Skip to main content

Last War

Game

Documents about Last War

Cover of Weekly Gaming Reports Recap: October 5 - October 9, 2026
Article

Weekly Gaming Reports Recap: October 5 - October 9, 2026

The global gaming market is poised for steady expansion, with projections indicating a total valuation of $229.1 billion by 2030.

  • Mobile marketing costs rose in Q2 2026, with average CPI increasing 8.47% to $1.25 and CPM rising 13% to $2.86.
  • Major mobile titles are seeing significant revenue declines, including Last War: Survival (-24% MoM) and eFootball (-29% MoM), with the former's monthly revenue dropping to less than a third of its February peak.
  • The launch rate for new free-to-play (F2P) live-service games has slowed significantly, dropping from an average of 21.3 titles per year in 2020–2022 to 14.7 titles in 2023–2025.
GameDev ReportsOct 2026
Cover of Top Mobile Games by Revenue and Downloads: September 2026
Article

Top Mobile Games by Revenue and Downloads: September 2026

The mobile gaming market experienced a notable contraction in high-end revenue generation during September 2026, as evidenced by a significant reduction in the number of titles surpassing the $100 million monthly revenue threshold.

  • Honor of Kings was the only mobile game to exceed $100 million in revenue during September 2026, earning $135 million despite a 12% month-over-month decline.
  • PUBG MOBILE experienced a significant 50% revenue drop in September, falling from $109.9 million in August to $55.2 million.
  • Roblox remains the only title to rank in the top 15 for both revenue ($98 million) and downloads (20.4 million).
AppMagicOct 2026
Cover of ‘Tis the Season: Holiday Live-Ops in 2026
Article

‘Tis the Season: Holiday Live-Ops in 2026

The landscape of live-ops in 2026 reflects a fundamental shift away from reliance on the traditional calendar toward a strategy centered on proprietary, game-specific milestones.

  • Games now generate higher revenue and engagement from their own 'manufactured' calendar events than from traditional holidays; for example, Fortnite's Chapter 7 launch event saw a 300% increase in monthly peak players compared to the prior month.
  • Christmas week in mobile gaming primarily drives new user acquisition rather than increased spending, with a 1.41x lift in downloads compared to a modest 1.05x lift in revenue.
  • Black Friday consistently delivers a 1.19x revenue lift across mobile titles globally, functioning as a reliable commercial event because it leverages existing consumer shopping habits rather than thematic in-game content.
NaavikSep 2026
Cover of Weekly Gaming Reports Recap: September 7 - September 11, 2026
Article

Weekly Gaming Reports Recap: September 7 - September 11, 2026

This weekly industry summary provides a comprehensive overview of global gaming market performance for early September 2026, synthesizing data from mobile, PC, and console sectors.

  • August 2026 mobile gaming saw five titles exceed $100 million in revenue, led by Honor of Kings ($144.5 million) and PUBG Mobile ($138.5 million), while Roblox slipped to fifth place with $100.6 million.
  • Steam experienced a record-breaking volume of new releases in late August 2026 with 720 titles launching in one week, though 74% failed to reach ten reviews and only 10 games surpassed 1,000 reviews.
  • Southeast Asia's gaming market is projected to reach over 300 million players in 2026, with Thailand expected to surpass $2 billion in annual player spending by the end of the year.
GameDev ReportsSep 2026
Cover of Top Mobile Games by Revenue and Downloads: August 2026
Article

Top Mobile Games by Revenue and Downloads: August 2026

The mobile gaming market in August 2026 demonstrated significant shifts in both revenue generation and user acquisition.

  • Honor of Kings maintained its lead in August 2026 with $152.7 million in revenue, marking its second consecutive month exceeding $150 million.
  • Gossip Harbor achieved its best performance to date, securing second place with $112.3 million in revenue.
  • Five mobile games surpassed the $100 million revenue threshold in August, an increase from three games in July.
AppMagicSep 2026
Article

Japan Gaming 2026: The Games, Strategies, and IP Defining a Global Powerhouse

The Japanese gaming market remains a premier global powerhouse, characterized by high-value monetization and a mature player base that prioritizes engagement over sheer download volume.

  • Japan’s mobile gaming market generated over USD $10 billion (¥1.56 trillion) in IAP revenue over the 12 months ending July 2026, maintaining its status as the second-largest market in Asia despite a 5.1% year-over-year revenue decline.
  • Mobile game downloads in Japan reached 585 million in the 12 months ending July 2026, a 5.4% year-over-year decrease that reflects a mature market prioritizing high-value engagement over new user acquisition.
  • The title 'eFootball' became Japan’s highest-grossing mobile game from January through July 2026, driven by World Cup-related live operations that contributed to an 8% growth in the realistic sports subgenre.
Sensor TowerSep 2026
Cover of The U.S. Video Game Market: July 2026
Article

The U.S. Video Game Market: July 2026

The U.S. video game market experienced a notable contraction in July 2026, with total consumer spending falling 10% year-over-year to $4.5 billion.

