Skip to main content

Final Fantasy

Game

Documents about Final Fantasy

Cover of Square Enix Holdings 1Q FY2021/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2021/3 Financial Results Briefing

Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2021, driven primarily by robust growth in its Digital Entertainment segment.

Square EnixAug 2020
Cover of Financial Results Briefing Session: Three-Month Period Ended June 30, 2020
Financial report17 pages

Financial Results Briefing Session: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2021, driven primarily by the robust performance of its Digital Entertainment segment.

  • Square Enix reported a significant year-on-year increase in Q1 FY2021/3 performance, with net sales rising to 87.0 billion yen and operating income reaching 24.5 billion yen, up from 53.3 billion yen and 7.1 billion yen respectively in the same period last year.
  • The Digital Entertainment segment drove the majority of growth, with operating income surging to 26.0 billion yen, fueled by strong digital sales of 'FINAL FANTASY VII REMAKE' and increased monthly subscribers for 'FINAL FANTASY XIV'.
  • Total game units sold (discs and downloads) nearly doubled year-on-year, growing from 3.25 million units in Q1 FY2020/3 to 6.21 million units in Q1 FY2021/3.
Square Enix HoldingsAug 2020
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020
Financial report12 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong consolidated financial results for the three-month period ending June 30, 2020, characterized by significant year-over-year growth in net sales and operating income.

  • Square Enix reported a significant surge in financial performance for the three-month period ended June 30, 2020, with net sales rising 63.2% year-on-year to ¥87,054 million and operating income jumping 241.4% to ¥24,549 million.
  • The Digital Entertainment segment was the primary growth driver, achieving ¥74,363 million in net sales (up 100.1%) and ¥26,069 million in operating income (up 242.0%) due to strong digital sales and the performance of titles like 'FINAL FANTASY XIV', 'DRAGON QUEST WALK', and 'TRIALS OF MANA'.
  • Profit attributable to owners of the parent reached ¥14,372 million, a 248.6% increase compared to the same period in 2019, despite an extraordinary loss of ¥2,226 million related to COVID-19-driven arcade closures.
Square Enix HoldingsAug 2020
Cover of Square Enix Holdings 3Q FY2020/3 Financial Results Briefing
Financial report5 pages

Square Enix Holdings 3Q FY2020/3 Financial Results Briefing

Square Enix Holdings reported strong financial growth for the first three quarters of the fiscal year ending March 31, 2020.

  • Square Enix reported net sales of ¥189.7 billion and operating income of ¥27.7 billion for the first three quarters of FY2020/3, marking a year-over-year operating income increase of ¥15.4 billion.
  • The Digital Entertainment segment served as the primary growth driver, generating ¥29.5 billion in operating income through strong performance in MMOs and smart device titles.
  • MMO revenue was bolstered by the release of expansion packs for Final Fantasy XIV and Dragon Quest X, while smart device growth was driven by Romancing SaGa Re;univerSe and Dragon Quest Walk.
Square EnixFeb 2020
Cover of Eos is Alive: The AI Systems of Final Fantasy XV
30 min
Game Developers Conference30 min

Eos is Alive: The AI Systems of Final Fantasy XV

Final Fantasy XV utilizes a sophisticated, multi-layered artificial intelligence architecture designed to create a cohesive, autonomous, and reactive open-world experience.

  • Final Fantasy XV utilizes a three-tiered AI architecture consisting of a Meta AI (director), Character AI (individual intelligence), and Navigation AI (spatial positioning) to manage game progress and NPC behavior.
  • The Character AI system employs a hierarchical 'AI Graph' that nests state machines within behavior trees, allowing game designers to create complex, scalable decision-making structures without deep programming knowledge.
  • To maximize efficiency and reuse, the system uses an 'overriding' function that allows designers to customize specific common logic states for individual monsters or characters without rebuilding entire AI graphs.
Game Developers ConferenceFeb 2020
Cover of The Game Awards Biggest Announcements | Games ReCAP
9 min
Game Dev Unchained9 min

The Game Awards Biggest Announcements | Games ReCAP

The Game Awards serve as a critical industry barometer, functioning as a primary venue for major hardware reveals and high-profile software announcements.

  • The shift toward standardized, PC-like console architecture, exemplified by the Xbox Series X, is designed to simplify cross-platform porting and provide developers with a stable baseline for optimization.
  • High-profile exclusives remain the primary driver of consumer interest, with titles like Ghost of Tsushima and the Final Fantasy 7 remake serving as critical anchors for platform adoption.
  • Technical performance alone is insufficient for success, as evidenced by the reception of Godfall, where poor visual design undermined its impact as a PS5 launch title.
Game Dev UnchainedDec 2019
Cover of Square Enix Holdings 2Q FY2020/3 Financial Results Briefing
Financial report6 pages

Square Enix Holdings 2Q FY2020/3 Financial Results Briefing

Square Enix Holdings reported positive financial growth for the first half of the fiscal year ending March 31, 2020.

