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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Article

Fortnite Earns $100 Million in Its First 90 Days on Mobile

Fortnite achieved a significant financial milestone by generating $100 million in worldwide player spending on Apple’s mobile platform within its first 90 days of availability.

  • Fortnite generated $100 million in worldwide player spending on Apple's mobile platform within its first 90 days following its March 15, 2018, launch.
  • Despite an initial invite-only launch period, Fortnite reached the $100 million milestone significantly faster than competitors like Knives Out (173 days) and Honor of Kings (179 days).
  • Fortnite's mobile revenue outperformed Knives Out by 335% and earned more than three times the revenue of Honor of Kings during their respective first 90 days on iOS.
Sensor TowerJun 2018
Article

Top Grossing Mobile Games: May 2018

The mobile gaming landscape in May 2018 was defined by the sustained dominance of established titles and the notable resurgence of legacy games.

  • Tencent's Honor of Kings maintained its position as the world's top-earning mobile game for the ninth consecutive month in May 2018.
  • Epic Games' Fortnite reached No. 5 in global App Store gaming revenue, marking its best performance to date and an improvement from its No. 8 ranking in April 2018.
  • Fortnite became the first non-Asian developed mobile title to break into the top five for App Store game revenue since Supercell's Clash Royale in May 2017.
Sensor TowerJun 2018
Article

Data Digest: Q1 2018

The Q1 2018 Data Digest provides a comprehensive overview of the global mobile application economy, analyzing performance metrics across Apple’s App Store and Google Play.

  • Global mobile app installs grew 7.6% in Q1 2018 to 25.4 billion, with App Store downloads rising 13% compared to 5.4% growth on Google Play.
  • Tencent dominated the mobile gaming sector in Q1 2018, leading in both total game revenue with 'Honor of Kings' and total game installs with 'PUBG Mobile'.
  • Netflix maintained its position as the highest-grossing app worldwide across both the App Store and Google Play.
Sensor TowerMay 2018
Article

Top Mobile Games of Q3 2017: Candy Crush Re-Crowned U.S. Revenue King

The mobile gaming industry experienced significant growth in the third quarter of 2017, with global consumer spending reaching approximately $12.5 billion across the Apple App Store and Google Play.

  • Global consumer spending on mobile games reached $12.5 billion in Q3 2017, representing a 26% year-over-year increase.
  • Apple’s App Store generated $8 billion in global gaming revenue (up 29% YoY), while Google Play generated $4.5 billion (up 22% YoY).
  • Candy Crush Saga became the top-earning mobile game in the U.S. for the first time since Q1 2015, with worldwide revenue growing 97% year-over-year to $271.4 million.
Sensor TowerNov 2017
Article

Top Mobile Games of Q2 2017: Revenue Grew 32% as Honor of Kings Surged

The mobile gaming industry experienced significant growth in the second quarter of 2017, with worldwide revenue reaching $12.2 billion, a 32 percent increase compared to the same period in 2016.

  • Worldwide mobile gaming revenue reached $12.2 billion in Q2 2017, marking a 32% year-over-year increase.
  • Total mobile game downloads grew 19% year-over-year to approximately 9.2 billion, with Google Play installs rising 25% compared to 2% growth on the App Store.
  • Asian-developed titles increased their market dominance, accounting for five of the top 10 highest-grossing mobile games globally.
Sensor TowerJul 2017
Cover of MLBB and League of Legends Drove Esports Viewership in July 2026
Article

MLBB and League of Legends Drove Esports Viewership in July 2026

Mobile Legends: Bang Bang and League of Legends served as the primary catalysts for global esports viewership throughout July 2026.

  • The MLBB Mid Season Cup 2026 achieved the highest peak viewership of any esports event in July 2026.
  • Mobile gaming titles dominated the global viewership charts, securing three of the top five spots, including the MLBB Mid Season Cup, the Free Fire Esports World Cup 2026, and the Arena of Valor Premier League 2026.
  • League of Legends was the only title to place two events in the global top five for July, with its Mid-Season Invitational ranking second and its Esports World Cup tournament ranking third.
Esports Charts
Cover of Most-Watched Esports Teams in H1 2026
Article

Most-Watched Esports Teams in H1 2026

The esports landscape during the first half of 2026 reflects a complex shift in audience engagement, characterized by the dominance of established organizations and volatile performance across major titles.

  • Mobile esports organizations are now outperforming PC-based teams, led by Alter Ego, which reached 71.19 million hours watched in H1 2026.
  • T1 and Team Falcons lead the PC esports sector with 65.28 million and 64.38 million hours watched, respectively, driven by consistent regional dominance.
  • Apex Legends saw a 74% surge in peak interest during the Esports World Cup, while Valorant viewership declined by 45.8% in the same period.
Esports Charts
Cover of Statistics
Article

Statistics

The page presents a series of mobile-gaming performance snapshots, each focused on a single title and dated July 8 2026.

  • Honor of Kings maintains its position as the highest-grossing mobile game of all time as of July 8, 2026.
  • State of Survival demonstrates long-term market viability with a seven-year growth trajectory spanning from 2019 to 2026.
  • Gardenscapes represents a mature mobile title with performance data tracking back to its 2016 launch.
Udonis
Cover of EWC 2026: All Qualified Teams and Players
Article

EWC 2026: All Qualified Teams and Players

The Esports World Cup 2026 is positioned as a global, multi-genre festival that expands the traditional format of competitive gaming.

  • The 2026 Esports World Cup will be held in Paris from early July to late August, marking the event's first departure from Riyadh.
  • The total prize pool has increased to $75 million USD, up from $71.5 million in the previous year.
  • The event will feature 25 tournaments across 24 major titles, hosting over 2,000 elite players from more than 100 countries.
Esports Charts
Cover of Faker Leads South Korea's LoL Roster for 2026 Asian Games
Article

Faker Leads South Korea's LoL Roster for 2026 Asian Games

South Korea’s selection of Lee “Faker” Sang-hyeok as captain for the 2026 Asian Games League of Legends roster signals a strategic emphasis on veteran leadership to sustain the country’s longstanding dominance in international esports.

  • Lee “Faker” Sang-hyeok has been named captain of South Korea’s 2026 Asian Games League of Legends roster, marking his return from retirement to lead the national team.
  • The official roster announced on 19 May 2026 consists of Faker (mid), Keria (support), Zeus (top), Gumayusi (ADC), Canyon (jungle), and Zeka (mid backup).
  • Selection criteria were based exclusively on two-year performance metrics from domestic competitions, such as the KeSPA Cup and World Championship, while intentionally excluding international event data.
Esports Charts