
Call of Duty
GameBy Infinity Ward · Released Oct 29, 2003
Documents about Call of Duty
Bungie Reportedly Working on Destiny Mobile in Partnership with NetEase
Bungie is reportedly collaborating with NetEase to develop a new first-person shooter (FPS) mobile title based on the Destiny intellectual property.
- Bungie is developing a new, original first-person shooter mobile game based on the Destiny intellectual property in partnership with NetEase.
- The project has been in development for over two years and represents a strategic effort to expand the Destiny brand into the high-growth mobile gaming market.
- This collaboration builds on a 2018 financial relationship where NetEase invested $100 million in Bungie.
Activision Blizzard Shareholders Vote for Annual Misconduct Report
Activision Blizzard has faced significant scrutiny regarding its corporate governance and business practices, highlighted by two distinct developments.
- In June 2022, 67% of Activision Blizzard shareholders voted to approve a non-binding proposal requiring the company to publish annual reports on workplace misconduct, including sexual harassment, discrimination, and settlement costs.
- The Activision Blizzard board formally opposed the 2022 transparency proposal, arguing that the required reporting would divert resources away from direct employee engagement efforts.
- In early 2026, the Italian antitrust regulator (AGCM) launched an investigation into Activision Blizzard’s mobile titles, specifically Diablo Immortal and Call of Duty Mobile, regarding potential consumer protection law violations.
Call of Duty Franchise Surpasses $30 Billion in Lifetime Revenue
The Call of Duty franchise has reached a significant financial milestone, surpassing $30 billion in lifetime revenue.
- The Call of Duty franchise has generated over $30 billion in lifetime revenue and sold more than 425 million units as of June 2022.
- Call of Duty: Mobile has reached over 650 million downloads since its 2019 launch, while Call of Duty: Warzone has surpassed 125 million registered players since 2020.
- Activision Blizzard maintains a workforce of over 3,000 personnel dedicated exclusively to the development and maintenance of the franchise.
BattleBit Remastered: How Did It Sell Millions?
This analysis explores the commercial success of BattleBit Remastered, a low-poly, massive multiplayer first-person shooter that achieved significant market penetration upon its June 2023 release.
- BattleBit Remastered sold approximately 3.66 million copies on Steam, generating $49.3 million in gross revenue following its June 2023 release.
- The game’s commercial success was driven by a $15 price point, the absence of microtransactions, and its role as counterprogramming to AAA franchises like Battlefield and Call of Duty.
- Audience data indicates the game successfully captured 'Hardcore Gamer' demographics, showing high player overlap with tactical titles such as Squad, Insurgency, and Hell Let Loose.
Tencent Q1 2022 Financial Results
Tencent’s financial results for the first quarter of 2022 reveal a period of stagnation, marking the company’s weakest performance since its initial public offering.
- Tencent reported its weakest financial performance since its IPO in Q1 2022, with revenue flat at $20.1 billion and net profit falling 34% year-over-year to $5.9 billion.
- The company’s market valuation contracted significantly, dropping from a $930 billion peak in early 2021 to $451 billion by the end of Q1 2022.
- Domestic gaming revenue declined 1% to $4.9 billion, driven by government-mandated restrictions that reduced playtime for minors by 88%.
Activision Blizzard Q1 2022 Financial Results
Activision Blizzard’s financial results for the first quarter of 2022 reveal a period of significant contraction, characterized by double-digit declines in both revenue and net income.
- Activision Blizzard reported a 22.2% year-over-year revenue decline to $1.77 billion and a 36.1% drop in net income to $395 million for Q1 2022.
- Financial underperformance was driven by lower sales for Call of Duty: Vanguard, reduced engagement in Warzone, and product cycle timing issues within the Warcraft franchise.
- The King division served as a growth outlier, achieving an 8% year-over-year increase in net bookings and double-digit growth in its player base.
The Best and Worst Ways to Pitch Media for Game Discovery
Effective game discovery in the modern market requires a strategic approach to media relations and social media engagement.
