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Crusader Kings cover

Crusader Kings

GameBy Paradox Development Studio · Released Jul 15, 2004

Documents about Crusader Kings

Article

Desynced: How an 'Automation X RTS' Hybrid Found a Steam Audience

The successful Early Access launch of Desynced serves as a primary case study for how complex genre hybrids find dedicated audiences on Steam.

  • The hybrid title Desynced sold over 20,000 units in its first three days, driven by a niche focus on automation and RTS mechanics and high engagement with an average playtime of 16 hours.
  • Roblox maintains massive scale with 65 million daily active users, highlighting the continued dominance of platform-based creator economies.
  • PlayStation controller usage on Steam has grown significantly, rising from 11% of total controller sessions in 2018 to 27% in 2023.
GameDiscoverCoAug 2023
Cover of Paradox Interactive Q2 2023 Financial Results
Article

Paradox Interactive Q2 2023 Financial Results

Paradox Interactive’s financial results for the second quarter of 2023 demonstrate significant growth, driven by a strategic focus on core franchises and the successful release of new titles.

  • Paradox Interactive reported Q2 2023 revenue of SEK 737.3 million, a 61% year-over-year increase, with operating profit rising 37% to SEK 292.9 million.
  • The United States is the company's primary market, accounting for 86% of total revenue, while Europe and Sweden contributed 10% and 2.2% respectively.
  • PC gaming remains the dominant platform, generating 79.9% of sales, compared to 14.8% from consoles and 2.2% from mobile.
Game World ObserverJul 2023
Article

Big Get Bigger: Why Paradox Is Refocusing on Its Largest Franchises

Paradox Interactive is shifting its strategic focus toward its five core franchises—Stellaris, Cities: Skylines, Crusader Kings, Europa Universalis, and Hearts of Iron—to drive low-risk, profitable growth.

  • Paradox Interactive is prioritizing its five core franchises—Stellaris, Cities: Skylines, Crusader Kings, Europa Universalis, and Hearts of Iron—to ensure low-risk growth, as these titles maintain profitability margins of at least 60%.
  • Analysis of 2016–2022 performance shows that Paradox's core live games grew by 15% annually, with growth accelerating to 21% when sequels like Crusader Kings III were introduced.
  • Paradox is testing DLC subscription models to monetize older titles, as cumulative DLC revenue for established hits eventually surpasses base game sales.
GameDiscoverCoApr 2023
Cover of Paradox Allows Indie Devs to Make Vampire: The Masquerade Games
Article

Paradox Allows Indie Devs to Make Vampire: The Masquerade Games

Paradox Interactive has expanded its engagement with the independent development community through the Unbound initiative, which allows indie creators to develop and publish games set within the Vampire: The Masquerade universe.

  • Paradox Interactive launched the 'Unbound' initiative, allowing indie developers to create games using the Vampire: The Masquerade 5th Edition IP while retaining up to 67% of revenue and full ownership of non-IP assets.
  • Paradox reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% year-over-year increase, with operating profit rising 1% to SEK 283 million.
  • The company’s revenue remains heavily concentrated in the PC segment at 85%, while the United States accounts for over 85% of total geographic earnings.
Game World ObserverApr 2022
Cover of Paradox Interactive Year-End Report: January – December 2022
Financial report21 pages

Paradox Interactive Year-End Report: January – December 2022

Paradox Interactive experienced significant financial growth during the 2022 fiscal year, driven by a strategic focus on core franchises and a stabilized release cadence.

  • Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
  • The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
  • PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
Paradox InteractiveJan 2022
Cover of Paradox Interactive Interim Report: January – June 2021
Financial report22 pages

Paradox Interactive Interim Report: January – June 2021

The Paradox Interactive interim report for the first half of 2021 details the company’s financial performance and operational status during a period characterized by pandemic-related challenges and a strategic focus on long-term game development.

  • Paradox Interactive reported a 13% decline in Q2 2021 revenue to MSEK 403.0 and a 44% drop in operating profit to MSEK 111.4 compared to the same period in 2020.
  • Profitability was negatively impacted by a MSEK 42.0 write-down following the cancellation of an unannounced, externally developed project.
  • The company maintains a stable cash position of MSEK 651.0 despite unfavorable currency fluctuations and pandemic-related development delays.
Paradox InteractiveAug 2021
Cover of Interim Report: January - March 2021
Financial report22 pages

Interim Report: January - March 2021

Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.

  • Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
  • Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
  • The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox InteractiveMay 2021
Cover of Paradox Interactive Annual Report 2020
Financial report73 pages

Paradox Interactive Annual Report 2020

Paradox Interactive achieved record financial performance in 2020, characterized by a 39% increase in revenue to SEK 1,794 million and an operating profit of SEK 632 million.

  • Paradox Interactive achieved record financial performance in 2020 with revenue increasing 39% to SEK 1,794 million and an operating profit of SEK 632 million.
  • The company’s monthly active player base grew by 25% to over five million, while total registered accounts reached 18 million.
  • Capitalized development costs rose to SEK 920 million as the company increased its workforce by 38% and acquired studios including Playrion and Iceflake.
Paradox InteractiveApr 2021
Cover of Paradox Interactive Interim Report: January–September 2020
Financial report23 pages

Paradox Interactive Interim Report: January–September 2020

Paradox Interactive experienced substantial financial growth during the first nine months of 2020, characterized by a 50 percent increase in revenue to MSEK 1,360.1 and a 78 percent rise in operating profit compared to the previous year.

  • Paradox Interactive reported a 50% revenue increase to MSEK 1,360.1 and a 78% rise in operating profit for the first nine months of 2020.
  • Third-quarter revenue surged 75% to MSEK 494.8, driven primarily by the successful launch of Crusader Kings III.
  • The company expanded its internal development capacity by acquiring Playrion Game Studio and Iceflake Studios.
Paradox InteractiveNov 2020
Cover of Paradox Interactive Interim Report: January – March 2020
Financial report21 pages

Paradox Interactive Interim Report: January – March 2020

The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.

  • Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
  • Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
  • The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Paradox InteractiveMay 2020
Cover of Year-end Report and Quarterly Report: October–December 2019
Financial report22 pages

Year-end Report and Quarterly Report: October–December 2019

Paradox Interactive concluded the 2019 fiscal year with sustained financial growth, characterized by a 14 percent increase in annual revenue to SEK 1,289.3 million and an operating profit of SEK 473.5 million.

  • Paradox Interactive achieved a 14 percent annual revenue increase to SEK 1,289.3 million in 2019, with an operating profit of SEK 473.5 million.
  • The company reached a record of over 4 million monthly active users, supported by a cash position of SEK 554.2 million and a proposed dividend of SEK 1.00 per share.
  • PC gaming remains the dominant revenue source, accounting for more than 83 percent of total annual sales.
Paradox InteractiveFeb 2020
Cover of Paradox Interactive Interim Report: January – September 2019
Financial report23 pages

Paradox Interactive Interim Report: January – September 2019

Paradox Interactive demonstrated robust financial health and sustained growth during the first nine months of 2019, characterized by a 15 percent year-over-year revenue increase to SEK 908.0 million.

  • Paradox Interactive reported a 15 percent year-over-year revenue increase to SEK 908.0 million for the first nine months of 2019.
  • Third-quarter performance showed significant momentum with revenue rising 26 percent to SEK 282.6 million and operating profit increasing 36 percent to SEK 93.1 million.
  • Financial growth was driven by the launch of Age of Wonders: Planetfall and the continued commercial success of core titles Cities: Skylines and Stellaris.
Paradox InteractiveNov 2019