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Crusader Kings cover

Crusader Kings

GameBy Paradox Development Studio · Released Jul 15, 2004

Documents about Crusader Kings

Cover of Annual Report 2025: Paradox Interactive
Financial report75 pages

Annual Report 2025: Paradox Interactive

Paradox Interactive’s 2025 fiscal year was defined by a strategic pivot toward core internal development and long-term franchise sustainability.

  • Operating profit dropped significantly to MSEK 146.0 in 2025 from MSEK 721.4 in 2024, primarily due to a KSEK 355,343 impairment charge related to Vampire: The Masquerade – Bloodlines 2.
  • Annual revenue remained stable at MSEK 2,191.9, supported by a business model focused on digital distribution and continuous downloadable content for a six-million-strong monthly active user base.
  • The company invested KSEK 917,407 in development during 2025 and completed the strategic acquisition of Haemimont Games to strengthen its management game portfolio.
Paradox InteractiveApr 2026
Cover of Annual Report 2024
Financial report77 pages

Annual Report 2024

Paradox Interactive’s 2024 fiscal year was defined by a strategic pivot toward core competencies, prioritizing the long-term development of its established strategy and management franchises on PC and console.

  • Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, primarily driven by the cancellation of the 'Life by You' project and a corresponding MSEK 208.0 write-down.
  • Despite revenue declines, the company improved operational efficiency, resulting in an operating profit of MSEK 721.4 and an operating margin of 33%.
  • The company maintains a strong financial position with an 82% equity/assets ratio, zero interest-bearing liabilities, and a cash reserve of MSEK 1,469.4.
Paradox InteractiveApr 2025
Cover of Year-End Report: January–December 2024
Financial report22 pages

Year-End Report: January–December 2024

Paradox Interactive’s year-end report for 2024 details a period of strategic transition characterized by improved profitability despite a decline in top-line revenue.

  • Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, yet achieved a 10% increase in operating profit to MSEK 721.4 due to reduced project write-downs and lower amortizations.
  • The fourth quarter showed significant momentum with a 219% surge in operating profit to MSEK 395.3, bolstered by strong core title performance and a high volume of DLC releases.
  • The company maintains a strong financial position with MSEK 1,469.4 in cash and an 82% equity/assets ratio, leading the Board to propose a total dividend of SEK 5.00 per share.
Paradox InteractiveJan 2025
Cover of Paradox Interactive Interim Report: January – June 2024
Financial report20 pages

Paradox Interactive Interim Report: January – June 2024

Paradox Interactive experienced a period of significant financial contraction during the first half of 2024, characterized by declining revenues and a sharp reduction in operating profitability.

  • Paradox Interactive’s operating profit fell by 59% to MSEK 183.3 in the first half of 2024, with a 90% decline in the second quarter alone.
  • Total revenue for the first half of 2024 reached MSEK 1,057.9, a 13% decrease compared to the same period in 2023.
  • The cancellation of the 'Life by You' project resulted in a MSEK 208.0 write-down of capitalized development costs, significantly impacting the bottom line.
Paradox InteractiveNov 2024
Cover of Paradox Interactive Interim Report: January – March 2024
Financial report19 pages

Paradox Interactive Interim Report: January – March 2024

The Paradox Interactive interim report for the first quarter of 2024 outlines the company’s financial performance and operational developments as a global developer and publisher of strategy and management games.

  • Paradox Interactive reported Q1 2024 revenue of MSEK 482.1, remaining consistent with the same period in 2023.
  • Operating profit saw a marginal decline of 1% to MSEK 154.4, while profit after tax rose slightly to MSEK 126.9.
  • The company maintains a strong liquidity position with MSEK 1,181.8 in cash and cash equivalents at the end of the quarter.
Paradox InteractiveNov 2024
Cover of Interim Report: January – September 2024
Financial report20 pages

Interim Report: January – September 2024

Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue.

