Each snapshot is dated July 8, 2026. The titles include Honor of Kings, Mobile Legends: Bang Bang, and Fate/Grand Order.
This position is maintained as of July 8, 2026.
The chart covers a seven-year span from 2019 to 2026.
Gardenscapes represents a mature mobile title. Its performance data tracks back to its 2016 launch.
Titles like Last War: Survival and Whiteout Survival are recent market entrants. They are tracked within a 2022–2026 performance window.
Single countries often drive the majority of spending. The statistics focus on global markets with occasional emphasis on specific regions.
The mix ranges from established strategy and survival games to casual puzzle titles. Toon Blast and Block Blast are examples of casual puzzle titles.
The page does not disclose raw survey sizes or data-collection techniques. It relies on aggregated industry metrics likely sourced from app analytics platforms and financial reports.
The purpose is to offer quick, visual performance overviews. It targets stakeholders interested in mobile-game economics and user engagement trends.
The page presents a series of mobile‑gaming performance snapshots, each focused on a single title and dated July 8 2026. For every game—Honor of Kings, Mobile Legends: Bang Bang, Fate/Grand Order, Plants vs. Zombies 2, Marvel Snap, Arena of Valor, State of Survival, Last War: Survival, Whiteout Survival, Gardenscapes, Toon Blast, and Block Blast—the content lists revenue figures, monthly active player counts, download totals, and key monetization or user‑acquisition insights. The data are displayed in concise image captions that summarize trends such as revenue peaks, player retention curves, and geographic spending splits. For example, Honor of Kings is highlighted as the top‑grossing mobile game of all time, while State of Survival’s chart covers a seven‑year span (2019–2026) to illustrate its growth trajectory. The page also includes a brief call‑to‑action for subscribing to insider insights, reinforcing the site’s positioning as a mobile‑gaming analytics provider.
Geographically, the statistics focus on global markets with occasional emphasis on specific regions that drive spending (e.g., a single country dominating Fate/Grand Order revenue). The time coverage varies by title, ranging from launch dates in 2016 (Gardenscapes) to recent 2022–2026 windows for newer titles. Methodologically, the page does not disclose raw survey sizes or data‑collection techniques; it relies on aggregated industry metrics likely sourced from app analytics platforms and financial reports. The overall purpose is to offer quick, visual performance overviews for stakeholders interested in mobile‑game economics and user engagement trends.