Football Manager
Game
24 documents in the library are about Football Manager, from writers such as Sega Sammy Holdings, GameDiscoverCo and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
The documents about Football Manager on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Free-to-play video game titles underperformed by more than 20% against initial projections, compounded by the strategic cancellation of Football Manager 25.
Dungeon Investing, 2025 · Sega Sammy: Results & Perspectives Update
The Entertainment Contents segment remains a primary growth driver, with strong sales from 'SONIC X SHADOW GENERATIONS' and 'Metaphor: ReFantazio' offsetting a 4.0 billion yen one-time charge from the cancellation of 'Football Manager 25'.
Sega Sammy Holdings, 2025 · Sega Sammy Q3 Fiscal Year Ending March 2025: Results Presentation, p. 12
Football Manager 2024 maintained its annual market dominance with 78,500 CCU, while Risk of Rain Returns achieved a strong debut of 45,000 CCU, driven by a 93.5% player overlap with its predecessor.
GameDiscoverCo, 2023 · Plus: Risk of Rain Returns, Football Manager Go Out Huge!
The entertainment software division achieved an 8.6 percent year-over-year sales increase, driven by international demand for titles including Sonic Unleashed and Football Manager 2009.
Sega Sammy Holdings, 2009 · Sega Sammy FY 2009 3rd Quarter Results, p. 12
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 10
- with sales
- Revenue to date
- $177.9M
- all of them
- Units sold
- 4.9M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Football Manager 2024 | 2023 | $34.7M | 859K | |
| Football Manager 2020 | 2019 | $33.2M | 952K | |
| Football Manager 26 | 2025 | $27.7M | 662K | |
| Football Manager 2022 | 2021 | $24.1M | 645K | |
| Football Manager 2023 | 2022 | $23.6M | 595K | |
| Football Manager 2021 | 2020 | $23.4M | 717K | |
| Football Manager 2019 | 2018 | $8.5M | 269K | |
| Football Manager Touch 2018 | 2017 | $2.3M | 122K | |
| Football Manager 2021 Touch | 2020 | $364K | 21K | |
| Football Manager 2019 Touch | 2018 | $157K | 10K |
Documents about Football Manager
Q3 Results Presentation: Fiscal Year Ending March 2026
Sega Sammy Holdings faces a pivotal fiscal turning point, projecting its first net loss in eleven years at 13 billion yen for the fiscal year ending March 2026.
- Sega Sammy projects a 13 billion yen net loss for the fiscal year ending March 2026, marking its first annual net loss in eleven years.
- The company recorded 46.3 billion yen in impairment losses tied to the underperformance of its Rovio and Stakelogic acquisitions.
- In response to the financial downturn, Sega Sammy is suspending large-scale M&A activity to prioritize capital efficiency and is initiating a 20 billion yen share buyback.
How mobile devs use AI and Pikmin Bloom blossoms | Week in Mobile Games podcast E75
The mobile gaming industry is currently defined by a shift toward massive marketing expenditures, with budgets frequently surpassing $50 million to secure user acquisition.
- Pikmin Bloom has reached $100 million in lifetime revenue, with 2025 marking its most successful year to date at $34.8 million in revenue despite only having one month remaining in the year.
- Pikmin Bloom's monthly installs have approximately doubled between 2022 and 2025, while its revenue has more than quadrupled in the same period, indicating improved monetization efficiency.
- Industry experts at the Wiggin Games Summit suggest that the term 'casual' is increasingly inaccurate for mobile games like Royal Match or Candy Crush, as their player bases often exhibit high-engagement, 'hardcore' behavioral patterns.
Not Just Discord: Minimap Builds the Next Gaming Hub
Minimap functions as a centralized, data-driven ecosystem designed to consolidate the fragmented gaming landscape into a singular, profile-based hub.
- Minimap functions as a data-driven community platform for gamers, combining social features with a proprietary database of over 160,000 games to provide insights into player behavior.
- The platform enables targeted marketing campaigns for publishers like Capcom, Sony, and Smilegate by leveraging psychographic data based on actual player history rather than just broad demographics.
- A recent campaign for Monster Hunter Wilds on the platform's integrated e-store resulted in 4,000 game sales within one month, demonstrating the platform's ability to drive both user acquisition and direct revenue.
Game Analytics 02 - Marketing
Marketability in the modern gaming landscape functions as a comprehensive, multi-stage lifecycle rather than a singular focus on cost-per-install metrics.
- Marketability must be treated as a multi-stage lifecycle, moving beyond simple cost-per-install metrics to focus on internal lifetime value (LTV) to customer acquisition cost (CAC) curves.
- Studios should prioritize data-driven insights from historical performance and genre expertise over speculative decision-making to avoid the risks of over-indexing on early-stage key performance indicators.
- Developers improve long-term growth and negotiation leverage by taking direct ownership of marketability testing and ensuring marketing strategies are tightly aligned with the actual in-game experience.