- Consistent TikTok posting, ranging from daily to several times a week, can drive significant growth in Steam wishlists, with one developer reporting an increase from seven to thirty-two daily wishlists.
- Successful media pitches require concise, functional communication, including short subject lines and layered key art without logos to facilitate editorial use.
- Developers should avoid generic pitches, disingenuous claims of familiarity with a journalist's work, and pitching non-newsworthy updates like standard sales or Kickstarter launches.
The Cloud is the Only Way to Solve the Physical Problem, but That Too Brings Problems
The rapid growth of modern game file sizes has rendered traditional physical media, such as UHD discs, increasingly inadequate for storage and distribution.
- Modern game install sizes have become unwieldy for physical media, with titles like Call of Duty: Modern Warfare reaching 375GB, exceeding the total storage capacity of consoles like the Xbox Series S.
- Cloud-based solutions, such as Ubisoft’s 'Scalar' engine, are being developed to offload game processing from local hardware to remote servers, enabling the creation of larger, more complex game worlds.
- Publishers are increasingly exploring 'just-in-time' delivery models where core data resides locally while excess assets are streamed or downloaded on demand, potentially eliminating the need for massive day-one patches.
Top 30 Best-Selling Video Game Brands in UK History
An analysis of the top 30 best-selling video game brands in the United Kingdom reveals that Electronic Arts holds a dominant position in the market.
- Electronic Arts is the leading publisher in the UK market, holding nine of the top 30 best-selling game franchises by revenue.
- The top 30 best-selling video game brands in the UK have generated a combined $34 billion in boxed sales revenue since 1995.
- The FIFA series ranks as the number one video game brand in UK history, with 50 titles released since 1993.
Here Are the Biggest Video Game Franchises in UK History
GfK has compiled a comprehensive analysis of the most successful video game franchises in UK history, specifically focusing on boxed retail sales performance.
- The top 30 highest-earning video game franchises in UK history, based on boxed sales data since 1995, generated over £12.7 billion in revenue over 27 years.
- FIFA is the No.1 UK video game brand by boxed sales revenue, with 50 games released since 1993, followed by Call of Duty with 32 games since 2003.
- Gamescom Asia x Thailand Game Show 2026 will feature its most international lineup ever, with exhibitors from 29 countries and regions and 20 pavilions from 12 markets, including new additions from Indonesia, Japan, Malaysia, and the US.
Most Popular Mobile Games in 2026
The 2026 landscape of mobile gaming is defined by a diverse mix of established classics and rapidly growing titles that dominate global app stores.
- The most popular mobile games in 2026 include a diverse mix of genres such as battle royale, puzzle, and social simulation, with titles like Roblox, PUBG Mobile, Free Fire, and Candy Crush Saga maintaining significant market presence.
- Battle royale remains a dominant genre in the mobile space, with PUBG Mobile and Free Fire cited as top performers due to their strategic gameplay and large player bases.
- Casual and puzzle games continue to command high engagement, evidenced by the sustained popularity of long-standing titles like Candy Crush Saga and physics-based games like Hill Climb Racing.
Legionfarm: A Unique Application of NFTs in Esports
Legionfarm serves as a primary case study for the integration of non-fungible tokens (NFTs) within game-peripheral services rather than direct game development.
- Legionfarm launched 4,000 'Gaming Heroes' NFTs on January 26, 2022, providing holders with lifetime access to group play sessions and future DAO governance rights.
- The company operates a service-based model connecting high-income players with top-tier pros for coaching and gameplay, utilizing a $50/month subscription or an à la carte rate of approximately $12/hour.
- The 'Guild Masters' program allows investors to sponsor aspiring pro players, with sponsors receiving a share of the player's future earnings for five years if they successfully turn professional.
Companies behind it
- ACActivisionpublisher, developer521
Activision Blizzarddeveloper, publisher, owner418
Microsoftpublisher, developer, owner1,091- XGXbox Game Studiospublisher13
Valvepublisher385
Overwolfowner25
Nintendoowner1,398
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