  • Paradox Interactive’s Q3 2024 operating profit surged 67% to MSEK 142.8, despite a 9% year-to-date revenue decline to MSEK 1,491.8 caused by MSEK 208.0 in write-downs from the cancellation of 'Life by You' and the performance of 'The Lamplighters League'.
  • Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
  • The company is narrowing its strategic focus to Grand Strategy and Management niches, evidenced by the indefinite delay of 'Prison Architect 2' to prioritize product quality.
Paradox InteractiveSep 2024
Cover of Paradox Interactive Annual Report 2023
Financial report77 pages

Paradox Interactive Annual Report 2023

Paradox Interactive’s 2023 fiscal year was defined by a strategic tension between record-breaking revenue growth and significant operational volatility.

  • Paradox Interactive achieved a 34% revenue increase to MSEK 2,642.1 in 2023, driven by core franchises like Crusader Kings III, Stellaris, and Age of Wonders 4.
  • Operating margins contracted significantly from 45% in 2022 to 25% in 2023, largely due to a MSEK 185.4 write-down from The Lamplighters League and technical issues with Cities: Skylines II.
  • The company maintains a strong financial foundation with over one billion SEK in cash and cash equivalents and a 73% equity-to-assets ratio, supporting a proposed dividend increase to 3.00 SEK per share.
Paradox InteractiveApr 2024
Cover of Paradox Interactive Year-End Report: January – December 2022
Financial report21 pages

Paradox Interactive Year-End Report: January – December 2022

Paradox Interactive experienced significant financial growth during the 2022 fiscal year, driven by a strategic focus on core franchises and a stabilized release cadence.

  • Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
  • The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
  • PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
Paradox InteractiveJan 2022
Cover of Paradox Interactive Interim Report: January – June 2021
Financial report22 pages

Paradox Interactive Interim Report: January – June 2021

The Paradox Interactive interim report for the first half of 2021 details the company’s financial performance and operational status during a period characterized by pandemic-related challenges and a strategic focus on long-term game development.

  • Paradox Interactive reported a 13% decline in Q2 2021 revenue to MSEK 403.0 and a 44% drop in operating profit to MSEK 111.4 compared to the same period in 2020.
  • Profitability was negatively impacted by a MSEK 42.0 write-down following the cancellation of an unannounced, externally developed project.
  • The company maintains a stable cash position of MSEK 651.0 despite unfavorable currency fluctuations and pandemic-related development delays.
Paradox InteractiveAug 2021
Cover of Interim Report: January - March 2021
Financial report22 pages

Interim Report: January - March 2021

Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.

  • Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
  • Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
  • The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox InteractiveMay 2021
Cover of Paradox Interactive Annual Report 2020
Financial report73 pages

Paradox Interactive Annual Report 2020

Paradox Interactive achieved record financial performance in 2020, characterized by a 39% increase in revenue to SEK 1,794 million and an operating profit of SEK 632 million.

  • Paradox Interactive achieved record financial performance in 2020 with revenue increasing 39% to SEK 1,794 million and an operating profit of SEK 632 million.
  • The company’s monthly active player base grew by 25% to over five million, while total registered accounts reached 18 million.
  • Capitalized development costs rose to SEK 920 million as the company increased its workforce by 38% and acquired studios including Playrion and Iceflake.
Paradox InteractiveApr 2021
Cover of Paradox Interactive Interim Report: January–September 2020
Financial report23 pages

Paradox Interactive Interim Report: January–September 2020

Paradox Interactive experienced substantial financial growth during the first nine months of 2020, characterized by a 50 percent increase in revenue to MSEK 1,360.1 and a 78 percent rise in operating profit compared to the previous year.

  • Paradox Interactive reported a 50% revenue increase to MSEK 1,360.1 and a 78% rise in operating profit for the first nine months of 2020.
  • Third-quarter revenue surged 75% to MSEK 494.8, driven primarily by the successful launch of Crusader Kings III.
  • The company expanded its internal development capacity by acquiring Playrion Game Studio and Iceflake Studios.
Paradox InteractiveNov 2020