Call of Duty: Modern Warfare II
Game
41 documents in the library are about Call of Duty: Modern Warfare II, from writers such as GameDiscoverCo, Game World Observer and DiGRA. Each has a summary and key insights with the page they come from.
- How much revenue has Call of Duty: Modern Warfare II made?
- How many players does Call of Duty: Modern Warfare II have, and how is that changing?
- What do industry reports say about Call of Duty: Modern Warfare II's performance?
- Which games compete with Call of Duty: Modern Warfare II, and how do they compare?
- Articles
- 35
Connections
Each row is a game or company named alongside Call of Duty: Modern Warfare II, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Key figures from the reports
Diablo IV successfully captured significant player migration, drawing 16.3% of the player base from Call of Duty: Modern Warfare II and Fortnite, and 13.6% from Final Fantasy XVI.
Game World Observer, 2023 · Diablo IV: July Market Performance in the US and UK
Call of Duty: Modern Warfare II generated over $800 million in worldwide sell-through revenue within its first three days of release.
The Esports Advocate, 2022 · Activision Touts Sell-Through Success of Call of Duty: Modern Warfare II
When excluding the outlier Call of Duty: Modern Warfare II, older games outperformed new releases by 225% in player engagement metrics.
GameDiscoverCo, 2022 · New Games' Biggest Discovery Competition? Old Games
The Activision segment generated $1.85 billion in revenue, largely driven by the record-setting launch of Call of Duty: Modern Warfare II.
Game World Observer, 2023 · Activision Blizzard Q4 Financial Results
Documents about Call of Duty: Modern Warfare II
Moral Learning and Ludic Responsibility: When Interactive Narrative Becomes an Educational Experience
Luisa Ferraro of the Università degli Studi di Napoli Federico II presents an exploratory, theoretical-analytical review of interactive storytelling, a hybrid form combining cinema and video games in which viewers' choices shape the narrative.
- In the Grizzard and colleagues experiment, taking on a morally incorrect virtual role elicited heightened guilt, which was associated with increased responsiveness to the moral norms violated in the game.
- The author argues that strong emotional engagement does not automatically translate into ethical responsibility, because the game-like context can create a form of moral suspension.
- The author identifies perceived responsibility as shaped by several elements, including the frame of reality, perceived agency, and the irreversibility of choices, and states that when one or more are missing the decision loses significance.
Roleplay with Chatbots on Character.ai: A New Direction for Online Gaming?
This paper investigates the use of chatbots for roleplaying on the Character.ai platform, arguing that game studies offers valuable insights into human-chatbot interaction.
- Character.ai was originally pitched as a way to converse with representations of prominent figures or build virtual assistants, but its success stems largely from fan-driven roleplay, and the company now presents itself as an entertainment business.
- The paper argues Character.ai is best understood as an open-world, text-based roleplaying game sustained by user-generated storylines, despite having no explicit rules or win states.
- Based on an ethnographic study conducted between 2022 and 2024, the authors examine the remediation of Simon "Ghost" Riley from Call of Duty: Modern Warfare II as a chatbot, which attracted an unexpected following of women and queer fans after the game's 2022 release.
Enad Global 7 Investor Presentation: Apr-Jun 2023
Enad Global 7's Q2 2023 investor presentation reports continued growth and profitability through the company's seasonally weakest quarter, with management emphasizing seven consecutive quarters of solid results.
- Enad Global 7 achieved its seventh consecutive quarter of profitability, reporting SEK 483 million in net revenue and an adjusted EBITDA of SEK 113 million, a 34% year-over-year increase.
- The Games segment drove performance with a 37% revenue increase to SEK 369 million, while the Services segment struggled with a 41% revenue decline to SEK 114 million and a negative EBITDA of SEK 6 million.
- Big Blue Bubble remains the company's primary profit driver, contributing 39% of Games segment revenue and 67% of its adjusted EBITDA, largely fueled by 6 million new users for My Singing Monsters.
Do Video Games Enhance Competencies and Skills? A Study Case on Civil Engineering Students
This study investigates the effectiveness of Game-Based Learning (GBL) using video games to enhance competencies and skills among civil engineering students.
- The study examined a single course of 30 ninth-semester civil engineering students (20 men, 10 women, average age 23) at a private university in Puebla, Mexico, using Call of Duty: Modern Warfare II as a collaborative learning activity.
- Students played the game collaboratively and then discussed the construction and operation of a hydraulic dam at an in-game checkpoint, linking gameplay to course content in a 'Hydraulic Works' class.
- Data came from a five-point Likert questionnaire with six statements, and agreement ranged from roughly 75 to 95 percent across items, covering gameplay quality, peer and teacher interaction, out-of-class learning, challenge alignment, enjoyment, and competency development.
Unlocking AAA Game Success: Marketing Strategies That Made Hogwarts Legacy and Diablo IV Bestsellers
This analysis examines the marketing strategies behind the success of top-selling AAA PC/console games in 2023, specifically focusing on Hogwarts Legacy, Diablo IV, and Call of Duty: Modern Warfare III.
