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Last War

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Documents about Last War

Cover of Türkiye's Mobile Gaming Landscape 2026
Report60 pages

Türkiye's Mobile Gaming Landscape 2026

Türkiye has emerged as a preeminent global force in the mobile gaming sector, characterized by a resilient ecosystem that achieved 6% year-over-year revenue growth despite broader international market stagnation.

  • Türkiye’s mobile gaming sector has achieved a 6% year-over-year revenue growth, with local developers increasing their collective revenue by 450% since 2020 to capture a 5% global market share.
  • The industry is heavily concentrated in the puzzle genre, which generates nearly 97% of local earnings, while studios increasingly pivot toward hybrid-casual titles and sophisticated LiveOps strategies.
  • The ecosystem is supported by over 700 active gaming startups and $3.6 billion in total investment, which has helped triple the number of local developers since 2020.
AppMagicJun 2026
Cover of Digital Market Index: Q1 2026
Report58 pages

Digital Market Index: Q1 2026

The global digital economy experienced a significant structural transition during the first quarter of 2026, characterized by a pivot away from traditional mobile gaming toward generative artificial intelligence and short-form entertainment.

  • Global in-app purchase (IAP) revenue reached $43.5 billion in Q1 2026, marking 9% year-over-year growth and the 13th consecutive quarter of positive performance.
  • US digital ad spend grew 15% year-over-year to $48 billion in Q1 2026, with Reddit emerging as the fastest-growing channel at 89% year-over-year growth.
  • US mobile IAP revenue growth slowed to an all-time low of 3% year-over-year, recording two consecutive quarters of decline from its $15.1 billion peak.
Sensor TowerMay 2026
Cover of Southeast Asia: Mobile Game Market Insights 2025
Report37 pages

Southeast Asia: Mobile Game Market Insights 2025

Southeast Asia solidified its position as the world’s second-largest mobile gaming market by downloads in early 2025, reaching 1.93 billion installs.

  • Southeast Asia is the world’s second-largest mobile gaming market by volume, recording 1.93 billion installs in early 2025, while ranking seventh globally in revenue at $625 million.
  • Indonesia is the region's primary volume driver with 870 million installs, whereas Thailand leads in monetization, generating $162 million in consumer spending.
  • Publishers based in Singapore and Vietnam have become a dominant global force, contributing over 5.8 billion installs to the international market through hypercasual and competitive titles.
Sensor TowerJun 2025
Cover of State of Mobile Gaming 2025
Report50 pages

State of Mobile Gaming 2025

The global mobile gaming market entered a period of mature recovery in 2024, characterized by a strategic pivot toward live services and high-value player retention.

  • Global mobile gaming revenue grew 4% to $82 billion in 2024 despite a 6.6% decline in total downloads, signaling a shift toward high-value player retention.
  • The industry has entered a 'live operations' era, with 84% of total revenue now generated by games utilizing continuous updates and seasonal events.
  • Publishers have reduced new game releases by 50% since 2020, focusing resources on high-quality core titles rather than volume.
Sensor TowerMar 2025
Cover of Japan Game Market Insights 2025
Report46 pages

Japan Game Market Insights 2025

The analysis demonstrates that Japan’s mobile gaming sector has reached a mature equilibrium, with download volumes stabilising after 2020 while in-app purchase (IAP) revenue continues to grow, largely driven by high-spending iOS users.

  • Domestic publishers maintain a dominant market position, capturing roughly one-third of total downloads and over 50% of all in-app purchase (IAP) revenue in Japan.
  • Anime-style intellectual property remains the primary revenue driver, accounting for 42% of total IAP revenue between January and July 2025.
  • Mobile action and strategy titles accounted for 63% of total digital advertising spend during the first half of 2025.
Sensor TowerJan 2025
Cover of Expanding the 4X Audience: Lessons from Last War and Whiteout Survival
Report24 pages

Expanding the 4X Audience: Lessons from Last War and Whiteout Survival

The 4X strategy genre has undergone a significant evolution, transitioning from a niche, hardcore-focused market to a broader, more accessible landscape.

  • The 4X strategy genre generated $5.8 billion in 2023 by shifting from hardcore, complex mechanics to more accessible, casual-friendly designs.
  • Titles like Last War and Whiteout Survival have successfully expanded their user base by integrating simplified onboarding, intuitive progression, and cohesive mini-games.
  • Modern 4X monetization has pivoted from aggressive gacha mechanics toward a model focused on low-cost in-app purchases and premium passes to encourage consistent, smaller transactions.
AppMagicOct 2024
Cover of Marketing Insights into Global SLGs in 2024
Report25 pages

Marketing Insights into Global SLGs in 2024

The 2024 global marketing landscape for Strategy Games (SLGs) is characterized by a significant increase in advertising activity, with monthly advertiser counts rising 6.5% year-over-year to over 3,000.

  • Video content dominates the SLG advertising landscape, accounting for over 72% of all creative output as of early 2024.
  • The number of monthly SLG advertisers grew 6.5% year-over-year, surpassing 3,000 active advertisers.
  • Android platforms host 77.6% of global SLG advertisers, though iOS campaigns maintain a higher average number of impressions per creative.
SocialPetaJul 2024
Cover of Digital Market Index: Q2 2024
Report45 pages

Digital Market Index: Q2 2024

Global consumer spending reached a record $36.2 billion in the second quarter of 2024, representing an 11.7% year-over-year increase.

  • Global consumer spending reached $36.2 billion in Q2 2024, an 11.7% year-over-year increase driven largely by non-gaming applications, which now account for 46% of total expenditure.
  • Strategy games surpassed RPGs as the top-grossing mobile gaming genre for the first time since 2017, bolstered by the performance of titles like Last War and Squad Busters.
  • U.S. digital advertising expenditure exceeded $27 billion in Q2 2024, with social media platforms capturing 76% of that total spend.
Sensor TowerJun 2024