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The game launched on March 15, 2018, and quickly reached this significant financial milestone. This occurred despite an initial invite-only rollout period.
Rapid Growth. Fortnite achieved $100 million in worldwide player spending on Apple's mobile platform within its first 90 days.
Fortnite achieved a significant financial milestone by generating $100 million in worldwide player spending on Apple’s mobile platform within its first 90 days of availability. Launched on March 15, 2018, the game demonstrated rapid revenue growth, reaching this threshold despite an initial invite-only rollout period. This performance underscores the effectiveness of the developer’s monetization strategy, which relies on non-random cosmetic items and a seasonal Battle Pass system rather than traditional loot boxes.
The data, derived from Store Intelligence, positions Fortnite as a top-tier performer in the mobile gaming sector. In its first 90 days, the title significantly outperformed other prominent multiplayer games, earning more than three times the revenue of Honor of Kings and approximately 4.3 times that of the battle royale competitor Knives Out during their respective launch windows. While it reached the $100 million mark slower than Clash Royale—which hit the milestone in 51 days—it outpaced other major titles like Honor of Kings and Knives Out by nearly three months.
The analysis highlights a stark contrast in monetization success within the battle royale genre, noting that PUBG Mobile had generated only $5.2 million on iOS during its first 60 days of monetization. The findings suggest that the Battle Pass model is a primary driver of sustained revenue, evidenced by a fourfold increase in earnings following the launch of the game’s fourth season. With no signs of slowing momentum, the title continues to solidify its status as a dominant force in the global mobile gaming market.
AppleCompany · United States · founded 1976 · 1,443 documents
FortniteGame · Epic Games · 2020 · 674 documents
PUBG MobileGame · LightSpeed Studios · 2018 · 273 documents
Honor of KingsGame · TiMi Studio Group · 2015 · 263 documents
Clash RoyaleGame · Supercell · 2016 · 144 documentsThe games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Sensor Tower · 2026