Football Manager 2026: European Chart History Analysis
Football Manager 2026 achieved the strongest launch in the series' European chart history for the week ending November 9, 2025.
- Football Manager 2026 achieved the biggest first-week launch in the series' European chart history since records began in 2017.
- Despite its commercial success, the title currently holds a 'Mostly Negative' rating on Steam following its transition to a new engine.
- Hyrule Warriors: Age of Imprisonment for the Nintendo Switch 2 debuted at No. 5 in unit sales, with launch performance estimated to be 75% lower than its 2020 predecessor, Age of Calamity.
Sega Sammy Q2 Fiscal Year Ending March 2026 Results Presentation
Sega Sammy’s financial performance for the second quarter of the fiscal year ending March 2026 reflects a period of transition characterized by missed operating income targets and strategic recalibration.
- Sega Sammy missed operating income targets in Q2 of the fiscal year ending March 2026 due to underperforming full-game titles and declining results from Rovio.
- The company has committed approximately 190 billion yen toward development and strategic investments for fiscal year 2027 to drive long-term growth.
- Strategic revitalization efforts include integrating recent acquisitions GAN and Stakelogic to build a unified B2B and B2C gaming ecosystem.
Sega Sammy Holdings Q2 FY2026 Results Presentation
Sega Sammy Holdings faces a challenging fiscal year, with second-quarter results falling significantly below initial projections.
- Sega Sammy reported Q2 operating income of 10.0 billion yen, significantly trailing the 53.0 billion yen full-year forecast due to weak full-game sales and integration challenges with Rovio.
- The company has earmarked 190 billion yen for capital allocation over the next three years to fund IP development, legacy projects, and the "Super Game" initiative.
- Management is prioritizing a second-half recovery by leveraging the Hokuto No Ken series in the Pachislot and Pachinko division and expanding Games-as-a-Service titles like Sonic Rumble and Football Manager 26.
Global Publishers Refine Strategies Ahead of 2026
The article outlines strategic shifts in the global video-game sector as publishers prepare for 2026. Warner Bros.
- Warner Bros. Discovery is evaluating strategic alternatives for its gaming division following unsolicited bids, amid a broader industry trend of accelerating consolidation.
- Microsoft plans to expand its cross-platform strategy by bringing Halo titles to PlayStation in 2026, signaling increased industry-wide collaboration.
- Nintendo is targeting 25 million units for its Switch 2 console by March 2026, while Xbox maintains a 30 percent margin target for its hardware business.
TWIG #354 Google's New Payment-Link Era and Rovio's End of an Era
The gaming industry is currently undergoing a structural shift characterized by a move toward direct-to-consumer payment models and a consolidation of development resources.
- Regulatory shifts forcing Google to allow third-party payment links are not increasing developer profit margins, as savings are being redirected into rising user acquisition costs.
- Cross-platform commerce is emerging as a critical strategic battleground for firms like Unity and Epic Games, who are leveraging payment solutions to aggregate user data for ad-tech applications.
- The industry is shifting toward a 'fewer, bigger, better' production philosophy, exemplified by Rovio's recent restructuring following the underperformance of key titles.
Sega Sammy: Results & Perspectives Update
Sega Sammy’s recent third-quarter earnings report reflects a challenging period characterized by a 20 billion yen revenue downgrade across its primary business segments.
- Sega Sammy downgraded its annual revenue projections by 20 billion yen across primary business segments due to operational setbacks.
- The Entertainment Contents division is performing at its strongest level in over a decade, with animation operating profits nearly doubling due to the success of the Sonic film franchise.
- Free-to-play video game titles underperformed by more than 20% against initial projections, compounded by the strategic cancellation of Football Manager 25.
Sega Sammy Q3 Fiscal Year Ending March 2025: Results Presentation
Sega Sammy’s fiscal performance through the third quarter of the fiscal year ending March 2025 reflects a strategic transition characterized by a pivot toward long-term growth in the gaming and entertainment sectors.
- Sega Sammy revised its full-year ordinary income forecast upward despite a year-over-year decline in sales and income caused by a lack of hit titles in the Pachislot and Pachinko division.
- The Entertainment Contents segment remains a primary growth driver, with strong sales from 'SONIC X SHADOW GENERATIONS' and 'Metaphor: ReFantazio' offsetting a 4.0 billion yen one-time charge from the cancellation of 'Football Manager 25'.
- The Gaming business achieved profitability for the first time, supported by the success of 'Railroad Riches' and record results from the PARADISE SEGASAMMY joint venture.
Sega Sammy Holdings Consolidated Financial Results: Nine Months Ended December 31, 2024
Sega Sammy Holdings experienced a period of financial recalibration during the nine months ended December 31, 2024, characterized by a contraction in consolidated net sales to ¥322.3 billion and operating income to ¥43.7 billion.
Companies behind it
As the documents state it.
