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Documents about Football Manager
Q3 Results Presentation: Fiscal Year Ending March 2026
Sega Sammy Holdings faces a pivotal fiscal turning point, projecting its first net loss in eleven years at 13 billion yen for the fiscal year ending March 2026.
- Sega Sammy projects a 13 billion yen net loss for the fiscal year ending March 2026, marking its first annual net loss in eleven years.
- The company recorded 46.3 billion yen in impairment losses tied to the underperformance of its Rovio and Stakelogic acquisitions.
- In response to the financial downturn, Sega Sammy is suspending large-scale M&A activity to prioritize capital efficiency and is initiating a 20 billion yen share buyback.
Sega Sammy Q2 Fiscal Year Ending March 2026 Results Presentation
Sega Sammy’s financial performance for the second quarter of the fiscal year ending March 2026 reflects a period of transition characterized by missed operating income targets and strategic recalibration.
- Sega Sammy missed operating income targets in Q2 of the fiscal year ending March 2026 due to underperforming full-game titles and declining results from Rovio.
- The company has committed approximately 190 billion yen toward development and strategic investments for fiscal year 2027 to drive long-term growth.
- Strategic revitalization efforts include integrating recent acquisitions GAN and Stakelogic to build a unified B2B and B2C gaming ecosystem.
Sega Sammy Holdings Q2 FY2026 Results Presentation
Sega Sammy Holdings faces a challenging fiscal year, with second-quarter results falling significantly below initial projections.
- Sega Sammy reported Q2 operating income of 10.0 billion yen, significantly trailing the 53.0 billion yen full-year forecast due to weak full-game sales and integration challenges with Rovio.
- The company has earmarked 190 billion yen for capital allocation over the next three years to fund IP development, legacy projects, and the "Super Game" initiative.
- Management is prioritizing a second-half recovery by leveraging the Hokuto No Ken series in the Pachislot and Pachinko division and expanding Games-as-a-Service titles like Sonic Rumble and Football Manager 26.
Sega Sammy Q3 Fiscal Year Ending March 2025: Results Presentation
Sega Sammy’s fiscal performance through the third quarter of the fiscal year ending March 2025 reflects a strategic transition characterized by a pivot toward long-term growth in the gaming and entertainment sectors.
- Sega Sammy revised its full-year ordinary income forecast upward despite a year-over-year decline in sales and income caused by a lack of hit titles in the Pachislot and Pachinko division.
- The Entertainment Contents segment remains a primary growth driver, with strong sales from 'SONIC X SHADOW GENERATIONS' and 'Metaphor: ReFantazio' offsetting a 4.0 billion yen one-time charge from the cancellation of 'Football Manager 25'.
- The Gaming business achieved profitability for the first time, supported by the success of 'Railroad Riches' and record results from the PARADISE SEGASAMMY joint venture.
Sega Sammy Holdings Consolidated Financial Results: Nine Months Ended December 31, 2024
Sega Sammy Holdings experienced a period of financial recalibration during the nine months ended December 31, 2024, characterized by a contraction in consolidated net sales to ¥322.3 billion and operating income to ¥43.7 billion.
Results Presentation: Q3 for the Fiscal Year Ending March 2025
This financial presentation details the consolidated results for Sega Sammy Holdings for the third quarter of the fiscal year ending March 2025.
- Sega Sammy revised its full-year ordinary income forecast upward to 51.5 billion yen, despite a year-to-date net sales decrease to 322.3 billion yen for the fiscal year ending March 2025.
- The Entertainment Contents segment drove performance through successful launches of Metaphor: ReFantazio and Sonic X Shadow Generations, alongside strong results from the Sonic the Hedgehog cinematic franchise.
- The company recorded an inventory write-down following the cancellation of Football Manager 25, impacting the consumer games division.
Sega Sammy Holdings: FY Ended March 2014 Full Year Results Presentation
Sega Sammy Holdings achieved significant financial growth during the fiscal year ending March 2014, characterized by an 18 percent increase in net sales to 378 billion JPY and a substantial 103 percent surge in operating income to 38.5 billion JPY.
- Sega Sammy Holdings achieved strong financial growth in FY2014, with net sales rising 18% to 378 billion JPY and operating income surging 103% to 38.5 billion JPY.
- The Pachislot and Pachinko segment served as the primary financial anchor, while the Consumer Business division successfully turned around through a focus on digital titles.
- Digital revenue was driven by key titles including Phantasy Star Online 2, Chain Chronicle, and Puyopuyo!! Quest, alongside international PC sales from the Total War and Football Manager franchises.
FY Ending March 2012 Interim Results Presentation: Sega Sammy Holdings
Sega Sammy Holdings experienced a complex fiscal landscape during the first half of the year ending March 2012, characterized by a 13.7% decline in net sales and a 21.1% drop in operating income.
Sega Sammy FY 2009 3rd Quarter Results
Sega Sammy faced a period of significant financial instability during the third quarter of fiscal year 2009, characterized by a net loss of 10.8 billion yen despite achieving net sales of 309.0 billion yen.
- Sega Sammy reported a net loss of 10.8 billion yen for the third quarter of fiscal year 2009, despite generating 309.0 billion yen in net sales.
- Management initiated a restructuring plan that includes a 20 percent reduction in research and development expenditures and the closure of underperforming amusement facilities.
- The company is exiting the pachinko and pachislot peripheral business entirely to focus on core profitable segments.
Sega Sammy Fiscal 2020 Interim Business Report
Sega Sammy experienced a period of strategic transition during the first half of fiscal 2020, characterized by a 3% year-on-year decline in net sales to ¥165.5 billion.
- Sega Sammy achieved a 43% increase in operating income to ¥14.6 billion despite a 3% year-on-year decline in net sales to ¥165.5 billion.
- The Entertainment Contents Business drove profitability with an 8% sales increase and a 108% surge in operating income.
- Growth in the Entertainment Contents division was fueled by global expansion of intellectual properties including Sonic the Hedgehog, Football Manager, and the release of Ryu ga Gotoku 7.
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