: Requiem in September 2026 provides a case study on the efficacy of transmedia marketing in the video game industry.
- Resident Evil Requiem has surpassed $500 million in revenue, making it the fastest-selling title in the franchise's history.
- PlayStation remains the primary platform for Resident Evil Requiem, accounting for 48.1% of its 8.5 million total players.
- Following the release of the Resident Evil film on September 18, daily active users increased across the entire franchise, including a 48% jump for the Resident Evil 2 remake and a 24% increase for the Resident Evil 4 remake.
Capcom Q1 2026 Financial Results
Capcom experienced significant financial growth during the first quarter of the 2026 fiscal year, spanning April 1 to June 30, 2026.
- Capcom reported strong Q1 fiscal growth for the period ending June 30, 2026, with net revenue rising 55% to 70.4 billion yen ($430 million) and operating profit increasing 67% to 41 billion yen ($250 million).
- The successful launch of Pragmata was the primary driver for the company's quarterly performance, contributing 2.5 million copies sold.
- Total game sales reached 23.8 million units for the quarter, representing a 68.1% increase compared to the same period in the previous year.
Silent Hill 2 Remake Impresses on Live Streaming
The Silent Hill 2 Remake has demonstrated significant commercial and cultural success on live-streaming platforms, effectively validating Konami’s strategy to modernize its classic horror catalog.
- The Silent Hill 2 Remake generated nearly 16 million hours watched and 404,000 peak concurrent viewers during its first week of release.
- The game achieved 315,000 hours of airtime, indicating broad interest across a wide range of creators rather than reliance on a few top-tier streamers.
- Silent Hill 2 Remake outperformed the Resident Evil 2 remake by approximately 1 million hours watched during its debut week.
Capcom Financial Results: Nine Months Ended December 31, 2023
Capcom’s financial performance for the nine-month period ending December 31, 2023, demonstrates significant growth across its core video game business.
- Capcom reported net sales of ¥106.1 billion for the nine months ending December 31, 2023, a 33% year-over-year increase, with operating income rising 43% to ¥47.7 billion.
- Back catalog titles are the primary revenue engine, accounting for 81.9% of the 32.6 million total units sold during the period.
- Overseas markets are critical to the company's financial health, currently representing 82.2% of total game sales.
Capcom Enjoys Record Profits Despite Declining Revenues
Capcom achieved record-breaking financial performance for the fiscal year ending in 2020, marking the third consecutive year of record-high profits.
- Capcom achieved record-high net profits of ¥15.95 billion ($150 million) for the fiscal year, marking a 27.1% increase over the previous year.
- Despite the record profit growth, the company experienced an 18.4% year-over-year decline in total revenue, which fell to ¥81.6 billion ($766 million).
- This fiscal year represents the third consecutive year of record-high profits for the company.
Capcom 3rd Quarter Report: Fiscal Year Ending March 31, 2020
Capcom’s third-quarter report for the fiscal year ending March 31, 2020, outlines a strategic focus on digital content growth and high-margin software sales to achieve record-breaking profitability.
- Capcom revised its full-year operating income forecast upward to 22 billion yen, marking a trajectory toward seven consecutive years of profit growth.
- Digital distribution accounted for over 80% of total consumer unit sales during the first nine months of the fiscal year.
- Monster Hunter World: Iceborne reached 4.5 million units sold by January 2020, serving as a primary driver for the company's strong performance.
Capcom Consolidated Financial Results: 9 Months FY2019
Capcom’s consolidated financial results for the nine-month period ending December 31, 2019, demonstrate a strategic shift toward high-margin digital distribution, resulting in improved profitability despite a decline in overall net sales.
- Capcom achieved a 37.1% increase in operating income to 18,448 million yen and a 42.3% rise in net income to 13,065 million yen for the nine months ending December 31, 2019, despite a 13.6% decline in net sales.
- The company’s shift toward high-margin digital distribution successfully offset a 13.6% drop in total net sales, as evidenced by the Digital Contents segment reporting a 30.1% increase in operating income despite a 15.2% decline in segment sales.
- Monster Hunter World: Iceborne served as a primary performance driver with over 3.2 million units shipped, supported by continued sales of catalog titles Resident Evil 2 and Devil May Cry 5.
Capcom First Half Report: Fiscal Year Ending March 31, 2020
Capcom’s first-half report for the fiscal year ending March 31, 2020, outlines a strategy focused on achieving seven consecutive years of operating income growth and record-high profits.
- Capcom achieved an operating income of 13,992 million yen for the six months ending September 30, 2019, marking a significant increase from the 10,508 million yen reported in the same period the previous year.
- Net sales declined to 37,272 million yen from 43,327 million yen year-over-year, a result attributed to a strategic shift toward digital distribution and lower price points.
- The company’s digital unit sales ratio reached 76.1%, underscoring a successful transition toward a digital-first distribution model.
Capcom Consolidated Financial Results: 6 Months Ended September 30, 2019
Capcom’s consolidated financial results for the six-month period ending September 30, 2019, demonstrate a strategic shift toward high-margin digital sales, resulting in significant profit growth despite a decline in total net sales.
- Capcom achieved significant profit growth for the six months ending September 30, 2019, with net income rising 43.7% to 9,846 million yen and operating income increasing 33.2% to 13,992 million yen.
- Total net sales declined 14.0% to 37,272 million yen, a result of the company's strategic transition from physical package sales to higher-margin digital distribution.
- The Digital Contents segment drove performance, as operating income for the division grew 23.4% despite a 14.7% decline in segment net sales.
Capcom 1st Quarter Report: Fiscal Year Ending March 31, 2020
Capcom’s first-quarter report for the fiscal year ending March 31, 2020, outlines the company’s financial performance and strategic progress, emphasizing its goal of achieving seven consecutive years of operating profit growth.
- Capcom achieved net sales of 17.9 billion yen and an operating income of 7.7 billion yen for the first quarter ending June 2019.
- The Digital Contents segment served as the primary growth driver, generating 13.9 billion yen in sales with a high operating margin of 55.3%.
- Monster Hunter: World continued to anchor financial performance, reaching a cumulative milestone of over 13 million units sold.
Capcom Consolidated Financial Results for the 3 Months of the Fiscal Year Ending March 31, 2020
Capcom’s consolidated financial results for the first quarter of the fiscal year ending March 31, 2020, reflect a period of strong profitability driven by high-margin digital sales and the sustained popularity of major catalog titles.
- Capcom achieved strong Q1 growth for the period ending June 30, 2019, with operating income rising 50.8% to 7,703 million yen and net sales increasing 4.3% to 17,938 million yen.
- The Digital Contents segment served as the primary revenue driver, generating 13,977 million yen in sales through high-margin digital downloads of catalog titles including Resident Evil 2, Devil May Cry 5, and Monster Hunter: World.
- Net income attributable to owners of the parent grew by 38.9% to 5,420 million yen, reflecting increased profitability despite a limited release schedule for new titles during the quarter.