Combat
Game
Documents about Combat
Report22 pages
How IP and Brand Collaborations Level Up Games
IP and brand collaborations serve as a critical strategic lever for boosting player engagement and revenue in the modern games market.
- Aligning in-game collaborations with external transmedia marketing, such as theatrical film releases, can drive DAU increases of up to 120%.
- IP collaborations generate an average 11% increase in daily active users (DAU) during the first week of launch, with engagement typically peaking between the fourth and fifth days.
- Premium games see a 19% average DAU boost from collaborations, significantly outperforming free-to-play titles, which see an 8% increase due to a heavier reliance on cosmetic-only content.
NewzooNov 2023
Whitepaper7 pages
European Commission Proposal for a Regulation Laying Down Rules to Prevent and Combat Child Sexual Abuse
The position presented by Video Games Europe and the European Games Developer Federation seeks to shape the European Commission’s proposed regulation on child sexual abuse online by emphasizing that interactive video-game environments already embody a robust, safety-by-design framework.
- Video Games Europe and the European Games Developer Federation argue that gaming platforms should be exempt from uniform high-risk regulatory models because they already utilize safety-by-design frameworks.
- Data from the 2021 NCMEC Cybertipline indicates that incidents of child sexual abuse material (CSAM) and grooming are significantly lower on video game services compared to platforms focused on photo or video sharing.
- A 2020 Ofcom/ICO survey of 4,000 respondents found that only 2% of adults and 3% of children reported experiencing harms via video game play.
Video Games EuropeFeb 2023
Report26 pages
Shooter Games
Shooter games represent the fifth highest-revenue generating genre globally as of 2022.
- Shooter games are the fifth highest-revenue generating genre globally, maintaining a massive footprint across PC, console, and mobile platforms as of 2022.
- Monetization is heavily driven by microtransactions, with 97% of players engaging in titles that feature in-app purchases.
- The player base is predominantly male (63%) and young, with 38% of players falling within the 10 to 20 age demographic.
NewzooJan 2022
Report42 pages
Mobile Game Taxonomy Report 2021
The mobile gaming landscape underwent a transformative shift in 2020, catalyzed by global lockdowns that accelerated adoption across all major categories.
- Hypercasual games became the dominant volume leader in 2020 with 6.3 billion downloads, a 123% year-over-year increase that surpassed the Arcade genre.
- RPG and Strategy titles maintained their financial stronghold, collectively generating 50% of the total global revenue among top-performing mobile games.
- Simulation games experienced the highest spending growth in 2020, recording a 56% increase in consumer expenditure.
Sensor TowerJan 2021
Companies behind it
As the documents state it.
