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Trophy Games

Company

3 documents in the library are about Trophy Games, from writers such as Deconstructor of Fun, InvestGame and Mobilegamer.biz. Each has a summary and key insights with the page they come from.

Documents
3
newest 30 Sep 2026
Steam revenue
$274K
estimate, its games

Connections

The documents about Trophy Games on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$274K
9 games
Revenue as developer
$274K
9 games
Units sold
221K
as publisher or developer

Trophy Games’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Tiny RailsDeveloper and Publisher2017$274K37K
Airline ManagerDeveloper and Publisher2021—101K
Shipping ManagerDeveloper and Publisher2023—18K
Pro 11Developer and Publisher2020—11K
Warhammer Age of Sigmar: Soul ArenaDeveloper and Publisher2023—7,800
Farm ManagerDeveloper and Publisher2025—27K
Transit King TycoonDeveloper and Publisher2025—14K
Women's Soccer Manager (WSM)Developer and Publisher2018—3,264
Futuball - Future Football Manager GameDeveloper and Publisher2020—2,340
Truck ManagerDeveloper and Publisher———

Documents about Trophy Games

Cover of Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more
21 min
Mobilegamer.biz21 min

Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more

The mobile games industry is currently characterized by significant shifts in platform strategy, studio consolidation, and the sunsetting of long-running titles.

  • Zynga founder Mark Pincus revealed that a 2012 deal to acquire Supercell for $400 million was blocked by the Zynga board, a decision he now cites as a major strategic regret.
  • Nintendo has officially closed Mario Kart Tour after seven years, during which the game generated approximately $270 million in revenue from 276 million downloads, with 39% of revenue originating from the US.
  • Supercell has returned its underperforming title 'Mo co' to beta development, placing it in 'low maintenance mode' with no new content planned until a major update arrives later this year.
Mobilegamer.bizSep 2026
Cover of Circle Games' $25M Round and Kingnet's $298M Wemade Stake Lead the Week
Article

Circle Games' $25M Round and Kingnet's $298M Wemade Stake Lead the Week

The gaming industry experienced a week of significant financial activity, with 11 tracked deals totaling $248.5 million.

  • Kingnet Network is acquiring a 49% stake in Neosphere for $298 million, granting it an indirect 19.7% interest in South Korean developer Wemade.
  • Digital Hearts Holdings successfully completed a management buyout led by founder Eiichi Miyazawa at JPY 1,060 per share, valuing the transaction at approximately $75.4 million.
  • Circle Games raised $25 million in a Series A round led by Tencent to scale its mobile title Jelly Escape and double its headcount.
InvestGameSep 2026
Cover of Game Analytics 02 - Marketing
34 min
Deconstructor of Fun34 min

Game Analytics 02 - Marketing

Marketability in the modern gaming landscape functions as a comprehensive, multi-stage lifecycle rather than a singular focus on cost-per-install metrics.

  • Marketability must be treated as a multi-stage lifecycle, moving beyond simple cost-per-install metrics to focus on internal lifetime value (LTV) to customer acquisition cost (CAC) curves.
  • Studios should prioritize data-driven insights from historical performance and genre expertise over speculative decision-making to avoid the risks of over-indexing on early-stage key performance indicators.
  • Developers improve long-term growth and negotiation leverage by taking direct ownership of marketability testing and ensuring marketing strategies are tightly aligned with the actual in-game experience.
Deconstructor of FunNov 2025