Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
The Board of Directors proposed doubling the annual shareholder dividend to SEK 2.00 per share, reflecting a strong cash position of MSEK 747.5 and a monthly active user base exceeding five million.
Fourth-quarter revenue reached MSEK 580.0, a 49% year-over-year increase, driven by the release of Victoria 3 and various expansions for existing titles.
The company is managing a pipeline of 15 games and plans to increase the frequency of downloadable content to drive recurring revenue growth.
Paradox Interactive experienced significant financial growth during the 2022 fiscal year, driven by a strategic focus on core franchises and a stabilized release cadence. Annual revenues reached MSEK 1,972.9, a 36% increase over 2021, while operating profit surged by 189% to MSEK 887.1. This performance was bolstered by the successful launch of Victoria 3 and continued strong performance from established titles such as Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris. While a weak Swedish krona provided a tailwind to these results, the company attributed its success to improved efficiency and higher game quality following a period of internal challenges.
The fourth quarter of 2022 specifically saw revenues of MSEK 580.0, a 49% increase year-over-year. Key activities during this period included the release of Victoria 3, the mobile title Airport Simulator: First Class, and several expansions for existing games. The company also noted a shift in its amortization model for Victoria 3, utilizing a degressive approach that increased the cost of goods sold in the short term. Despite these costs, the group maintained a healthy 45% operating margin for the full year.
Geographically, the United States remains the company's largest market, accounting for MSEK 1,679.0 of annual revenue, followed by Europe. PC remains the dominant platform segment, representing approximately 85% of total revenue. Looking forward, the company maintains a pipeline of 15 games and intends to increase the frequency of downloadable content to build recurring revenue. Based on these results, the Board of Directors proposed doubling the shareholder dividend to SEK 2.00 per share. The group concludes the year with a strong cash position of MSEK 747.5 and a monthly active user base exceeding five million.