- Hogwarts Legacy achieved 22 million copies sold by the end of 2023 by strategically launching on PS5, Xbox Series X, and PC during the first quarter, a period with minimal AAA competition.
- Hogwarts Legacy utilized a three-phase marketing strategy consisting of pre-order campaigns, a primary launch, and subsequent secondary platform releases for PS4 and Nintendo Switch.
- Diablo IV successfully utilized platform-specific creative, employing gameplay footage with trending music for TikTok’s younger demographic while using visually striking live-action creative for YouTube.
Plus: October's Big Steam Hits – Poked At
This document provides an analysis of top-performing game launches on Steam for October 2022, alongside a weekly review of new Steam releases and a broader look at console and other platform charts.
- Call of Duty: Modern Warfare II dominated October 2022 Steam performance with nearly 240,000 concurrent users (CCU), despite technical issues impacting user reviews.
- Victoria 3 demonstrated the persistent market strength of the grand strategy genre by achieving over 70,000 CCU on Steam.
- Persona 5 Royal significantly outperformed expectations, converting pre-release interest into active players at four times the projected rate to reach 35,000 CCU.
Plus: A New Way to Estimate Steam Week 1 Sales
This analysis introduces a novel method for estimating Steam Week 1 sales based on peak concurrent users (CCU) and provides an overview of recent and upcoming game performance across various platforms.
- First-week Steam sales can be estimated by applying a multiplier of 20x to 40x to a game's peak launch concurrent user (CCU) count.
- Games with high replayability or 'stickiness' typically trend toward the lower end of the 20x multiplier, while shorter titles can reach multipliers as high as 38x.
- The methodology for these sales estimates relies on a synthesis of proprietary GameDiscoverCo data, SteamDB tracking, and public developer disclosures.
Art Direction in Game Remakes: An Analysis of 7 Case Studies
The document is a 2024 report by Room 8 Group, an external game development partner, with data from VG Insights, examining seven game remakes through art direction and gameplay: Metroid Prime Remastered, Resident Evil 2, Resident Evil 4, Final Fantasy VII: Rebirth, Shadow of the Colossus, Demon's Souls and Dead Space.
- The authors argue that rebuilding a game from scratch is worthwhile even when the remake closely resembles the original, citing Metroid Prime Remastered, which was a ground-up rebuild of a 21-year-old game.
- Resident Evil 4 (2023) was received very well despite major changes, with IGN scoring it 10 and Steam reviews rated 'Overwhelmingly Positive' with around 93,000 reviews.
- Capcom changed Resident Evil 4's combat so the player can move while aiming, with enemies made faster, more aggressive and more numerous.
Remnant II Performance and Metrics
This analysis details the strong commercial performance of Remnant II in August, drawing on data from Newzoo and Circana.
- Remnant II was the fourth highest-grossing premium game in the US and UK during August 2023 and the second highest-grossing RPG behind Baldur’s Gate 3.
- The game achieved a global ranking of 28th in monthly active users, with the US and Germany identified as the primary markets.
- Players logged an average of 30.4 hours in the game, placing it seventh in playtime across all tracked titles.
Diablo IV: July Market Performance in the US and UK
This analysis, based on a Newzoo report, examines Diablo IV's market performance in July, focusing on revenue and player engagement in the US and UK, with global MAU data.
- Diablo IV was the highest-grossing title across all PC and console platforms in the US and UK throughout July 2023.
- The game achieved the highest monthly active user (MAU) count of any RPG globally, with 8.65% of gamers across 37 key markets playing the title in July.
- Diablo IV successfully captured significant player migration, drawing 16.3% of the player base from Call of Duty: Modern Warfare II and Fortnite, and 13.6% from Final Fantasy XVI.
Rocket League’s Live-Streaming Performance
This analysis examines Rocket League's live-streaming performance, focusing on viewership trends and the success of its esports scene, particularly the 2023 World Championship.
- The 2023 Rocket League World Championship reached a peak of 438,000 viewers, surpassing the 386,000 peak recorded in 2022.
- Rocket League is the 12th most-watched esport in 2023, accumulating approximately 33.5 million hours watched as of August.
- The majority of World Championship viewership (82%) originated from official Rocket League channels, with only 18% coming from co-streamers.
Video Game News: July 2023
This monthly video game news report from July 2023 collects short items on titles and events across the games industry.
- Snoop Dogg and Nicki Minaj are joining Call of Duty Modern Warfare II with the new season of Warzone, with Snoop Dogg associated with the franchise since 2014.
- According to Ben Cureton, Principal Designer at Gunfire Games, no one has completed Remnant 2 at 100%, including players with over 400 hours and the developers.
- Call of Duty: Mobile's sixth season, "Templar's Oath," was released on July 5th.
Companies behind it
As the documents state it.



