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Combat

Game

72 documents in the library are about Combat, from writers such as Game Developers Conference, PocketGamer.biz and Extra Credits. Each has a summary and key insights with the page they come from.

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The documents about Combat on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Bandai Namco’s Ace Combat 8: Wings of Theve became the fastest-selling game in its series, reaching 1 million copies sold shortly after its October 2, 2026, release.

    GameDev Reports, 2026 · Games and Numbers: October 7 — October 20, 2026

  • The graphical remake of Halo: Combat Evolved underperformed on PlayStation, selling only 351,000 copies in July at a $60 price point, which the report attributes to poor pricing strategy.

    Alinea Analytics, 2026 · July's Top PlayStation Games by Copies

  • Zynga's 'Puzzle Combat,' released globally in April 2021, surpassed $1 million in consumer spending by May 2021, signaling a successful entry into the zombie-themed puzzle niche.

    Sensor Tower, 2021 · How Zombies Are Shaking Up the Puzzle Genre

Documents about Combat

Cover of Gaming Weekly Premium Digest #42
Article

Gaming Weekly Premium Digest #42

The gaming industry experienced a period of volatility between October 12 and October 18, 2026, characterized by mixed performance across major market indices.

  • Frontier Developments' shares fell 12.9% on October 14 following the release of Planet Zoo 2, which received 'Mixed' Steam reviews at approximately 65% positive.
  • Despite the stock decline, Planet Zoo 2's initial four-day performance, including pre-orders, surpassed the launch figures of both previous Jurassic World titles from Frontier.
  • Unity Software shares dropped 13.8% during the week of October 12–18, driven by a combination of broader market pressure from US inflation data and a lack of positive company-specific news.
InvestGameOct 2026
Cover of Games and Numbers: October 7 — October 20, 2026
Article

Games and Numbers: October 7 — October 20, 2026

This bi-weekly industry update provides a summary of key performance milestones for various PC, console, and mobile titles between October 7 and October 20, 2026.

  • EA Sports FC 27 is the top-grossing premium release of 2026, generating $714.1 million in revenue and selling 7.9 million copies, with over half of sales occurring during the early access period.
  • Remedy Entertainment’s Control Resonant sold 1 million copies in three weeks, becoming the studio's fastest-selling title and requiring 3–4 million units to fully recoup development costs.
  • Indie fishing simulator How to Fish by Dazed Games reached 10 million copies sold in less than two months following its August 20, 2026, launch.
GameDev ReportsOct 2026
Cover of Leti Arts Updates Karmzah Demo on Steam with New Combat, Boss Fight and Gameplay Improvements
Article

Leti Arts Updates Karmzah Demo on Steam with New Combat, Boss Fight and Gameplay Improvements

The Ghanaian game development studio Leti Arts has released a significant update for the Steam demo of its action-adventure title, Karmzah.

  • Ghanaian studio Leti Arts has released a major update to the Karmzah Steam demo, featuring reworked combat systems, refreshed visuals, and a revised story.
  • The update introduces a new mini-boss, Soumaoro the Hollow, to provide additional gameplay challenges within the Gomahsan level.
  • Combat mechanics have been overhauled to improve responsiveness, including rebuilt character movement, adjusted enemy balancing, and a revamped parry system.
Games Industry AfricaOct 2026
Cover of Can a Bad Name Hurt a Good Game?
39 min
GameDiscoverCo39 min

Can a Bad Name Hurt a Good Game?

The extraction shooter genre is undergoing a strategic evolution as developers increasingly integrate cooperative PvE modes to mitigate the high churn rates associated with purely competitive PvP environments.

  • Extraction shooters like ARC Raiders are shifting toward PvE-focused co-op modes because player data shows a growing audience segment that prefers cooperative play over the high-stress, hardcore PvP experience.
  • The lack of formal contracts in the Roblox ecosystem is leading to legal disputes, as early contributors to successful games seek compensation after being excluded from revenue shares that can reach millions of dollars per month.
  • Game titles do not significantly impact commercial success as long as they are functionally distinct and searchable; generic names are common across successful titles like War Thunder, Delta Force, and World of Tanks.
GameDiscoverCoOct 2026
Cover of Bandai Namco Group FY2027.3 First Quarter Result Presentation
Financial report14 pages

Bandai Namco Group FY2027.3 First Quarter Result Presentation

Bandai Namco Group achieved record-high financial results for the first quarter of the fiscal year ending March 2027.

  • Bandai Namco Group achieved record-high Q1 results for FY2027.3, with net sales reaching 328.4 billion yen and operating profit rising to 69.2 billion yen, a year-on-year increase of 17.3 billion yen.
  • The Toys and Hobby segment was the primary growth driver, reporting 192.7 billion yen in sales and 53.9 billion yen in profit, nearly doubling its segment profit compared to the previous year.
  • The Digital segment experienced a decline, with sales dropping to 90.9 billion yen and profit falling to 15.0 billion yen, largely due to a less favorable home console title lineup compared to the prior year.
Bandai NamcoAug 2026
Cover of July's Top PlayStation Games by Copies
Article

July's Top PlayStation Games by Copies

The July 2026 gaming market analysis highlights a significant trend toward nostalgia-driven consumption on the PlayStation platform.

