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Cover of Games and Numbers: September 9 – September 21, 2026
Article

Games and Numbers: September 9 – September 21, 2026

This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.

  • The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
  • Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
  • Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
GameDev ReportsSep 2026
Cover of WEBTOON Is Bigger Than Monopoly Go: Inside a New Game Marketing Channel
Article

WEBTOON Is Bigger Than Monopoly Go: Inside a New Game Marketing Channel

WEBTOON serves as an underutilized, high-potential marketing channel for the gaming industry, offering access to a massive, highly engaged audience that overlaps significantly with gaming demographics.

  • WEBTOON reaches 156.9 million global monthly readers, 69% of whom are gamers, providing a massive, untapped audience for game marketing across mobile, PC, and console.
  • In Tier 1 Western markets as of July 2026, the WEBTOON mobile app reached 21.2 million readers, outperforming platforms like Paramount+, Candy Crush, and Monopoly Go! in reach.
  • The platform offers a performance-based 'Coin Quest' product that generates approximately 10,000 verified Steam wishlist adds per week, with a low cancellation rate of under 10%.
Deconstructor of FunAug 2026
Cover of Nintendo Direct Highlights: November 2026
Article

Nintendo Direct Highlights: November 2026

Nintendo’s June 2026 Direct highlighted a modest slate of releases for the Switch 2, with Atlus announcing a port of its 2024 role-playing title Metaphor Re:Fantazio to ship on November 12.

  • Atlus will release a port of 'Metaphor: Re:Fantazio' for the Switch 2 on November 12, marking a rare instance of major third-party support during the platform's launch window.
  • Nintendo has yet to announce release dates for its own Switch 2 exclusives for November and December, suggesting a potential delay in marketing until September.
  • The broader November 2026 gaming landscape is dominated by the November 19 release of Rockstar’s 'Grand Theft Auto VI' and niche titles from Atari.
Game FileJun 2026
Cover of September's Packed Schedule
Article

September's Packed Schedule

September’s release calendar is densely packed, with a cluster of high-profile titles slated for mid-to-late September across multiple platforms.

  • The U.S. gaming market grew to 212.3 million players in 2026, an increase from 205.1 million the previous year.
  • September features a highly competitive release calendar, with major titles like Marvel’s Wolverine (Sept 15), Dune Awakening (Sept 22), and a cluster of releases on Sept 24, including Silent Hill Townfall and Dragon Quest XI S, strategically scheduled to avoid the November launch of Grand Theft Auto VI.
  • The Tokyo Game Show (Sept 17–22) is driving a surge in Japanese software releases, with multiple titles from publishers like Konami, Capcom, and Square Enix launching immediately following the event.
Game FileJun 2026
Cover of Mobile Game Market Review: April 2026
Article

Mobile Game Market Review: April 2026

The April 2026 mobile game market review highlights a blend of innovative retention mechanics, event design, and monetization shifts across casual and midcore titles.

  • Casual and midcore titles are increasingly adopting hybrid gameplay models, such as Gossip Harbor’s integration of match-3 and merge progression and Dragon Quest Smash’s blend of roguelite and co-op elements.
  • Midcore games like Last Z and MLB Perfect Inning are shifting monetization strategies by replacing direct real-money purchases with webstore-based currency systems.
  • Event-driven retention strategies are yielding measurable success, exemplified by Hay Day’s April 2026 milestone-based event, which resulted in record monthly revenue.
GameRefineryMay 2026
Article

Circana: The U.S. Gaming Market in February 2026

The United States gaming market experienced modest growth in February 2026, with total consumer spending reaching $4.557 billion, a 1% increase compared to the same period in 2025.

  • The U.S. gaming market grew 1% year-over-year in February 2026 to $4.557 billion, supported by a 27% surge in subscription revenue that offset flat content spending.
  • Hardware spending rose 22% to $326 million, driven by the Nintendo Switch 2, which is currently tracking 45% ahead of the original Switch’s performance during its comparable launch window.
  • Legacy console sales saw significant declines, with Xbox Series consoles dropping 32%, the original Nintendo Switch falling 69%, and the PlayStation 5 decreasing 10%.
CircanaMar 2026
Cover of Square Enix II: The JRPG Masters
Article

Square Enix II: The JRPG Masters

Square Enix currently occupies a precarious position within the global gaming industry, characterized by a sharp divergence between its highly lucrative massively multiplayer online segment and its underperforming high-definition console and PC business.

