Half-Life: Alyx
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Documents about Half-Life: Alyx
Digital Arts, Digital Games and Volumetry: State-of-the-Art and Current Scenario
This paper examines the convergence of digital arts, digital games, and volumetric technologies, arguing that volumetric video and volumetry, interactive three-dimensional visualization techniques rooted in mid-twentieth-century computing and photogrammetry, can broaden the creative and social reach of digital games.
- Volumetric video offers six degrees of freedom and deeper immersion than conventional 2D or 360-degree video, but the research on it remains exploratory and inconsistent in its terminology.
- The main barrier to volumetric media is its heavy data demand, with point cloud video reaching roughly 5 Gbps, which keeps the technology outside the mainstream.
- The paper argues that volumetric visualization techniques, rooted in mid-twentieth-century computing and photogrammetry, can broaden the creative and social reach of digital games.
VR Games Market Report 2022
Newzoo's 2022 VR report argues that virtual reality has grown steadily since its 2020 resurgence and that gaming is both the primary gateway to the technology and its main growth driver.
- The global active VR hardware install base is projected to reach 46 million units by 2024, driven by a 42% compound annual growth rate.
- Gaming is the primary driver of the VR ecosystem, with 72% of headset owners using devices for gaming and nearly 60% engaging with them on a weekly basis.
- Standalone headsets, such as the Meta Quest 2, are the primary catalysts for market expansion by increasing accessibility compared to traditional PC-based hardware.
Global Games Market Report 2021: The VR & Metaverse Edition
Newzoo's 2021 global games market analysis frames 2020 as a record year fueled by COVID-19 and forecasts a modest correction in 2021, with revenues slipping 1.1% year over year to $175.8 billion.
- The global games market is projected to reach $175.8 billion in 2021, a 1.1% year-on-year decline caused by hardware shortages and AAA game delays.
- Mobile gaming remains the industry's largest segment, generating $90.7 billion and accounting for 51% of total market revenue despite privacy-related marketing hurdles.
- The industry is forecast to reach $218 billion in total revenue by 2024, driven by the long-term growth of the metaverse and social gaming hubs.
2020 Global Games Market Report
The global games market is forecast to generate $159.3 billion in 2020, up 9.3% year on year, driven by pandemic lockdown engagement and the late-year launch of the PlayStation 5 and Xbox Series X. Mobile remains the largest segment at $77.2 billion (+13.3%), with 2.6 billion mobile players, only 38% of whom pay.
- The global games market generated $159.3 billion in 2020, a 9.3% year-on-year increase, with projections to exceed $200 billion by 2023.
- Mobile gaming is the industry's dominant segment, accounting for $77.2 billion or 48% of total global revenue.
- The Asia-Pacific region is the primary market hub, generating $78.4 billion, while the Middle East and Africa represent the fastest-growing geographic regions.
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