  • The re-release of Call of Duty: Black Ops and Black Ops 2 on PlayStation generated $435 million in revenue during July, with Sony retaining approximately $130 million from its 30% platform cut.
  • Assassin’s Creed Black Flag Resynced sold 1.6 million copies on PS5 in July, generating $109 million and outperforming the title's combined sales on Steam and Xbox.
  • The graphical remake of Halo: Combat Evolved underperformed on PlayStation, selling only 351,000 copies in July at a $60 price point, which the report attributes to poor pricing strategy.
Alinea AnalyticsAug 2026
Cover of The Rise and Fall of the House of Xbox | Extra Credits Gaming
23 min
Extra Credits23 min

The Rise and Fall of the House of Xbox | Extra Credits Gaming

The history of the Xbox brand reflects a trajectory from a disruptive, innovative newcomer to a struggling platform currently searching for a coherent identity.

  • Microsoft entered the console market in 2001 with a vision to place a PC-like multimedia system in every living room, leveraging the DirectX development environment to make the platform more accessible to developers than Sony or Nintendo consoles.
  • The original Xbox achieved early success with over 1 million units sold in North America within three weeks of its 2001 launch, bolstered by the acquisition of Bungie and the introduction of the Xbox Live service, which reached 150,000 subscribers in its first week.
  • The Xbox 360, released in 2005, became a market leader by selling over 39 million units by 2009, though its early lifecycle was severely damaged by hardware failures known as the 'Red Ring of Death.'
Extra CreditsJun 2026
Cover of September's Packed Schedule
Article

September's Packed Schedule

September’s release calendar is densely packed, with a cluster of high-profile titles slated for mid-to-late September across multiple platforms.

  • The U.S. gaming market grew to 212.3 million players in 2026, an increase from 205.1 million the previous year.
  • September features a highly competitive release calendar, with major titles like Marvel’s Wolverine (Sept 15), Dune Awakening (Sept 22), and a cluster of releases on Sept 24, including Silent Hill Townfall and Dragon Quest XI S, strategically scheduled to avoid the November launch of Grand Theft Auto VI.
  • The Tokyo Game Show (Sept 17–22) is driving a surge in Japanese software releases, with multiple titles from publishers like Konami, Capcom, and Square Enix launching immediately following the event.
Game FileJun 2026
Cover of Short Drama Weekly Ranking: May 26, 2026
Article

Short Drama Weekly Ranking: May 26, 2026

The short drama market experienced significant growth during the week of May 4–10, 2026, with approximately 26,000 titles actively promoted, representing a 14.52% increase over the previous week.

  • For the week of May 4–10, 2026, approximately 26,000 short dramas were actively promoted, marking a 14.52% week-over-week increase.
  • New short drama launches totaled 6,100, representing roughly 23.41% of all active titles during the period.
  • AI-powered comic dramas maintained a significant market presence, with 1,460 active titles accounting for over 5.03% of the total short drama landscape.
SocialPetaMay 2026
Cover of Love and Deepspace: Pulling $1B User Spend on Gacha Events
Article

Love and Deepspace: Pulling $1B User Spend on Gacha Events

Love and Deepspace has established itself as a dominant force in the midcore mobile gaming sector, surpassing $1 billion in total user spend through a highly effective integration of narrative-driven gacha mechanics and sophisticated LiveOps.

  • Love and Deepspace, released in January 2024, reached the #9 spot for IAP revenue in China by 2025, outperforming Genshin Impact and narrowing the revenue gap with Honkai: Star Rail.
  • The game's monetization strategy relies on a transparent gacha system with strict, displayed drop rates and carry-over pity mechanics, which encourages player spending by providing predictability.
  • Battle skin releases are a primary revenue driver, with limited skin events generating revenue spikes of up to 130% by requiring players to collect paired character cards.
AppMagicMay 2026
Cover of Ten Square Games Q4 and FY 2025 Financial Results Presentation
Financial report47 pages

Ten Square Games Q4 and FY 2025 Financial Results Presentation

Ten Square Games concluded the 2025 fiscal year by prioritizing long-term portfolio diversification over immediate profitability, marking a strategic pivot toward scaling emerging titles such as Trophy Hunter and Wings of Heroes.

  • Ten Square Games generated 106.1 million PLN in operational cash flow during FY 2025, which is being deployed to fund user acquisition for new titles.
  • The company reported an adjusted EBITDA of 98.2 million PLN for 2025 as it prioritizes long-term portfolio diversification over immediate profitability.
  • Management has proposed a dividend of 63.7 million PLN for 2026, signaling a continued commitment to shareholder returns despite ongoing investment cycles.
Ten Square GamesMar 2026
Cover of Slay the Spire II Early Access First Impressions! | Design Club
162 min
Extra Credits162 min

Slay the Spire II Early Access First Impressions! | Design Club

Slay the Spire II has entered early access with significant market momentum, evidenced by a peak of over 119,000 concurrent players on Steam.

  • Slay the Spire 2 maintains the core gameplay loop of its predecessor, utilizing familiar mechanics such as three-potion slots, gold counters, and identical starting card values and upgrades.
  • The sequel introduces refined visual fidelity, including an isometric perspective that adds depth to character assets like shields and swords, alongside new UI elements like a floor timer.
  • New gameplay mechanics include 'enchantable' cards that grant innate and retain properties, and status effects like 'slippery,' which limits damage taken to one HP per instance for a set number of stacks.
Extra CreditsMar 2026