Dragon Quest
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Documents about Dragon Quest
Square Enix Holdings Q1 FY2027 Financial Results Briefing
Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027, marking a successful start to the final year of its current medium-term business plan.
- Square Enix reported strong Q1 FY2027 results with net sales of ¥78.4 billion (up ¥19.2 billion YoY) and operating income of ¥17.0 billion (up ¥8.0 billion YoY), achieving an operating margin of 21.7%.
- The Digital Entertainment segment drove performance with a ¥17.0 billion increase in net sales, supported by growth across HD Games, MMO, and Smart Devices/PC Browser sub-segments.
- Smart Devices/PC Browser profitability reached nearly 30% operating margin, driven by a shift from quantity to quality and the successful launches of 'DISSIDIA DUELLUM FINAL FANTASY' and 'DRAGON QUEST Smash/Grow'.
KLab FY2026 2Q Financial Results Presentation
KLab’s financial results for the second quarter of fiscal year 2026 demonstrate a successful return to profitability, driven primarily by the strong launch of the mobile title DRAGON QUEST Smash/Grow.
- KLab returned to profitability in Q2 FY2026 with an operating income of 493 million yen, successfully offsetting Q1 losses to achieve a cumulative profit for the first half of the year.
- Quarterly revenue reached 3,263 million yen, marking a 91.3% increase over the previous quarter and a 113.9% year-over-year growth.
- The launch of the mobile title DRAGON QUEST Smash/Grow in April was the primary driver for the company's 15.1% operating margin.
Aiming FY2026 Q2 Financial Results and Business Plan
Aiming is currently navigating a period of robust growth, characterized by a strategic shift toward diversifying its portfolio and capitalizing on high-profile intellectual property.
- Aiming reported Q2 FY2026 revenue of 3,622 million yen, exceeding forecasts due to the launch of Inazuma Eleven: Victory Road, which offset declines from Dragon Quest Tact.
- The company projects Q3 FY2026 revenue of 4.479 billion yen and operating profits of 482 million yen, representing year-over-year increases of 23.7% and 67.4%, respectively.
- To strengthen its financial position, the firm secured 600 million yen in new financing and implemented disciplined cost management.
Consolidated Financial Results for the Six Months Ended March 31, 2026: Japan
The consolidated financial results for the six months ended March 31, 2026, detail the performance of COLOPL, Inc. across its Entertainment and Investment and Development business segments.
- COLOPL, Inc. reported a 28.2% year-over-year decrease in net sales to 10,088 million yen and a 62.3% decline in operating profit to 533 million yen for the six months ended March 31, 2026.
- Profit attributable to owners of the parent surged 364.0% to 825 million yen, primarily driven by a reduction in extraordinary losses compared to the previous fiscal period.
- The Entertainment segment, anchored by titles like Dragon Quest Walk, generated 9,820 million yen in net sales, reflecting a decline in revenue from the company's aging smartphone game portfolio.
Review of Operations: Square Enix Holdings Co., Ltd. Annual Report 2025
The Square Enix Group’s operational review for the fiscal year ended March 31, 2025, reveals a period of strategic transition characterized by improved profitability despite a decline in overall revenue.
- Square Enix achieved a 24.6% increase in operating income to ¥40,580 million for the fiscal year ending March 31, 2025, despite an 8.9% decline in net sales to ¥324,506 million.
- The Digital Entertainment segment, representing 63.6% of total sales, grew operating income by 33.0% through cost-optimization, reduced advertising, and lower development amortization, even as segment revenue fell 16.8%.
- Key intellectual property performance, specifically the 'Dragon Quest III HD-2D Remake' and 'Final Fantasy XIV: Dawntrail' expansion, served as the primary drivers for the company's improved profitability.
Full-Year Financial Results for the Fiscal Year Ended December 2025 (Japanese GAAP)
Aiming Inc. reported its consolidated financial results for the fiscal year ended December 31, 2025, revealing a significant turnaround in profitability despite a decline in top-line revenue.
- Aiming Inc. returned to profitability in FY2025 with an operating profit of 2,079 million yen and a net profit of 1,086 million yen, recovering from losses in the previous year.