  • Square Enix reported strong H1 FY2020/3 growth with net sales of ¥120.7 billion (up 8.2% YoY) and operating income of ¥15.9 billion (up 62.9% YoY).
  • The Digital Entertainment segment's MMO sub-segment and mobile titles like 'Dragon Quest Walk' and 'Romancing SaGa Re;univerSe' were primary drivers of financial performance.
  • The HD Games sub-segment recorded an operating loss due to development cost amortization and a ¥2.35 billion impairment loss on content production.
Square EnixNov 2019
Cover of Financial Results Briefing Session: Six-Month Period Ended September 30, 2019
Financial report17 pages

Financial Results Briefing Session: Six-Month Period Ended September 30, 2019

Square Enix Holdings Co., Ltd. reported its financial results for the six-month period ending September 30, 2019, reflecting a period of growth driven by strong performance in its digital entertainment and publication segments.

  • Square Enix reported a strong first half for the fiscal year ending March 31, 2020, with net sales reaching 120.7 billion yen and operating income rising to 15.9 billion yen, a significant increase from 9.7 billion yen in the same period the previous year.
  • The Digital Entertainment segment's MMO business saw growth in both net sales and operating income, driven by the release of the 'Final Fantasy XIV: Shadowbringers' expansion pack and an increase in paying subscribers.
  • Games for smart devices and PC browsers performed well, with net sales and operating income rising due to the continued success of 'Romancing SaGa Re;univerSe' and the September 2019 launch of 'Dragon Quest Walk'.
Square Enix HoldingsNov 2019
Cover of Gaming Bots: A Force for Good or Evil in the Gaming Industry?
Article

Gaming Bots: A Force for Good or Evil in the Gaming Industry?

The integration of artificial intelligence bots into the gaming industry presents a dual-natured impact, functioning as both a tool for player retention and a mechanism for exploitation.

  • Game developers like Epic Games and the creators of PUBG use AI bots to bridge the skill gap for new players, helping to improve retention by providing a more accessible entry point into competitive environments.
  • The use of bots in titles like Fortnite is a strategic response to massive player bases—such as Fortnite's 78.3 million monthly active users as of 2019—which inherently create a wide skill distribution that can frustrate beginners.
  • While bots can enhance the onboarding experience, they are also used exploitatively in MMOs like World of Warcraft and Diablo to automate resource farming, which can devalue in-game economies and diminish the value of human progression.
BryterOct 2019
Cover of Square Enix Holdings 1Q FY2020/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2020/3 Financial Results Briefing

Square Enix Holdings reported strong financial results for the first quarter of the fiscal year ending March 31, 2020, characterized by significant year-over-year growth in both net sales and operating income.

  • Square Enix reported strong Q1 FY2020/3 results with net sales of ¥53.3 billion (up 19.1% YoY) and operating income of ¥7.1 billion (up 85.8% YoY).
  • Growth was primarily driven by the Digital Entertainment segment, bolstered by increased subscriber numbers for Final Fantasy XIV and strong sales of the mobile title Romancing SaGa Re;universe.
  • The company shifted its accounting policy in Q1 2020 to recognize digital content revenue in the same month it is earned, rather than with a one-month lag.
Square EnixAug 2019
Cover of Bringing Fantasy to Life in Final Fantasy XV
30 min
Game Developers Conference30 min

Bringing Fantasy to Life in Final Fantasy XV

The development of Final Fantasy XV centered on the ambitious premise of creating a "fantasy based on reality."

  • To maintain narrative cohesion across multi-media projects, the development team established strict character-specific rules, such as speech ticks and nickname conventions, to ensure consistency among multiple writers.
  • The team utilized a 'fantasy based on reality' design philosophy by incorporating real-world linguistic influences, such as Italian for the Venice-inspired city of Altissia, to create a 'familiarly foreign' aesthetic.
  • To make complex lore accessible, the team replaced esoteric terminology with common, layman-friendly concepts, such as referring to summoned characters as 'Astrals' and using familiar archetypes like gods and oracles.
Game Developers ConferenceAug 2019
Cover of Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004
61 min
Game Dev Unchained61 min

Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004

Ubisoft maintains a robust and stable development model by leveraging established engines and iterative design across major franchises such as Assassin’s Creed, Watch Dogs, Far Cry, and the Tom Clancy series.

  • Ubisoft’s strategy of leveraging established engines and iterative design for franchises like Assassin’s Creed and Far Cry provides a stable production model that minimizes the volatility and mass layoffs seen elsewhere in the industry.
  • A two-year development cadence is proposed as the optimal standard for major titles, allowing players sufficient time to master complex gameplay systems before the next iteration is released.
  • Square Enix’s modernization efforts show inconsistent results, with the Final Fantasy VII Remake succeeding through real-time combat and high fidelity, while projects like the Avengers title and the Final Fantasy VIII remaster suffer from a lack of comprehensive overhauls.
Game Dev UnchainedJun 2019