  • U.S. video game spending fell 10% year-over-year in July 2026 to $4.5 billion, with the market currently tracking 2% behind 2025 levels through the first seven months of the year.
  • Hardware spending dropped 29% year-over-year to $282 million, marking the worst July performance for the sector since 2020.
  • Hardware unit sales declined 39% compared to July 2025, while the average price of a new system rose 16% to $542, contributing to the sales slump.
CircanaAug 2026
Cover of July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue
Article

July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue

The mobile gaming market in July 2026 was defined by event-driven performance, with significant disparities between download volume and revenue generation.

  • Global mobile game revenue for the top 10 titles grew 4.3% to $795.3 million in July 2026, driven largely by Pokémon GO entering the chart at No. 2 with $108.6 million in revenue during its tenth-anniversary month.
  • Global downloads for the top 10 games declined 7.1% to 162.3 million, as the market saw a shift toward event-led titles rather than broad expansion.
  • The FIFA World Cup significantly impacted the download charts, with Soccer Superstar, Football League 2026, and eFootball all entering the global top 10.
SocialPetaAug 2026
Cover of H1 2026: 4X Strategy’s UA Reckoning
Article

H1 2026: 4X Strategy’s UA Reckoning

The 4X strategy subgenre faced a significant period of contraction during the first half of 2026, characterized by a 12% decline in downloads and a 10% drop in revenue.

  • The 4X Strategy subgenre experienced a modest +5% YoY download growth in H1 2026, driven primarily by new titles launched in the last two years, which contributed +112M downloads.
  • While 4X Strategy saw a +$193M YoY increase in IAP revenue for H1 2026, this was the net result of newer titles adding +$620M while older, established incumbents lost -$425M in revenue.
  • Market leaders are struggling with UA efficiency; Last War: Survival saw a -17% (-$135M) YoY revenue decline in H1 2026, while Whiteout Survival maintained growth (+2% QoQ) by prioritizing ARPDAU improvements over new user acquisition.
NaavikAug 2026
Cover of Top Mobile Games by Revenue and Downloads: July 2026
Article

Top Mobile Games by Revenue and Downloads: July 2026

The mobile gaming landscape in July 2026 was characterized by significant revenue surges for established titles and shifting trends in user acquisition.

  • Honor of Kings revenue surged 42% in July 2026 to $157.6 million, marking its strongest performance since January 2026 due to seasonal summer events.
  • Pokémon GO achieved $101.1 million in revenue, its highest monthly total since July 2021, driven by its 10th-anniversary event and first anniversary under Scopely.
  • Roblox led the mobile market in July 2026 by securing the top spot in downloads with 22.9 million installs while simultaneously generating $101.6 million in revenue.
AppMagicAug 2026
Cover of 2026’s Top Games So Far: Market, Investment and Industry News
Article

2026’s Top Games So Far: Market, Investment and Industry News

The mobile gaming industry landscape for the first half of 2026 reflects a period of significant consolidation, shifting revenue streams, and emerging competitive threats.

  • Honor of Kings leads mobile game grossing for 2026 so far, surpassing $1 billion, with new contenders Gossip Harbor and Kingshot also in the top ten.
  • Free Fire Max is the most downloaded mobile game for the first half of 2026, ahead of Block Blast, with two Arrows games also entering the top ten.
  • Ubisoft's mobile revenue share increased to 19% of total group net bookings, up from 10% year-over-year, driven by the record quarter performance of Invincible: Guarding the Globe.
Mobilegamer.bizJul 2026
Cover of Top Grossing Mobile Games in South Korea (2025 & 2026)
Article

Top Grossing Mobile Games in South Korea (2025 & 2026)

South Korea represents the fourth-largest mobile gaming market globally, characterized by a distinct bifurcation between high-revenue titles and high-volume download games.

  • South Korea is the world's fourth-largest mobile gaming market, generating approximately $5.3 billion in 2025 from a population of 51 million.
  • While 2025 H2 revenue grew 8.3% over the first half to $2.8 billion, annual download volume fell by roughly 21%, indicating a shift toward monetizing existing players rather than acquiring new ones.
  • Nexon’s 'MapleStory: Idle RPG' surged to the top of the 2026 grossing charts with $135.4 million in revenue, highlighting the rapid rise of the idle RPG sub-genre, which grew from 2% of RPG revenue in 2020 to 16% by 2024.
UdonisJul 2026