- Total revenue declined 7.4% year-over-year to 15,826 million yen, driven by the online game business in the Japanese smartphone market.
- Core revenue was sustained by titles including 'Dragon Quest Tact' (with Square Enix) and 'The Eminence in Shadow: Master of Garden', alongside newer releases like '2.5 Dimensional Seduction: Angels' Stage'.
Q&A for 1Q FY2026 Operating Results Briefing
The first-quarter financial results for the fiscal year ending in 2026 reflect a strategic transition period for COLOPL, characterized by a lack of new releases and a focus on stabilizing existing mobile operations.
- COLOPL is pivoting its development strategy toward two core pillars: AI-powered titles and location-based games utilizing globally recognized intellectual properties.
- The company is diversifying beyond mobile by expanding into PC and console gaming, exemplified by the release of 'Tsukuyomi' on Nintendo Switch.
- First-quarter fiscal year 2026 results were impacted by extraordinary losses from a Career Transition Support Program, with personnel cost savings expected to materialize in the second quarter.
Aiming 2025 Fiscal Year Financial Results and Business Plan
Aiming achieved a significant financial turnaround in the 2025 fiscal year, transitioning from a net loss to a profit of 1,086 million yen.
- Aiming achieved a financial turnaround in fiscal year 2025, moving from a net loss to a profit of 1,086 million yen despite a 7% decline in annual revenue to 15,826 million yen.
- Profitability was driven by rigorous cost optimization and the integration of external payment systems, alongside revenue diversification into non-gaming sectors like the Betimo keirin betting service.
- The company maintained positive momentum into the first quarter of 2026, reporting 129 million yen in operating profit supported by the sustained performance of Dragon Quest Tact.
Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2025
Square Enix achieved net sales of ¥324.5 billion and an operating income of ¥40.5 billion for the fiscal year ending March 31, 2025.
- Square Enix reported FY2025/3 net sales of ¥324.5 billion (down ¥31.8 billion YoY) and operating income of ¥40.5 billion (up ¥8.0 billion).
- Profit attributable to owners of the parent rose to ¥24.4 billion, a ¥9.5 billion increase compared to FY2024/3, which had been impacted by ¥22 billion in content abandonment losses.
- The Digital Entertainment segment saw a decline in net sales due to a lack of major title launches, though core titles like 'FINAL FANTASY XIV: DAWNTRAIL' and 'DRAGON QUEST X ONLINE' maintained stable earnings.
COLOPL FY Sep.2025 Financial Results
COLOPL achieved a significant financial turnaround during the fiscal year ending September 30, 2025, returning to operating profitability with 1.0 billion yen in operating profit.
- COLOPL returned to operating profitability in FY2025 with 1.0 billion yen in operating profit, marking a 1.1 billion yen improvement over the previous fiscal year.
- The company has set a mid-term growth target to become a top 20 global mobile game developer, aiming for over 100 billion yen in consolidated sales and 50 billion yen in operating profit.
- Despite achieving operating profit, the company recorded a net loss of 0.3 billion yen for the fiscal year ending September 30, 2025, due to investment valuation adjustments.
COLOPL FY2025 Operating Results Briefing: Q&A Summary
COLOPL’s fiscal year 2025 operating results briefing outlines a strategic roadmap focused on achieving long-term financial targets of over 100 billion yen in sales and 50 billion yen in operating profit.
- COLOPL has set long-term financial targets of over 100 billion yen in sales and 50 billion yen in operating profit.
- The investment and development business unit achieved its first-ever annual operating profit of 1.1 billion yen for the fiscal year ended September 2025.
- Dragon Quest Walk maintained stable year-over-year performance, defying typical industry trends of diminishing returns for aging mobile titles.
Summary of Financial Results for Third Quarter of Fiscal Year Ended December 31, 2025
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion.
- KLab Inc. reported a net loss of ¥3.97 billion for Q3 2025, driven by an 18.6% year-over-year revenue decline to ¥4.93 billion.
- The company recorded a ¥4.42 billion impairment charge on software assets, primarily linked to EA SPORTS FC™ TACTICAL and the divestment of GlobalGear Co. Ltd.
- Despite four consecutive years of operating deficits, management maintains that no material uncertainty exists regarding the company's status as a going concern.
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