
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
11 Mobile Gaming Stocks: Q2 Performance Review
The second quarter of 2026 presented a challenging landscape for the mobile gaming industry, characterized by widespread revenue declines and cautious investor sentiment.
- Only 4 of the 11 tracked mobile gaming companies saw their stock price increase year-to-date as of August 28, 2026, with regional indices for the West and Asia down 15.4% and 7.8% respectively.
- Median revenue for Q2 2026 declined year-over-year by 7.3% in the West and 5.8% in Asia, reflecting a broader sector-wide contraction.
- Growth was driven by specific hit titles, including KRAFTON’s Subnautica 2 (+94.9% revenue growth), NCSoft’s Lineage Classic (+101.5% revenue growth), and Playtika’s Disney Solitaire (+288.6% growth).
WEBTOON's RI Games Deal and Kunlun Wanwei's Xianlai Huyu Deal
The gaming industry experienced a week of significant consolidation and strategic realignment, characterized by 15 transactions totaling $412 million.
- WEBTOON Entertainment is acquiring a 60% stake in RI Games Holdings for approximately $100 million, marking the company's first move to own, rather than license, its game development studios.
- Kunlun Wanwei is exiting its full ownership of Xianlai Huyu for $111 million, a divestment representing an 80% loss in value compared to its original acquisition cost as the subsidiary's annual net profit declined from $174 million in 2018 to $10 million by 2025.
- Epic Games has sold its ArtStation and Sketchfab platforms to KitBash for an undisclosed sum, allowing Epic to prioritize the development of Unreal Engine 6, Fortnite, and the Epic Games Store.
Top Grossing Mobile Games in South Korea (2025 & 2026)
South Korea represents the fourth-largest mobile gaming market globally, characterized by a distinct bifurcation between high-revenue titles and high-volume download games.
- South Korea is the world's fourth-largest mobile gaming market, generating approximately $5.3 billion in 2025 from a population of 51 million.
- While 2025 H2 revenue grew 8.3% over the first half to $2.8 billion, annual download volume fell by roughly 21%, indicating a shift toward monetizing existing players rather than acquiring new ones.
- Nexon’s 'MapleStory: Idle RPG' surged to the top of the 2026 grossing charts with $135.4 million in revenue, highlighting the rapid rise of the idle RPG sub-genre, which grew from 2% of RPG revenue in 2020 to 16% by 2024.
This Week's Need-to-Know Jobs, Data and New Game News
This industry digest, published in April 2026, provides a comprehensive overview of the mobile gaming sector, focusing on market data, corporate developments, and professional recruitment trends.
- The mobile gaming industry is seeing new releases including Borderlands, Plants vs Zombies 3, Dicero, Game of Thrones, Netflix Playground, Jetpack Joyride Racing, Jackbox, and new Apple Arcade titles.
- Playtika, valued at $3 billion, is currently for sale, as reported in the data digest.
- The data digest also covers Q1's top-earning mobile games, spending statistics from Aream, and numbers for Last Asylum: Plague and MapleStory: Idle RPG.
Global Mobile Games in November: November 2025 Market Trends
The November 2025 snapshot of the global mobile gaming market highlights a continued dominance of established IPs and the rapid rise of new casual titles.
- Last War: Survival generated $84 million in November 2025, marking a 19.3% month-over-month revenue increase.
- Pokémon TCG Pocket doubled its monthly revenue to $36 million, while Roblox and Gossip Harbor saw modest Google Play growth of 5.1% and 14.9% respectively.
- Nexon’s MapleStory: Idle RPG dominated Asian advertising markets by deploying 15,000 short-form video creatives across iOS and Android.
Top 10 Worldwide Mobile Games by Revenue and Downloads: November 2025
The mobile gaming industry experienced a slight contraction in November 2025, with global consumer spending reaching $6.68 billion, a 2.8% decrease month-over-month.
- Global mobile game consumer spending reached $6.68 billion in November 2025, a 2.8% decrease month-over-month, with the United States accounting for 32.3% of total revenue.
- Last War: Survival Game by FUNFLY maintained its position as the world’s top-grossing mobile title, driven by alliance-based social mechanics and consistent live-ops updates.
- Global mobile game downloads totaled 3.62 billion in November 2025, a 4.1% decline from the previous month, with India leading the market at 16.4% of total downloads.
Nexon Aims to Grow Annual Revenue to $5.2 Billion by 2027 Through IP Expansion and Hyperlocalization
Nexon has unveiled a comprehensive medium-term growth strategy aimed at significantly scaling its financial performance by 2027.
- Nexon aims to grow its annual revenue to ¥750 billion ($5.22 billion) by 2027, representing a 77.3% increase from 2023 figures.
- The company targets an operating profit of ¥250 billion ($1.74 billion) by 2027, reflecting an 85% growth compared to 2023.
- Nexon expects its core franchises—Dungeon & Fighter, MapleStory, and FC—to generate a combined annual revenue of ¥530 billion ($3.69 billion) by 2027.
Nexon Q2 2024 Financial Results
Nexon’s financial results for the second quarter of 2024 demonstrate significant growth, characterized by a 30% year-over-year revenue increase to ¥122.4 billion.
- Nexon reported strong Q2 2024 financial results with revenue reaching ¥122.4 billion ($785.6 million), a 30% year-over-year increase, and operating income rising 64% to ¥45.2 billion ($290 million).
- The launch of DnF Mobile in China served as the primary growth catalyst, driving a 209% year-over-year revenue increase in the Chinese market, which became Nexon's top-performing region.
- Nexon’s mobile revenue surged 125% year-over-year to ¥65.6 billion ($420.8 million), while PC revenue declined 13% to ¥56.8 billion ($364.8 million).
Games Are the Antidote to Covid-19
The global pandemic has fundamentally shifted the perception of video games, transforming them from a criticized form of escapism into a vital tool for mental health and social connection.
- Video games have transitioned into critical social infrastructure, serving as essential digital third places for connection during periods of physical isolation.
- Major industry players are pivoting toward experiential platforms, exemplified by Epic Games hosting massive social events like the Travis Scott concert series in Fortnite.
- The cloud gaming sector is experiencing content volatility as major publishers, including Warner Bros. and Xbox Game Studios, withdraw titles from NVIDIA’s GeForce Now due to revenue-sharing disputes.
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