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Capcom
Capcom’s first-half report for the fiscal year ending March 31, 2020, outlines a strategy focused on achieving seven consecutive years of operating income growth and record-high profits. The company’s primary thesis centers on leveraging its Digital Contents segment—specifically high-margin catalog sales and the successful launch of major titles—to drive profitability despite a year-over-year decline in net sales. This decline is attributed to a strategic shift toward digital distribution, which often involves lower price points compared to physical retail.
Financial results for the six-month period ending September 30, 2019, show net sales of 37,272 million yen, down from 43,327 million yen in the same period the previous year. However, operating income rose significantly to 13,992 million yen, compared to 10,508 million yen in the prior year. The Digital Contents segment remains the primary revenue driver, bolstered by the performance of Monster Hunter World: Iceborne, which shipped 2.8 million units, and the continued success of catalog titles like Resident Evil 2 and Devil May Cry 5. The digital unit sales ratio reached 76.1% during this period, reflecting the company's ongoing transition toward digital-first distribution.
The report covers global operations across four segments: Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses. While the Digital Contents segment saw strong margins, the Arcade Operations segment benefited from a 9% increase in same-store sales. Conversely, the Amusement Equipments segment experienced a contraction in net sales, though it maintained a focus on developing new models to meet current certification standards. Looking ahead, the company plans to sustain growth through the PC release of Monster Hunter World: Iceborne, the expansion of its esports footprint, and the opening of new retail locations, such as the Capcom Store Tokyo.
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