  • Square Enix's HD console and PC division generates $500–$600 million in annual revenue but remains unprofitable due to bloated production costs and internal cannibalization.
  • The company is shifting its corporate strategy toward multiplatform releases and a more disciplined development pipeline to address operational inefficiencies.
  • Long-term stability depends on leveraging core evergreen franchises—Final Fantasy, Dragon Quest, and Kingdom Hearts—rather than diversifying into non-JRPG genres.
Dungeon InvestingDec 2024
Cover of Dragon Quest and HD-2D RPGs on Live Streaming
Article

Dragon Quest and HD-2D RPGs on Live Streaming

The analysis examines the live-streaming potential for the upcoming Dragon Quest III HD-2D Remake by evaluating historical viewership trends of the Dragon Quest franchise and the broader HD-2D RPG genre.

  • Dragon Quest viewership is trending upward, with the 2023 spin-off Dragon Quest Monsters: The Dark Prince generating 6.8 million hours watched in its debut week.
  • The Dragon Quest series relies heavily on a core Japanese fanbase, evidenced by the top 20 streamers for The Dark Prince being exclusively Japanese and two channels alone accounting for 3.7 million hours watched.
  • HD-2D RPGs demonstrate strong streaming potential, with Sea of Stars leading the genre at 1.9 million hours watched in its first week, outperforming Octopath Traveler’s 1.4 million.
Stream HatchetSep 2024
Article

2024 Japan Mobile Gaming Market Insights

The Japanese mobile gaming market experienced a complex performance landscape in the first half of 2024, characterized by a modest increase in user engagement alongside a significant decline in total revenue.

  • Japan’s mobile gaming market saw a 17% year-on-year revenue decline to $5.3 billion in the first half of 2024, largely driven by the weakening yen, despite a 2.5% increase in download volume to 320 million.
  • Bandai Namco Entertainment secured the top spot on the Japanese publisher revenue chart for the first half of 2024, bolstered by a 3.5% quarter-on-quarter revenue increase to $390 million.
  • Japan remains the global leader for anime-style mobile games, accounting for approximately 50% of the total revenue generated by the top 50 global titles in this category from January to July 2024.
Sensor TowerSep 2024
Cover of Pokémon GO Hits $8 Billion in Player Spending
Article

Pokémon GO Hits $8 Billion in Player Spending

Pokémon GO has reached a significant financial milestone, surpassing $8 billion in lifetime player spending since its 2016 launch.

  • Pokémon GO has surpassed $8 billion in lifetime player spending since its 2016 launch, resulting in over $5.4 billion in net revenue after store fees and taxes.
  • The game has achieved a global reach of 657 million lifetime downloads, with the United States (38%) and Japan (31%) serving as the primary revenue drivers.
  • Annual net revenue for the title declined by 13% year-over-year in 2023, falling to $567 million.
Game World ObserverApr 2024
Cover of Analyst Bulletin: Mobile Game Market Review December 2021
Article

Analyst Bulletin: Mobile Game Market Review December 2021

The mobile gaming landscape in December 2021 was defined by a strategic reliance on seasonal holiday content, high-profile intellectual property collaborations, and the refinement of live-service engagement mechanics.

  • Mobile game developers heavily leveraged seasonal holiday themes in December 2021, with titles like Roblox, Pokémon Go, and Clash Mini integrating Christmas-specific events, tasks, and cosmetic rewards.
  • Major IP collaborations were a primary driver of engagement in December, highlighted by Garena Free Fire’s 'Plan Bermuda' event featuring Netflix’s Money Heist and Project Sekai’s first-ever collaboration with the Aku no Taizai series.
  • New entrants in the Chinese market included the 4X strategy game 'Conquer civilization' (文明与征服), which reached the top 11 in grossing rankings, and the anime-style TBRPG 'Hortensia Saga 2', which saw a brief spike in performance before declining.
GameRefineryJan 2022
Article

Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue

Pokémon GO has solidified its position as the dominant force in the location-based mobile gaming sector, surpassing $3.6 billion in lifetime global player spending as of its four-year anniversary in July 2020.

  • Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
  • The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
  • H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Sensor TowerJul 2020