
Rainbow Six Siege
GameBy Ubisoft Montreal · Released Dec 1, 2015
Documents about Rainbow Six Siege
Ubisoft Third-Quarter 2017-18 Sales Results
Ubisoft’s third-quarter sales results for the 2017-18 fiscal year demonstrate significant financial growth and a successful transition toward a more recurring, digital-first business model.
- Ubisoft reported Q3 2017-18 sales of €725.0 million, representing a 36.8% year-on-year increase that surpassed internal targets.
- Digital revenue grew 75.0% to €670.3 million over the first nine months of the fiscal year, now accounting for 56.3% of total sales.
- Player Recurring Investment, including DLC and subscriptions, rose by 87.4%, while back-catalogue sales increased by 31.5%.
Ubisoft Rapport Financier Semestriel 2017-18
Ubisoft demonstrated significant financial momentum during the first half of the 2017-18 fiscal year, characterized by a 65.7% revenue surge to €466.2 million.
- Ubisoft revenue surged 65.7% to €466.2 million in the first half of fiscal year 2017-18, driven by strong digital sales and the performance of 'Mario + Rabbids Kingdom Battle' and 'Rainbow Six Siege'.
- The company achieved a non-IFRS operating profit of €3.1 million, a significant turnaround from the €61.8 million loss recorded during the same period in the previous fiscal year.
- Despite a net loss of €20.8 million, management maintains that this result is consistent with the industry's typical seasonality, which concentrates revenue in the second half of the fiscal year.
Ubisoft FY18 Earnings
Ubisoft’s fiscal year 2018 first-half earnings report highlights a period of significant financial growth and operational success, driven by a strategy centered on high-quality game releases and long-term support for live service titles.
- Ubisoft reported H1 FY18 sales of 466 million euros, marking a 66% year-over-year increase.
- Player recurring investment from live operations and post-launch content grew by 83% year-over-year.
- Digital sales increased by 69% compared to the previous year, highlighting a successful shift toward digital distribution.
Ubisoft First-Half 2017-18 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2017-18 fiscal year demonstrate a significant period of growth and operational improvement.
- Ubisoft achieved €466.2 million in sales for the first half of fiscal year 2017-18, representing a 65.7% increase over the previous year.
- Non-IFRS operating income reached €3.1 million, marking a significant turnaround from the €61.8 million operating loss reported in the first half of 2016-17.
- Digital revenue grew by 69.1% to €342.6 million, while Player Recurring Investment—covering DLC, season passes, and subscriptions—surged by 82.9%.
Ubisoft Reports Third-Quarter 2016-17 Sales
Ubisoft’s third-quarter 2016-17 financial results demonstrate a successful strategic transition toward a more recurring and profitable business model.
- Digital revenue reached €383.0 million for the first nine months of the 2016-17 fiscal year, representing 47.2% of total sales compared to 27.0% in the previous year.
- Player recurring investment—including season passes, subscriptions, and digital items—grew by 140.1% during the nine-month period.
- Monthly active users increased by 33.1% over the nine-month period, driven by the performance of Tom Clancy’s Rainbow Six Siege and Tom Clancy’s The Division.
Ubisoft H1 FY17 Earnings
Ubisoft’s H1 FY17 financial results highlight a strategic transition toward a more recurring and dependable business model, driven by digital growth and long-term player engagement.
- Ubisoft’s H1 FY17 sales reached 281 million euros, a 36% year-over-year increase, driven by a strategic pivot toward recurring live services and multiplayer-centric titles.
- Digital revenue surged 102% to 202 million euros, now accounting for 72% of the company's total revenue.
- Recurring player investment grew by 132% to 95 million euros, signaling the success of long-term engagement models.
Ubisoft First-Half 2016-17 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2016-17 fiscal year demonstrate a successful transition toward a more profitable, recurring business model driven by digital growth and multiplayer engagement.
- Digital revenue surged 102.6% to €202.6 million, now accounting for 72% of Ubisoft's total sales for the first half of fiscal 2016-17.
- Ubisoft improved its non-IFRS operating loss to €61.8 million, down from the €107.8 million loss recorded in the same period of the previous fiscal year.
- The company transitioned from a net debt position of €155.5 million in the prior year to a net cash position of €37.7 million as of September 30, 2016.
Registration Document and Annual Report 2016
The 2016 Registration Document and Annual Report provides a comprehensive overview of Ubisoft’s financial performance, corporate governance, and operational strategy for the fiscal year ending March 31, 2016.
- Ubisoft set a strategic goal to reach €2.2 billion in sales and a 20% operating margin by the 2018/2019 fiscal year through a digital-first, brand-owned business model.
- Vivendi became the company's largest shareholder by July 2016, triggering a reinforcement of governance protocols and change-of-control protections.
- For the fiscal year ending March 31, 2016, the company reported €1,394 million in annual sales and a net income of €93.4 million.
Ubisoft Full-Year 2015-16 Sales and Earnings Figures
Ubisoft’s fiscal year 2015-16 financial results demonstrate a period of strong operational performance, characterized by the successful execution of a strategy focused on high-engagement multiplayer titles and digital growth.
- Ubisoft reported total fiscal year 2015-16 sales of €1,394 million and a non-IFRS operating income of €169 million, representing a 12.1% profitability margin.
- Digital revenue reached a record 32% of total sales, driven by a 45.6% increase in back-catalog sales which now account for 25.4% of total revenue.
- The company’s focus on high-engagement multiplayer titles was validated by the performance of Tom Clancy’s The Division, which reached 9.5 million registered users, and Rainbow Six Siege.
Ubisoft Reports Third-Quarter 2015-16 Sales
Ubisoft’s third-quarter fiscal 2015-16 results highlight a strategic pivot toward long-term player engagement and digital revenue growth.
- Ubisoft is pausing the annual release cycle of the Assassin's Creed franchise to focus on creative revitalization.
- The company revised its full-year 2015-16 sales target to €1,360 million and set a fiscal 2016-17 sales target of €1,700 million.
- Digital revenue grew to represent 27% of total sales for the first nine months of fiscal 2015-16, while back-catalog sales increased by 42.6%.
Ubisoft Reports First-Half 2015-16 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2015-16 fiscal year, ending September 30, 2015, demonstrate a period of planned transition characterized by a lack of major title releases.
- Ubisoft reported H1 2015-16 sales of €207.3 million, a 57.2% decline year-over-year due to a lack of major title releases in the period.
- Digital sales grew significantly to account for 48.3% of total revenue, up from 27.8% in the same period the previous year.
- Back-catalog sales increased by 53.1% to €184.3 million, driven by the sustained performance of franchises like Assassin’s Creed, Far Cry, and Just Dance.
Ubisoft Reports First Quarter 2015-16 Sales
Ubisoft’s first-quarter sales for fiscal year 2015-16 reached €96.6 million, exceeding the company’s initial target of €80 million.
- Ubisoft’s Q1 2015-16 sales reached €96.6 million, exceeding the initial €80 million target despite a 73.2% year-over-year decline caused by the absence of a major launch comparable to the previous year's Watch_Dogs.
- Digital revenue grew significantly to account for 56% of total sales, up from 23.2% in the same period last year.
- Back-catalog sales increased by 59.3%, driven by sustained demand for Assassin's Creed Unity, Far Cry 4, The Crew, and Watch_Dogs.
Companies behind it
Ubisoftdeveloper, publisher419
Tencent Holdingsowner691- UBUbisoft Barcelonadeveloper2
- UBUbisoft Belgradedeveloper5
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